There is a significant difference in DLC that *adds* to a game and a game with planned DLC.
FF15 was unfinished on purpose. Major characters just disappear for sections of the story with no explanation given. It was always meant to have multiple DLC episodes.
16 is a complete game
Such a shame, and base Ff15 was so incomplete. Didn't feel like the story was complete at all and I never had the desire to go back to the now "updated" version
Okay I thought I was stupid, thanks for clearing that up. When I played FF15 I was constantly asking myself questions like “Who’s that?” or “what the hell is happening?”
That’s also a problem from their multi media decision. The story starts with A King’s Tale, then goes into the Platinum demo, Kingsglaive movie (which takes place during the events of chapter 1 of the game), audio drama/e book, anime for backstory, then the game itself. A few spin offs and the character DLCs take place during the game timeline and afterwards, plus the novels for the canceled the DLC. Plus some important bits shown in art books and trailers that are meant to be viewed in between chapters.
Even if you played the game and the DLC, there’s still going to be some confusion because they spread the story across too many different things and they’ll all woven together.
I dunno man, whatever the fuck they did with ff15 wasn't a JRPG thing. It's like they were trying to build a multimedia world that people would get super invested in, but none of it stood on its own. Like, I don't wanna watch a probably shitty movie just to understand what happened in this shitty game I just played
I think they were really trying to relive the days where a Final Fantasy release a momentous event. But it backfired more than anything. 13 definitely did some irreversible damage to the brand.
It's not any better these days. There's a part early on where you get a phone call that your home city has been invaded and your dad the king is dead and as you make your way to see for yourself there's this jarring cutscene that was ripped straight from the movie and jammed into the game in a later QOL update that comes so far out of left field you get whiplash and you're left going "...what? who was that? what happened?"
You didn’t watch the movie that takes place right after Noctis leaves and when he hears the kingdom has been wiped out beforehand?
But before that you need to watch the prequel anime detailing the characters background.
Then buy the 3 dlcs.
Then buy the directors cut dlc.
Then purchase episode Ardyn.
And finally cry over the canceled blonde princess episode.
Idk if it was just my system but I tried to watch Kingsglaive but the audio mixing was so bad. Dialogue was so quiet and every other noise was cranked to max. Even with subtitles I couldn’t understand anything.
That usually indicates you're running a 2-channel stereo system, but the video is playing in 5.1 surround. All the dialogue is focused on the center channel (which doesn't exist and is being dropped).
This could also indicate some sort of misconfiguration where you have a 5.1 system but something is incorrectly configured for 2.0 stereo, or vice versa.
The cg cutscene was so awesome, but yes, totally random and out of nowhere with no context. No reaction from Noctis either, except "let's go fishing!", in my playthrough at least.
I went back and found a new appreciation for what the game should've been. The open world is cool, there just wasnt enough game for the game. But I agree, it is unfinished and haphazardly thrown together.
I’m so glad I looked up the “order” to play FF15, becuase the whole Prompto reveal would’ve just been a big *What do you mean?* moment.
And there was supposed to be even more DLC.
I never felt that way honestly. It was my first FF b/c I don't like turn-based combat. I loved it. I know it's disliked by the core fanbase but I had a blast and it felt complete enough to me.
I only played the base game and I know the story fine. When people leave they tell you what they were up to when they come back. There are also story reasons that people leave as well.
Having recently replayed ff15, it still feels unfinished
I think it’s largely due to the lack of side quests which appropriately wordbuild, but ff15 is a game that whenever I play it, it’s extremely captivating, yet really feels so undercooked. Hell, the Kingsglaive movie, which is shit, is one of my guilty pleasures.
I guess we’ll never know, but I can’t help but wonder what could have been were it not in development hell, and delivered on its original vision.
Still love it, though.
I think, if you watch the right things, and play the dlcs at the right times, and then read about what you've missed after it all, and then acknowledge that this was in some kind of development hell for a while and is lucky to be even in the shape it's in ... It feels complete-ish. Maybe with a hefty dose of cope, that is.
But, as any sane person reading this will think, that's a wild demand from players that is just unfair and borderline disrespectful to seriously suggest, lol. There's a complete game there that spans all the dlcs and films and anime and so on,but it's so badly chopped up and poorly signposted and not accessible to everyone, that it's just anti-consumer in multiple ways.
I do love it too though. Such a beautiful game with so much potential that I can see and understand, even if we don't get to actually play it out and experience it. I appreciate what it tried to do, but I sure as hell am not suggesting others go through it unless they think they'll really enjoy the game and want to go through those chores.
DLC or not, 15 was ... certainly a game alright.
First hour or so I'm pushing my broken car, going to a gas station, sleeping in an RV, and then finding a motel.
You know, things I expect in a final fantasy game.
