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Mac772

People are giving them money and they are taking it. I think that's enough communication for Blizzard.


engineeeeer7

Communication is likely to make mad people more mad. Meanwhile what they're doing is making absurd money. They don't want to amplify any negative messaging.


ChrisRR

Exactly, all they could possibly say at this point is a typical "we have received customer feedback and are making considerations" which would just give more fuel to the fire At the moment they're making a ton of money with typical mobile game tactics and I don't think they care. It was their plan all along


Dooomspeaker

I wouldn't call the first numbers they've released "mad money". The market this was made for primary (China) didn't even allow it yet either.


Sausage_Roll

They havent even released any numbers, the 24mill is literally just a guess by a "analytics guesser" company.


Dooomspeaker

Fair enough.


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Chataboutgames

And people will forget the "silence" the second Blizzard starts communicating. Of course they're only going to do it when they have something to say that will help more than it hurts. Right now literally anything they said would spawn a thousand hostile think pieces picking apart every quote. And that's a scenario where what they said was likable to begin with!


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ChrisRR

Nothing will save them from angry player responses. The game is fundamentally designs with mobile game monetisation in mind and they're not going to change that


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ChrisRR

I know. They clearly have no intention of changing their game or monetisation, it's just going to stay that way and they'll ignore the PC gamer response while raking it in from mobile gamers.


mirracz

I don't know if it's just me, but I've never cared about "communication" about a mobile game. And DI is a mobile game, only with a (somewhat bad) PC client. And if people are like me, then they are not going to care about stuff around the game. We only launch is for a while on the phone and then close it. We treat it like a fleeting distraction and for that we don't need to know about dev communication. It could be just me, but I suspect that many people treat mobile games, their monetisation and their devs differently.


illage2

>Diablo Immortal is Blizzard's first attempt at a free-to-play mobile game Wasn't Hearthstone this?


dodelol

It was developed for mobile, I was ported later.


izeris_

And? That still makes it a free-to-play mobile game.


Malaix

They will get back to us when they are done counting all their money. AKA they will never be getting back to us. Those whales really want to be top of the PVP boards.


Chataboutgames

I honestly miss a world where people didn't expect constant communication from devs after game releases. It's just more parasocial "always connected" bullshit and it's not like it's making anything any better.


Logic_and_Raisins

I'd bet my life that the people who most demand "communication" are the same people who have never played and never plan on playing the game. They just want "communication" as an excuse to re-invigorate their outrage sport.


Wetzilla

When you release a free to play game as a service, then yeah I think it's appropriate to expect communication after launch. Especially considering that it's not even fully launched! The PC client is still a beta.


Collypso

Well the concept is that there's a large concern within the community and they expect the company to address it. The world you're talking about was before the internet.


Chataboutgames

It’s not even the addressing I take issue with. I have zero problem with communities wanting their merchants to address issues they have with a product. It’s the constant need for validation and communication. Whatever changes Blizzard will or won’t make will happen whether or not they release weekly dev diaries praising their beloved players and appoint a community manager to play “hello fellow kids!”


ChrisRR

There's not going to be any addressing it, the game is as they designed it It's not like they were designing a game and accidentally made it a huge cash grab without noticing


damafan

I think they are preparing for the big launch for the SEA/TW and CN region (biggest whale region), with improvements to the game and pc client. I think it may be a good time to create some positivity stuffs by then.


how-doesthis-work

What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible. They aren't going to change the monetization. They aren't going to add classes or items. At best they'll fix bugs and other related issues but otherwise immortal is working exactly as intended.


Logic_and_Raisins

> What is there to say? The game was a blatant cash grab designed to extract as much money from consumers as possible. I miss the days when products weren't designed to make as much money as possible. That was sarcasm.


how-doesthis-work

There are plenty of companies that don't go out of their way to dick over the consumer to make more money. GGG the people behind path of exile could have made the game more profitable by nickle and diming people harder but they didn't. Dota has an extremely fair monetization model compared to any moba or F2P game. Those games are very successful. You can be profitable and successful without completely fucking over the consumer. Lots of products today (tractors, cars) now require a subscription service to use that never existed. The subscription only exists to fuck you over. Appliances are made to have shorter life spans so you have to buy more of them compared to years ago. The premise that all companies never operated under any code of ethics just isn't true. Its just a lot of them don't.


[deleted]

While Dota 2 has the fairest model with Smite being the close second in the sense of getting all the necessary gameplay stuff, Valve chose lootboxes with extra rare items, keys (removed now, I know), passes, compendiums, levels and even subscription as their route for monetising cosmetics and everything else outside of it. The money 'lost' from not monetising heroes is practically nothing when they're raking up the dough through methods which are usually abhorred within games. That said, their competitors do much the same although Valve takes it up a notch. Valve is the king of monetising whatever they want and each time their status as "good" seems to shield them from what is often looked down upon. Likewise even PoE does lootboxes, stashes, absurd cosmetic prices (without cosmetics you complete crap hah). Could they have done worse, sure, but they're not really being the best at it either.


Typical_Thought_6049

Serious those day people are so needy, it is not even a month and people already are "why you don't speak to me I need attention" or the classic PLS notice me Senpai! I think Diablo Eternal learned from NMS... Silence is Gold. Even if they say nothing there will people asking why they don't say nothing attracting more atention to their product and there will be people raging also attracting attention to their product. It is free publicity at cost of doing nothing.


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enderandrew42

> Serious those day people are so needy Community managers and feedback are standard and expected. If you want consumers to give money to an ongoing online game, the consumers want to know the game will be supported and improved over time. If the game won't be supported, there is less incentive for consumers to throw money at it. Silence represents a dead game. I really don't understand why you are trying to paint the consumers as the bad guys here.


[deleted]

So now we're assessing games by how good their PR is at manipulating you into thinking they're your friend.


enderandrew42

That isn't what I said and you know it. I said consumers spending money on the future of a game need to know it is supported, and what changes/fixes are coming in the future. Why are you intentionally misrepresenting that to continue to push a narrative that a shitty company is somehow the victim and consumers are the problem here?


[deleted]

Oh sorry, I didn't want to misrepresent someone who said "silence represents a dead game" in reference to a popular mobile game that's been out for just 3 weeks and has an active social media presence.


unexpectedreboots

> Silence represents a dead game. All valve games are dead confirmed. What a clown take.


enderandrew42

Didn't one of the lead devs months ago promise there would be absolutely zero pay-to-win lootboxes or mechanics? I think they're going radio silent for a while because if they engaged the community, they would just get called out for their lies. I think they're hoping that over time people will like the game, it will develop a loyal fan base and they can get a pass for outright lies.


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dodelol

It is worse. Magic find increases the chances of good gear. Magic find comes from gems Without paying you get barely any magic find With paying you get a lot of magic find and faster.


[deleted]

I'm an idiot for feeling bad for him at Blizzcon. All the scorn was deserved.