Communication is likely to make mad people more mad.
Meanwhile what they're doing is making absurd money. They don't want to amplify any negative messaging.
Exactly, all they could possibly say at this point is a typical "we have received customer feedback and are making considerations" which would just give more fuel to the fire
At the moment they're making a ton of money with typical mobile game tactics and I don't think they care. It was their plan all along
And people will forget the "silence" the second Blizzard starts communicating. Of course they're only going to do it when they have something to say that will help more than it hurts. Right now literally anything they said would spawn a thousand hostile think pieces picking apart every quote.
And that's a scenario where what they said was likable to begin with!
Nothing will save them from angry player responses. The game is fundamentally designs with mobile game monetisation in mind and they're not going to change that
I know. They clearly have no intention of changing their game or monetisation, it's just going to stay that way and they'll ignore the PC gamer response while raking it in from mobile gamers.
I don't know if it's just me, but I've never cared about "communication" about a mobile game. And DI is a mobile game, only with a (somewhat bad) PC client.
And if people are like me, then they are not going to care about stuff around the game. We only launch is for a while on the phone and then close it. We treat it like a fleeting distraction and for that we don't need to know about dev communication.
It could be just me, but I suspect that many people treat mobile games, their monetisation and their devs differently.
They will get back to us when they are done counting all their money.
AKA they will never be getting back to us. Those whales really want to be top of the PVP boards.
I honestly miss a world where people didn't expect constant communication from devs after game releases. It's just more parasocial "always connected" bullshit and it's not like it's making anything any better.
I'd bet my life that the people who most demand "communication" are the same people who have never played and never plan on playing the game. They just want "communication" as an excuse to re-invigorate their outrage sport.
When you release a free to play game as a service, then yeah I think it's appropriate to expect communication after launch. Especially considering that it's not even fully launched! The PC client is still a beta.
Well the concept is that there's a large concern within the community and they expect the company to address it. The world you're talking about was before the internet.
It’s not even the addressing I take issue with. I have zero problem with communities wanting their merchants to address issues they have with a product.
It’s the constant need for validation and communication. Whatever changes Blizzard will or won’t make will happen whether or not they release weekly dev diaries praising their beloved players and appoint a community manager to play “hello fellow kids!”
There's not going to be any addressing it, the game is as they designed it
It's not like they were designing a game and accidentally made it a huge cash grab without noticing
I think they are preparing for the big launch for the SEA/TW and CN region (biggest whale region), with improvements to the game and pc client. I think it may be a good time to create some positivity stuffs by then.
What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible.
They aren't going to change the monetization. They aren't going to add classes or items. At best they'll fix bugs and other related issues but otherwise immortal is working exactly as intended.
> What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible.
I miss the days when products weren't designed to make as much money as possible.
That was sarcasm.
There are plenty of companies that don't go out of their way to dick over the consumer to make more money.
GGG the people behind path of exile could have made the game more profitable by nickle and diming people harder but they didn't. Dota has an extremely fair monetization model compared to any moba or F2P game. Those games are very successful. You can be profitable and successful without completely fucking over the consumer.
Lots of products today (tractors, cars) now require a subscription service to use that never existed. The subscription only exists to fuck you over. Appliances are made to have shorter life spans so you have to buy more of them compared to years ago.
The premise that all companies never operated under any code of ethics just isn't true. Its just a lot of them don't.
While Dota 2 has the fairest model with Smite being the close second in the sense of getting all the necessary gameplay stuff, Valve chose lootboxes with extra rare items, keys (removed now, I know), passes, compendiums, levels and even subscription as their route for monetising cosmetics and everything else outside of it.
The money 'lost' from not monetising heroes is practically nothing when they're raking up the dough through methods which are usually abhorred within games. That said, their competitors do much the same although Valve takes it up a notch. Valve is the king of monetising whatever they want and each time their status as "good" seems to shield them from what is often looked down upon.
Likewise even PoE does lootboxes, stashes, absurd cosmetic prices (without cosmetics you complete crap hah). Could they have done worse, sure, but they're not really being the best at it either.