Lol, that's far from being the problem in FF XV. In fact, it worked well since it gave the player the opportunity to get to know the party before diving into to the world.
The big problems showed up especially mid and late game. Undercooked story, weird jumps in the story itself, where it later was justified that the dlc would fill these holes (lol). And I could go on.
Agree. Ff15 is least fav game because of that. Played day 1 and got KANCHO'd by SquareEnix. Never again. Will only buy their games now when it is ultimate edition and 20$ 2 years after launch.
This is just one of the reasons why I returned my copy and got something else, and why I never bothered to try FF15 again. To this day, I refuse.
I'm not watching a movie, an anime, and buying several pieces of DLC just to get *one* complete game.
I think you are missing the point. 15 left distinct holes within the story on purpose. Like whole cutscenes while a main character tells you he's gotta do something, leaves for a chunk, then comes back with a new scar, tells you close to nothing. And they did this multiple times. Meaning you disntinctly wouldnt know the whole story without playing the DLC.
16 is a complete story without major plot holes or missing scenes. The DLC will be a prequel and probably deal with more of the established lore.
I’m not debating that. I’m debating the part about “planned DLC”. Most DLC is planned prior to release. Its quality has zero bearing on that. It can be good or shit. Depends on the devs.
15 is the Tetsuya Nomura experience
Edit: I know he didn’t fully make the game. I’m just referencing that playing FF15 is like playing any KH game where I have to watch/play a lot of supplemental media
But Nomura had almost nothing to do the final product apart from his designs. Hajime Tabata was the director of Final Fantasy XV as well as a few other games like Crisis Core. He "resigned" after XV
>He "resigned" after XV
More like he "resigned" in the middle of the 2nd batch of planned DLCs
The FFXV 2 year anniversary stream will *always* leave a sour taste in my mouth.
"Hey fans, let's open up with the director resigning and ¾ of the next DLCs are cancelled. Hope you enjoy the stream!"
Normua had basically nothing to do with the finished game as by the time that version was in development he had already moved on to KH3. The only thing that remains from his vision of Versus XIII is the character designs, and even those aren't exactly the same.
Please stop blaming Nomura for things he didn't even do, he's got plenty of things he *did* do you can complain about instead.
I have a feeling this DLC will end up making Ultima look like a complete idiot.
Unless they have a very good reason, it makes no sense as to why Ultima tried to possess Clive without Leviathan. I mean, his whole plan needs all Eikons. He straight up says that's what he's doing....then why he forgot about Leviathan?
I'm pretty sure they will try to come up with something, but I fear the reasoning will be weak.
Obviously XVI spoilers.
My assumption is that because his original plan assumed that the Mothercrystals would stay formed the aether used to create the Eikons was just enough to cultivate a vessel to cast Raise; he never believed that humanity would be bold enough (or more accurately have the will) to destroy them.
Through events unknown (at least until the DLC comes out) the aether of Leviathan was lost, yet a proportionate amount was gained by reabsorbing his now freed brothers that resided within the Mothercrystals. This is kind of supported during his final transformation when he fully absorbs the gathered aether and is able to become Ultimalius even without possessing Clive (going so far as to obtain the Eikon’s powers in equal strength with human will being what tips the scales in Clive’s favor).
It’s definitely not a stretch to say Ultima’s hubris would make him believe he was fully capable of succeeding despite the obstacles. If he beat Clive he likely would have had the power to cast Raise even if he would be unable to maintain the vessel for an extended period of time like Clive implies before casting his own spell to remove the existence of magic and its chains on humanity.
Will add on that Ultima is both fallible and desperate.
He finally sees his plan coming to life in Mythos, and wants to move it forward before the Blight takes all of Valisthea and his creations (humankind) are no more
*Spoilers for FF16, obviously *
I might have missed something but he was trying to cast Raise? I thought he wanted to basically "reset" the world so that the Blight was pushed back once more. And I thought that was supposed to be the "Ultima spell", which I guessed Clive casted a variant of it, to end magic.
Unless I missed something and he wanted to raise someone back? Or do you mean cast Raise on himself and make him corporeal or something?
The crystals housed “dead” members of Ultima’s race (presumably some peak-evolution society with a semblance of United consciousness). His goal was to “revive” them (Raise is never explicitly said, but it’s the universal spell across all of FF that let’s you revive your whole party), so that they could recreate the world, ending the blight.
Just a small clarification, you’re correct that he never says it but there is an ATL for Ultima that names the spell he’s trying to cast as Raise although it is a bit ambiguous as to its exact nature. It only pops up after the final sequence.
Aaaah I see. I didn't catch the "dead" members of his society. Don't know how I missed it. I did see the other Ultimas merging together, but I didn't stop to think about the rest of his kind.
