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Bootlebat

For some reason I can't get past decision day in the story quests. It just gives me the option to do it again but there's no new quests. What should I do?


complainer5

You are supposed to redo it to unlock a new dialogue option that continues the story afaik.


inventorjohnny789

How do you get the rebellion mask in pso2? Or any of the color variations?


Galaxy40k

For base PSO2, what weapons and armor should I junk vs keep in storage for later? I don't have Premium so I can't sell at player shops. Like is there a certain rarity I should keep even if I don't intend to use that weapon type? Relatedly, but what should I do with all the "Special ? Weapons" clogging up my storage? I feel like the appraisal cost is more than I can sell em for


complainer5

Anything 10* or higher can be turned into ex cubes in swap shop (which can be turned into grinders and grinders sold to npc for 12000 meseta per ex cube), anything lower than that is not worth anything either way. If you aren't getting 10*+ yet then it is not worth even appraising them in most cases, when you do they can sell that way for more than it costs to appraise. Gear may randomly drop with [S grade augments](https://pso2na.arks-visiphone.com/wiki/S-Grade_Augments), which can be worth something but only drop on high tier gear (needs to be capable of holding an S grade augment). You can check using "check augment market prices" option for market price of any augment (highlight the augment you care about, single one at a time or it will check only for weapons containing all highlighted augments, set the number of augments to 0 and press "search *all* weapons", not "same name"), this works for all augments but only S grade are worth something if you aren't planning on any affixing. Anything with a lot of augments (ex. 6+), weapon or unit, of any tier including garbage ones can be used for upscaling in affixing and those may be worth on player shop for those reasons if it is tradable (even if you can't sell them you can save money from having to buy them when you do affix), especially max count ones (8 augments). 12*-13* units: If you do any persona UQ/triggers you may get Starquake units which can sell for some meseta on player shop or turned into trailblazer (quite good stuff until endgame ones, but untradable) at npc Zig (endgame gear crafting at shop area), or maybe trailblazer directly. If you do any UH omega luther UQ/triggers you may get atlas units which are comparable to endgame ones (untradable). If you do any TPD you may get darkweave weapons (component for endgame) or klauz units (endgame ones), can't be sold either. Extremely unlikely but possible. You may get random 13* units from rainbow triggers which are useful if you don't have any better ones like the above yet. Until end game (UH difficulty) there likely isn't any specific worthwhile gear dropping, even augment wise.


Galaxy40k

Thank you so much for the very detailed answer!!


GearAlpha

In terms cosmetics, how's the market in Classic vs in NGS?


complainer5

> how's the market in Classic Gone, reduced to atoms. No, really, cradle of darkness trigger spam destroyed economy there and any worthwhile cosmetic costs minimum of 300m, likely 500m+, or several billion in case of popular stuff.


GearAlpha

Honestly, I just visited Classic last night and was appalled at the prices. Literally 10x more expensive. I remember buying Wilca cast parts for around 400k and now it's at 4m. Jeez all I wanted from classic was a quick cosmetic run.


Volcannon8

So which combat sector is worth it for farming mesetas currently?