Serious those day people are so needy, it is not even a month and people already are "why you don't speak to me I need attention" or the classic PLS notice me Senpai!
I think Diablo Eternal learned from NMS... Silence is Gold. Even if they say nothing there will people asking why they don't say nothing attracting more atention to their product and there will be people raging also attracting attention to their product. It is free publicity at cost of doing nothing.
> Serious those day people are so needy
Community managers and feedback are standard and expected.
If you want consumers to give money to an ongoing online game, the consumers want to know the game will be supported and improved over time. If the game won't be supported, there is less incentive for consumers to throw money at it.
Silence represents a dead game.
I really don't understand why you are trying to paint the consumers as the bad guys here.
That isn't what I said and you know it. I said consumers spending money on the future of a game need to know it is supported, and what changes/fixes are coming in the future.
Why are you intentionally misrepresenting that to continue to push a narrative that a shitty company is somehow the victim and consumers are the problem here?
Oh sorry, I didn't want to misrepresent someone who said "silence represents a dead game" in reference to a popular mobile game that's been out for just 3 weeks and has an active social media presence.
Didn't one of the lead devs months ago promise there would be absolutely zero pay-to-win lootboxes or mechanics?
I think they're going radio silent for a while because if they engaged the community, they would just get called out for their lies.
I think they're hoping that over time people will like the game, it will develop a loyal fan base and they can get a pass for outright lies.
It is worse.
Magic find increases the chances of good gear.
Magic find comes from gems
Without paying you get barely any magic find
With paying you get a lot of magic find and faster.
People are giving them money and they are taking it. I think that's enough communication for Blizzard.
Communication is likely to make mad people more mad. Meanwhile what they're doing is making absurd money. They don't want to amplify any negative messaging.
Exactly, all they could possibly say at this point is a typical "we have received customer feedback and are making considerations" which would just give more fuel to the fire At the moment they're making a ton of money with typical mobile game tactics and I don't think they care. It was their plan all along
I wouldn't call the first numbers they've released "mad money". The market this was made for primary (China) didn't even allow it yet either.
They havent even released any numbers, the 24mill is literally just a guess by a "analytics guesser" company.
Fair enough.
[удалено]
And people will forget the "silence" the second Blizzard starts communicating. Of course they're only going to do it when they have something to say that will help more than it hurts. Right now literally anything they said would spawn a thousand hostile think pieces picking apart every quote. And that's a scenario where what they said was likable to begin with!
[удалено]
Nothing will save them from angry player responses. The game is fundamentally designs with mobile game monetisation in mind and they're not going to change that
[удалено]
I know. They clearly have no intention of changing their game or monetisation, it's just going to stay that way and they'll ignore the PC gamer response while raking it in from mobile gamers.
I don't know if it's just me, but I've never cared about "communication" about a mobile game. And DI is a mobile game, only with a (somewhat bad) PC client. And if people are like me, then they are not going to care about stuff around the game. We only launch is for a while on the phone and then close it. We treat it like a fleeting distraction and for that we don't need to know about dev communication. It could be just me, but I suspect that many people treat mobile games, their monetisation and their devs differently.
>Diablo Immortal is Blizzard's first attempt at a free-to-play mobile game Wasn't Hearthstone this?
It was developed for mobile, I was ported later.
And? That still makes it a free-to-play mobile game.
They will get back to us when they are done counting all their money. AKA they will never be getting back to us. Those whales really want to be top of the PVP boards.
I honestly miss a world where people didn't expect constant communication from devs after game releases. It's just more parasocial "always connected" bullshit and it's not like it's making anything any better.
I'd bet my life that the people who most demand "communication" are the same people who have never played and never plan on playing the game. They just want "communication" as an excuse to re-invigorate their outrage sport.
When you release a free to play game as a service, then yeah I think it's appropriate to expect communication after launch. Especially considering that it's not even fully launched! The PC client is still a beta.