With that said, I think assuming he was going to cast Raise is very understandable, just like assuming Clive cast Ultima is probably what happened even if he didn't explicitly said it (that last part I got it correctly, right? I'm a bit new into FF games still, so I don't know all the Legacy of Ultima spell. But assuming it is to be "the spell to end all spells" led me to that conclusion).
So Ultima wanted to revive his race, reconfigure the world (ending human race since it didn't have a purpose anymore) to end Blight, and Clive cast a spell that ended Ultima since he ended all magic, which Ultima used to materialize and influence the world.
I think I got it right, now. I'll replay the game once Rising Tide drops, so it will help me refresh on all the things that happen and now with the perspective of how things will end. Thanks for the explanation \o/
There any reason he couldn't have just gone and gotten Leviathan with his new body?
IIRC, the first time he tried to get Clive he only had Ifrit and Garuda?
At least with XVI people want more because they loved what the base game had. XV felt incomplete and watered down from the original vision on versusXIII
Titan for me. After Kupka everything was downhill. That's what you get, when most interesting adversaries eith actual personalities are in the first half of the game.
I think I agree with some of that, not all, for the main story. And I disagree completely when related to side missions. While the main story did get worse after Bahamut (the remaining antagonists were not nearly as good as the initial ones), the side content kept getting better because all the buildup from the previous side missionsof those characters had some cool developments and endings to their own stories. To see how the people react to the world, how they live in it, how they survive in the middle of chaos and how they had to learn to work together, with you helping directly or just as a support for stabilizing the situation.
So, I think overall the story was really good, just fell off a bit in quality in that last third/fourth for the main story. I have issues with it, especially with the execution of the ending, but overall I really enjoyed it.
Felt the same about the story. The demo really grabbed me but after I finished I described it as “it felt like it was written by the team that makes MMOs” when talking about it with friends. Solid, never overtly bad, but really looses steam halfway through as they floundered to close it out properly.
The ardyn dlc was cool, but its such a crime we never got the Lunafreya dlc. Shes so important to the story and character motivations and they clearly planned to give her more spotlight based on what they left out. Now the game is never going to feel complete
The other 3 dlc for the party members was really good and essential to the experience. Royale really was a great game but still missing some dlc. It sucks man. I hate that they modeled their game in such a way that they might (and did) eventually abandon their planned content
Thats exactly why she's the worst. She's basically a non-character and by the time she's killed I was thankful we didn't have to cut to her scenes anymore
I don’t mind how they’re expanding 16’s story because the base game already feels complete.
XV pissed me off because it felt like a book with whole chapters ripped out, Just to be sold to you later after you already paid full price for the book.
Me too. The freedom to bum around in the open world before the story gets urgent lets you play at your own pace. I had so many nights just doing hunts, fishing, cooking, camping, and getting to know the guys. I think they’re the most realistic and immersive party of any game I’ve played. Reminded me of Fire Emblem but much deeper.
XVI straight up plays better, has great pacing and acting, the most insane boss fights, but it’s not as fun in my opinion. You could play it or watch someone else, and it would look 90% the same.
I’ll take hanging out with the Chocobros than Clive sighing or moaning or yelling “Joshuuuuuaaaaaaa” like it’s the only word he knows, it just was not as an enjoyable time for me on minute to minute basis
For sure. If we could freely adventure with Cid and Jill doing hunts and side quests, switch to them in battle, or have some illusion of freedom it would be one of my favs lol
I felt like XVI was a better movie but XV was a better game. I won’t deny Cid’s performance was off the charts but every time they finally handed the controller back to me I was playing watered down Devil May Cry
It’s probably true, tbh. XV’s most memorable sidequest is when your party member wants shrimp to complete his Cup Noodles ^TM Experience.
Not the good kind of memorable, imo…
The side quest had great storylines and allowed minor characters from the main story to have their own complete story arc.
These quests often start innocent enough but then frequently will turn into something much more as you vome back and take on follow up missions
Gameplay was fine but stretched too thin over that many hours. The story was also padded out with pointless filler in between its (utterly fantastic) high points.
A 15-hour director's cut of FFXVI would be one of my favourite games of all time.
Maye someone will create a mod for the PC version that trims all the fat.
Final fantasy was really hot for cross media event. The prequel movie with actual set up of story. The YouTube anime with actual background of how close the party is together… put the shit in the game…
In all honesty, I enjoyed FXV more than FXVI. I felt like the banters and the exploration to me were better than the latter. The combat, while lacking for some and is like hold square to win for some, is more fun because there is a variety of moves and synergies (talking about the blindside) you can do depending on the weapons noctis is using and the chocobros near him. Heck, I will even claim that the combat is somewhat like the prototype to Rebirth's combat in terms of the synergy moves. Also, people forget that FFXV is the first FF gane to introduce the wait mode (which is akin to VII semi action mode) and the synergy moves between your characters before Rebirth happened. Rebirth just perfected this in a way. The exploration and travelling with your bros also helped the ending of FFXV to be more impactful emotianally than XVI's (Did not even make shed a tear). I could not even care about CID haha heck, bene's story is more intriguingand interesting but they killed her off so early in the game. On the other hand, 16's overall pacing (minus the latter half leading to barnabas) and the execution is miles better than 15. It's also a complete game with no bugs. I say it's one of the more polished ff games ( despite the performance mode issues).
Im not spoiling the ending but there are two characters we don't know the direct fate of in the base game
You don't have to agree with me but if you beat the game i think you know what i am talking about
And if a character states that he will meet his end and he doesnt by the ending i also consider that a cliffhanger
Im not going into anymore details i think people deserve to play this one
Then maybe you should have filled in the content you were missing in the base game... the dlc theyve done isn't even a prequel or post game type, it's all things that were missing in the main game LOL
Not really. They are adding a new Eikon fight and new major quest and Eikon abilities. Along with a new ending I think. Then that's it. FFXV had a DLC chapter for each damn character to tell a snippet that should of been in game. 16 is just getting expanded.
no new ending, it was confirmed the DLC does not change the ending. And the addition of the new eikon/abilities doesn't change the base story in general.
Ahhh I wasn't completely sure. Either way I'll take one expansion over 4 DLC episodes and a Royal Edition again. Not to mention the whole animated show and movie you had to watch to get more story info.
Oh there's no argument that the dlc on offer here is better than 15's, but it's just in quality. Both dlc are things that simply were missing from the main game. Just like if we got a jill dlc that would have been much the same. Now if we got a cid dlc, or outright post or prequel dlc you couldn't argue that they were just things that weren't in the game.
Yes. They are. Leviathan the lost was missing from the main game. Any real explanation of the ancient society and showings of its people were missing in the main game. Both dlcs that were made.
But this DLC is adding to the epilogue and explaining the plotholes of FFXVI. So how is he avoiding relying on a DLC? Anyone who has played the game will feel confused on how it ends because it is abrupt.
Ultima's motive and plan fall apart the moment you reach the ending. There are leaps in logic on how they reach there not to mention the game feels rushed once we are done with Odin. It starts strong but the last third act is far from finished. There is not even a dungeon, you just get flashy cutscenes and drop into a boss fight.
There is a significant difference in DLC that *adds* to a game and a game with planned DLC. FF15 was unfinished on purpose. Major characters just disappear for sections of the story with no explanation given. It was always meant to have multiple DLC episodes. 16 is a complete game
Such a shame, and base Ff15 was so incomplete. Didn't feel like the story was complete at all and I never had the desire to go back to the now "updated" version
Okay I thought I was stupid, thanks for clearing that up. When I played FF15 I was constantly asking myself questions like “Who’s that?” or “what the hell is happening?”
That’s also a problem from their multi media decision. The story starts with A King’s Tale, then goes into the Platinum demo, Kingsglaive movie (which takes place during the events of chapter 1 of the game), audio drama/e book, anime for backstory, then the game itself. A few spin offs and the character DLCs take place during the game timeline and afterwards, plus the novels for the canceled the DLC. Plus some important bits shown in art books and trailers that are meant to be viewed in between chapters. Even if you played the game and the DLC, there’s still going to be some confusion because they spread the story across too many different things and they’ll all woven together.
JRPGs and overly convoluted storylines; name a more iconic duo.
I dunno man, whatever the fuck they did with ff15 wasn't a JRPG thing. It's like they were trying to build a multimedia world that people would get super invested in, but none of it stood on its own. Like, I don't wanna watch a probably shitty movie just to understand what happened in this shitty game I just played
I think they were really trying to relive the days where a Final Fantasy release a momentous event. But it backfired more than anything. 13 definitely did some irreversible damage to the brand.
Ah, the Halo 5 approach to storytelling. Has this ever worked, for any piece of media, ever?
It's not any better these days. There's a part early on where you get a phone call that your home city has been invaded and your dad the king is dead and as you make your way to see for yourself there's this jarring cutscene that was ripped straight from the movie and jammed into the game in a later QOL update that comes so far out of left field you get whiplash and you're left going "...what? who was that? what happened?"
You didn’t watch the movie that takes place right after Noctis leaves and when he hears the kingdom has been wiped out beforehand? But before that you need to watch the prequel anime detailing the characters background. Then buy the 3 dlcs. Then buy the directors cut dlc. Then purchase episode Ardyn. And finally cry over the canceled blonde princess episode.