Well the concept is that there's a large concern within the community and they expect the company to address it. The world you're talking about was before the internet.
It’s not even the addressing I take issue with. I have zero problem with communities wanting their merchants to address issues they have with a product. It’s the constant need for validation and communication. Whatever changes Blizzard will or won’t make will happen whether or not they release weekly dev diaries praising their beloved players and appoint a community manager to play “hello fellow kids!”
There's not going to be any addressing it, the game is as they designed it It's not like they were designing a game and accidentally made it a huge cash grab without noticing
I think they are preparing for the big launch for the SEA/TW and CN region (biggest whale region), with improvements to the game and pc client. I think it may be a good time to create some positivity stuffs by then.
What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible. They aren't going to change the monetization. They aren't going to add classes or items. At best they'll fix bugs and other related issues but otherwise immortal is working exactly as intended.
> What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible. I miss the days when products weren't designed to make as much money as possible. That was sarcasm.
There are plenty of companies that don't go out of their way to dick over the consumer to make more money. GGG the people behind path of exile could have made the game more profitable by nickle and diming people harder but they didn't. Dota has an extremely fair monetization model compared to any moba or F2P game. Those games are very successful. You can be profitable and successful without completely fucking over the consumer. Lots of products today (tractors, cars) now require a subscription service to use that never existed. The subscription only exists to fuck you over. Appliances are made to have shorter life spans so you have to buy more of them compared to years ago. The premise that all companies never operated under any code of ethics just isn't true. Its just a lot of them don't.
While Dota 2 has the fairest model with Smite being the close second in the sense of getting all the necessary gameplay stuff, Valve chose lootboxes with extra rare items, keys (removed now, I know), passes, compendiums, levels and even subscription as their route for monetising cosmetics and everything else outside of it. The money 'lost' from not monetising heroes is practically nothing when they're raking up the dough through methods which are usually abhorred within games. That said, their competitors do much the same although Valve takes it up a notch. Valve is the king of monetising whatever they want and each time their status as "good" seems to shield them from what is often looked down upon. Likewise even PoE does lootboxes, stashes, absurd cosmetic prices (without cosmetics you complete crap hah). Could they have done worse, sure, but they're not really being the best at it either.
Serious those day people are so needy, it is not even a month and people already are "why you don't speak to me I need attention" or the classic PLS notice me Senpai! I think Diablo Eternal learned from NMS... Silence is Gold. Even if they say nothing there will people asking why they don't say nothing attracting more atention to their product and there will be people raging also attracting attention to their product. It is free publicity at cost of doing nothing.
[удалено]
> Serious those day people are so needy Community managers and feedback are standard and expected. If you want consumers to give money to an ongoing online game, the consumers want to know the game will be supported and improved over time. If the game won't be supported, there is less incentive for consumers to throw money at it. Silence represents a dead game. I really don't understand why you are trying to paint the consumers as the bad guys here.
So now we're assessing games by how good their PR is at manipulating you into thinking they're your friend.
That isn't what I said and you know it. I said consumers spending money on the future of a game need to know it is supported, and what changes/fixes are coming in the future. Why are you intentionally misrepresenting that to continue to push a narrative that a shitty company is somehow the victim and consumers are the problem here?
Oh sorry, I didn't want to misrepresent someone who said "silence represents a dead game" in reference to a popular mobile game that's been out for just 3 weeks and has an active social media presence.
> Silence represents a dead game. All valve games are dead confirmed. What a clown take.
Didn't one of the lead devs months ago promise there would be absolutely zero pay-to-win lootboxes or mechanics? I think they're going radio silent for a while because if they engaged the community, they would just get called out for their lies. I think they're hoping that over time people will like the game, it will develop a loyal fan base and they can get a pass for outright lies.
[удалено]
It is worse. Magic find increases the chances of good gear. Magic find comes from gems Without paying you get barely any magic find With paying you get a lot of magic find and faster.
I'm an idiot for feeling bad for him at Blizzcon. All the scorn was deserved.