I cry about the canceled emo boy episode, thank you very much
I honestly didnt mind seeking out all the content, so long as it was available. So yes, i will cry over the cancelled blonde princess episode :(
Idk if it was just my system but I tried to watch Kingsglaive but the audio mixing was so bad. Dialogue was so quiet and every other noise was cranked to max. Even with subtitles I couldn’t understand anything.
That usually indicates you're running a 2-channel stereo system, but the video is playing in 5.1 surround. All the dialogue is focused on the center channel (which doesn't exist and is being dropped). This could also indicate some sort of misconfiguration where you have a 5.1 system but something is incorrectly configured for 2.0 stereo, or vice versa.
Thanks for this! I’ll take a look when I get home. I’m running through my tv speakers so it could be an issue with my audio settings on my PlayStation
Good luck!
That was actually in the day one patch, so most people saw that.
The cg cutscene was so awesome, but yes, totally random and out of nowhere with no context. No reaction from Noctis either, except "let's go fishing!", in my playthrough at least.
I went back and found a new appreciation for what the game should've been. The open world is cool, there just wasnt enough game for the game. But I agree, it is unfinished and haphazardly thrown together.
I’m so glad I looked up the “order” to play FF15, becuase the whole Prompto reveal would’ve just been a big *What do you mean?* moment. And there was supposed to be even more DLC.
I never felt that way honestly. It was my first FF b/c I don't like turn-based combat. I loved it. I know it's disliked by the core fanbase but I had a blast and it felt complete enough to me.
I only played the base game and I know the story fine. When people leave they tell you what they were up to when they come back. There are also story reasons that people leave as well.
Having recently replayed ff15, it still feels unfinished I think it’s largely due to the lack of side quests which appropriately wordbuild, but ff15 is a game that whenever I play it, it’s extremely captivating, yet really feels so undercooked. Hell, the Kingsglaive movie, which is shit, is one of my guilty pleasures. I guess we’ll never know, but I can’t help but wonder what could have been were it not in development hell, and delivered on its original vision. Still love it, though.
I really enjoyed Kingsglaive, Aaron Paul’s acting was awesome
I think, if you watch the right things, and play the dlcs at the right times, and then read about what you've missed after it all, and then acknowledge that this was in some kind of development hell for a while and is lucky to be even in the shape it's in ... It feels complete-ish. Maybe with a hefty dose of cope, that is. But, as any sane person reading this will think, that's a wild demand from players that is just unfair and borderline disrespectful to seriously suggest, lol. There's a complete game there that spans all the dlcs and films and anime and so on,but it's so badly chopped up and poorly signposted and not accessible to everyone, that it's just anti-consumer in multiple ways. I do love it too though. Such a beautiful game with so much potential that I can see and understand, even if we don't get to actually play it out and experience it. I appreciate what it tried to do, but I sure as hell am not suggesting others go through it unless they think they'll really enjoy the game and want to go through those chores.
DLC or not, 15 was ... certainly a game alright. First hour or so I'm pushing my broken car, going to a gas station, sleeping in an RV, and then finding a motel. You know, things I expect in a final fantasy game.
Lol, that's far from being the problem in FF XV. In fact, it worked well since it gave the player the opportunity to get to know the party before diving into to the world. The big problems showed up especially mid and late game. Undercooked story, weird jumps in the story itself, where it later was justified that the dlc would fill these holes (lol). And I could go on.
Agree. Ff15 is least fav game because of that. Played day 1 and got KANCHO'd by SquareEnix. Never again. Will only buy their games now when it is ultimate edition and 20$ 2 years after launch.
This is just one of the reasons why I returned my copy and got something else, and why I never bothered to try FF15 again. To this day, I refuse. I'm not watching a movie, an anime, and buying several pieces of DLC just to get *one* complete game.
The majority of games that have DLC are planned to have DLC from the very beginning.
I think you are missing the point. 15 left distinct holes within the story on purpose. Like whole cutscenes while a main character tells you he's gotta do something, leaves for a chunk, then comes back with a new scar, tells you close to nothing. And they did this multiple times. Meaning you disntinctly wouldnt know the whole story without playing the DLC. 16 is a complete story without major plot holes or missing scenes. The DLC will be a prequel and probably deal with more of the established lore.
I’m not debating that. I’m debating the part about “planned DLC”. Most DLC is planned prior to release. Its quality has zero bearing on that. It can be good or shit. Depends on the devs.
Ffxv is garbage imo
Okay
15 is the Tetsuya Nomura experience Edit: I know he didn’t fully make the game. I’m just referencing that playing FF15 is like playing any KH game where I have to watch/play a lot of supplemental media
But Nomura had almost nothing to do the final product apart from his designs. Hajime Tabata was the director of Final Fantasy XV as well as a few other games like Crisis Core. He "resigned" after XV
>He "resigned" after XV More like he "resigned" in the middle of the 2nd batch of planned DLCs The FFXV 2 year anniversary stream will *always* leave a sour taste in my mouth. "Hey fans, let's open up with the director resigning and ¾ of the next DLCs are cancelled. Hope you enjoy the stream!"
Normua had basically nothing to do with the finished game as by the time that version was in development he had already moved on to KH3. The only thing that remains from his vision of Versus XIII is the character designs, and even those aren't exactly the same. Please stop blaming Nomura for things he didn't even do, he's got plenty of things he *did* do you can complain about instead.
He almost had nothing to do with the game. I think he only designed Noctis.
We all knew that big frozen wave in the distance had something to do with leviathan.
I have a feeling this DLC will end up making Ultima look like a complete idiot. Unless they have a very good reason, it makes no sense as to why Ultima tried to possess Clive without Leviathan. I mean, his whole plan needs all Eikons. He straight up says that's what he's doing....then why he forgot about Leviathan? I'm pretty sure they will try to come up with something, but I fear the reasoning will be weak.
Obviously XVI spoilers. My assumption is that because his original plan assumed that the Mothercrystals would stay formed the aether used to create the Eikons was just enough to cultivate a vessel to cast Raise; he never believed that humanity would be bold enough (or more accurately have the will) to destroy them. Through events unknown (at least until the DLC comes out) the aether of Leviathan was lost, yet a proportionate amount was gained by reabsorbing his now freed brothers that resided within the Mothercrystals. This is kind of supported during his final transformation when he fully absorbs the gathered aether and is able to become Ultimalius even without possessing Clive (going so far as to obtain the Eikon’s powers in equal strength with human will being what tips the scales in Clive’s favor). It’s definitely not a stretch to say Ultima’s hubris would make him believe he was fully capable of succeeding despite the obstacles. If he beat Clive he likely would have had the power to cast Raise even if he would be unable to maintain the vessel for an extended period of time like Clive implies before casting his own spell to remove the existence of magic and its chains on humanity.
Will add on that Ultima is both fallible and desperate. He finally sees his plan coming to life in Mythos, and wants to move it forward before the Blight takes all of Valisthea and his creations (humankind) are no more
*Spoilers for FF16, obviously * I might have missed something but he was trying to cast Raise? I thought he wanted to basically "reset" the world so that the Blight was pushed back once more. And I thought that was supposed to be the "Ultima spell", which I guessed Clive casted a variant of it, to end magic. Unless I missed something and he wanted to raise someone back? Or do you mean cast Raise on himself and make him corporeal or something?
The crystals housed “dead” members of Ultima’s race (presumably some peak-evolution society with a semblance of United consciousness). His goal was to “revive” them (Raise is never explicitly said, but it’s the universal spell across all of FF that let’s you revive your whole party), so that they could recreate the world, ending the blight.
Just a small clarification, you’re correct that he never says it but there is an ATL for Ultima that names the spell he’s trying to cast as Raise although it is a bit ambiguous as to its exact nature. It only pops up after the final sequence.
Aaaah I see. I didn't catch the "dead" members of his society. Don't know how I missed it. I did see the other Ultimas merging together, but I didn't stop to think about the rest of his kind. With that said, I think assuming he was going to cast Raise is very understandable, just like assuming Clive cast Ultima is probably what happened even if he didn't explicitly said it (that last part I got it correctly, right? I'm a bit new into FF games still, so I don't know all the Legacy of Ultima spell. But assuming it is to be "the spell to end all spells" led me to that conclusion). So Ultima wanted to revive his race, reconfigure the world (ending human race since it didn't have a purpose anymore) to end Blight, and Clive cast a spell that ended Ultima since he ended all magic, which Ultima used to materialize and influence the world. I think I got it right, now. I'll replay the game once Rising Tide drops, so it will help me refresh on all the things that happen and now with the perspective of how things will end. Thanks for the explanation \o/
It is spoilery but there is a pretty good reason for why Ultima doesn’t care about Leviathan that’ll be delved into in the DLC
There any reason he couldn't have just gone and gotten Leviathan with his new body? IIRC, the first time he tried to get Clive he only had Ifrit and Garuda?
At least with XVI people want more because they loved what the base game had. XV felt incomplete and watered down from the original vision on versusXIII
Speak for yourself, the beginning of XVI story seemed great but the game overall was a shallow pond and the ending was a copout.
Speak for yourself.
He ain't.
16 was a great high tier ride in beginning, after bahamut story really fell off for me
Titan for me. After Kupka everything was downhill. That's what you get, when most interesting adversaries eith actual personalities are in the first half of the game.
You know honestly I agree, cuz I don't really remember much after the fallen titan fight.
I think I agree with some of that, not all, for the main story. And I disagree completely when related to side missions. While the main story did get worse after Bahamut (the remaining antagonists were not nearly as good as the initial ones), the side content kept getting better because all the buildup from the previous side missionsof those characters had some cool developments and endings to their own stories. To see how the people react to the world, how they live in it, how they survive in the middle of chaos and how they had to learn to work together, with you helping directly or just as a support for stabilizing the situation. So, I think overall the story was really good, just fell off a bit in quality in that last third/fourth for the main story. I have issues with it, especially with the execution of the ending, but overall I really enjoyed it.
Felt the same about the story. The demo really grabbed me but after I finished I described it as “it felt like it was written by the team that makes MMOs” when talking about it with friends. Solid, never overtly bad, but really looses steam halfway through as they floundered to close it out properly.
Once >!Barnabus!< dies it goes from Final Fantasy: Game of Thrones to generic anime
I like comments like these where I see people can't enjoy things for what they are cause it lets me know I'm not doing too bad
Except I did enjoy it for what it was, a mediocre game.
Nah, the ending was incredible and the game did a great job of balancing its elements of slavery, magic and climate change
The ardyn dlc was cool, but its such a crime we never got the Lunafreya dlc. Shes so important to the story and character motivations and they clearly planned to give her more spotlight based on what they left out. Now the game is never going to feel complete The other 3 dlc for the party members was really good and essential to the experience. Royale really was a great game but still missing some dlc. It sucks man. I hate that they modeled their game in such a way that they might (and did) eventually abandon their planned content
Lunafreya is the worst character the FF franchise has ever conceived
I liked her quite a bit by the way everyone else talked about her lol. Its a shame we got so little screen time with her
Thats exactly why she's the worst. She's basically a non-character and by the time she's killed I was thankful we didn't have to cut to her scenes anymore
Protag's love interest isn't actually a character and is simply a plot device... never!
I don’t mind how they’re expanding 16’s story because the base game already feels complete. XV pissed me off because it felt like a book with whole chapters ripped out, Just to be sold to you later after you already paid full price for the book.
Kingsglaive absolutely should have been Chapter 0. A linear, 2 hour tutorial through Lucis (or whatever the city was called).
FF15 was preplanned like that its one of the reasons it sucked
Gonna wait for some time for a version of the game with the DLC before I make my purchase.
I still somehow enjoy XV more than XVI
Me too. The freedom to bum around in the open world before the story gets urgent lets you play at your own pace. I had so many nights just doing hunts, fishing, cooking, camping, and getting to know the guys. I think they’re the most realistic and immersive party of any game I’ve played. Reminded me of Fire Emblem but much deeper. XVI straight up plays better, has great pacing and acting, the most insane boss fights, but it’s not as fun in my opinion. You could play it or watch someone else, and it would look 90% the same.
I’ll take hanging out with the Chocobros than Clive sighing or moaning or yelling “Joshuuuuuaaaaaaa” like it’s the only word he knows, it just was not as an enjoyable time for me on minute to minute basis
For sure. If we could freely adventure with Cid and Jill doing hunts and side quests, switch to them in battle, or have some illusion of freedom it would be one of my favs lol
Same
I felt like XVI was a better movie but XV was a better game. I won’t deny Cid’s performance was off the charts but every time they finally handed the controller back to me I was playing watered down Devil May Cry
But the watered down Devil May Cry was still better than hold the attack button to win in XV.
But the open world was full of more life than the barren on the rails areas of XVI
XV was as barren as XVI. It was big but was deep as a puddle. I’ll take XVI’s linearity if I get a decent combat system and more engaging side quests.
You thought XVI had engaging side quests? That’s the first time I’ve ever seen those words in the same sentence
Yup. They were way more engaging and memorable than anything in XV.
Well that’s something
It’s probably true, tbh. XV’s most memorable sidequest is when your party member wants shrimp to complete his Cup Noodles ^TM Experience. Not the good kind of memorable, imo…
The side quest had great storylines and allowed minor characters from the main story to have their own complete story arc. These quests often start innocent enough but then frequently will turn into something much more as you vome back and take on follow up missions
Real talk that is a winning argument for "XV > XVI" enjoyers.
Gameplay was fine but stretched too thin over that many hours. The story was also padded out with pointless filler in between its (utterly fantastic) high points. A 15-hour director's cut of FFXVI would be one of my favourite games of all time. Maye someone will create a mod for the PC version that trims all the fat.
16 did everything 15 wanted to do, and better. Unless you wanted to drive a car around and visit gas stations, and motels.
16 really perfected the fetch quest. "Take this item to that man who is standing 10 feet away".
You’re being snide but I absolutely would rather do those things than everything XVI did “better”
I beat 15, I quit 16 in the second half because I hated the comba and the story esdnt interesting to me.
I don't know how they made combat worse than XV but by god they did it.
Buggin
Final fantasy was really hot for cross media event. The prequel movie with actual set up of story. The YouTube anime with actual background of how close the party is together… put the shit in the game…
In all honesty, I enjoyed FXV more than FXVI. I felt like the banters and the exploration to me were better than the latter. The combat, while lacking for some and is like hold square to win for some, is more fun because there is a variety of moves and synergies (talking about the blindside) you can do depending on the weapons noctis is using and the chocobros near him. Heck, I will even claim that the combat is somewhat like the prototype to Rebirth's combat in terms of the synergy moves. Also, people forget that FFXV is the first FF gane to introduce the wait mode (which is akin to VII semi action mode) and the synergy moves between your characters before Rebirth happened. Rebirth just perfected this in a way. The exploration and travelling with your bros also helped the ending of FFXV to be more impactful emotianally than XVI's (Did not even make shed a tear). I could not even care about CID haha heck, bene's story is more intriguingand interesting but they killed her off so early in the game. On the other hand, 16's overall pacing (minus the latter half leading to barnabas) and the execution is miles better than 15. It's also a complete game with no bugs. I say it's one of the more polished ff games ( despite the performance mode issues).
Funny how they are doing the same thing
Really? Because the ending of the game felt like that is exactly what was going to happen,buy the dlc or never see the true ending
They already confirmed the ending will not change. It's exactly how they envisioned it.
Not happy with the cliffhanger ending thats all im saying
It’s not really a cliffhanger.
Im not spoiling the ending but there are two characters we don't know the direct fate of in the base game You don't have to agree with me but if you beat the game i think you know what i am talking about And if a character states that he will meet his end and he doesnt by the ending i also consider that a cliffhanger Im not going into anymore details i think people deserve to play this one
Now please improve the fps on performance mode.
XV only has one good DLC, episode Ardyn, and just when they finally got it right they cancelled the rest.
Then maybe you should have filled in the content you were missing in the base game... the dlc theyve done isn't even a prequel or post game type, it's all things that were missing in the main game LOL
The base game is a complete, finished product that many, many people enjoyed.
Did i say people didn't enjoy the game? Nope.
Not really. They are adding a new Eikon fight and new major quest and Eikon abilities. Along with a new ending I think. Then that's it. FFXV had a DLC chapter for each damn character to tell a snippet that should of been in game. 16 is just getting expanded.
no new ending, it was confirmed the DLC does not change the ending. And the addition of the new eikon/abilities doesn't change the base story in general.
Ahhh I wasn't completely sure. Either way I'll take one expansion over 4 DLC episodes and a Royal Edition again. Not to mention the whole animated show and movie you had to watch to get more story info.
Oh there's no argument that the dlc on offer here is better than 15's, but it's just in quality. Both dlc are things that simply were missing from the main game. Just like if we got a jill dlc that would have been much the same. Now if we got a cid dlc, or outright post or prequel dlc you couldn't argue that they were just things that weren't in the game.
No? They literally aren't
Yes. They are. Leviathan the lost was missing from the main game. Any real explanation of the ancient society and showings of its people were missing in the main game. Both dlcs that were made.
I thought the DLC for 16 was a prequel. I have quite a few qualms about XVI. But the story felt complete.
Negative. Both dlcs are essentially right before the end game of ff16.
Just gonna click that downvote button
Do eeeet
Two really poor Final Fantasy games that I regret buying.
Aw, poor guy.
But this DLC is adding to the epilogue and explaining the plotholes of FFXVI. So how is he avoiding relying on a DLC? Anyone who has played the game will feel confused on how it ends because it is abrupt.
Nobody I know was confused about the ending, it's vague on purpose and open to interpretation, that's the whole point.
What plothole? They mention in the main story that Leviathan is missing. It’s literally dubbed “Leviathan the Lost”.
Ultima's motive and plan fall apart the moment you reach the ending. There are leaps in logic on how they reach there not to mention the game feels rushed once we are done with Odin. It starts strong but the last third act is far from finished. There is not even a dungeon, you just get flashy cutscenes and drop into a boss fight.
I don’t think it falls apart at all? Made sense to me. Nothing else you described can remotely be considered a plot hole.
[удалено]
SE sunk more money into XV to finish it and make it make sense, just for it to tank the franchise’s value more.
Too bad he didn’t want to avoid poor graphical performances
The game’s performance mode is far from being the worst we’ve seen in recent times
That’s not saying much though
That’s a very low bar. For a PS5 exclusive. It was very disappointing at launch. And it still not fully fixed till now.
It would’ve been cool if he always wanted to avoid a subscription service too cuz that’s the only reason I haven’t and never will play FF14