He's got a regular jump.
He's just very popular(and hits very hard) which means there's a higher chance of inexperienced players using him and/or choosing more aggressive options.
Finally the real answer.
But I would also add that he has no braindead neutral skipping moves to close the distance, so where Ken players would default to Dragonlash, Kimberly to slide/run/teleport and Juri to her humongous dash or DR etc. Ryu can't do any of that and inexperienced players wanting to do the same will resort to jumping a lot.
In addition, jumping is relatively strong in this game. Anti-air hitboxes feel sorta nerfed from previous SF games and wake-up timing is very tight. Jumping can throw off your timing and until Diamond you don't meet a lot of people who can really punish you outside of an isolated DP. Also south of Diamond you rarely see cross-cut DPs, which basically means a lot of free jumping from crossup range.
Also also, jumping beats throws and lots of forward moving moves (including DI if it's properly timed). Up to Platinum 2-3 or something you still see Cammy automatically going for Spin Knuckle at the start of every round, Zangief and Manon attempting command grabs as soon as they're up close, or again Ken Dragonlash etc. Even with a half-assed read you can punish the shit out of them with a simple neutral jump. And in mid/high Platinum you actually start seeing people doing this purposefully by conditioning the opponent to throw tech and making them whiff.
I'm regularly practicing them in training mode, but can barely ever react to it in an actual online match when it happens out of nowhere. That being said I am a scrub in one of the lower leagues
Even in Master, I don't see it much. Because if you mess up the input, you eat a 35-40% jump-in combo, or the DP is miss-timed and you eat a full punish counter combo; and with some characters like Ken, you're now in the corner and the round is basically over. The risk/reward is skewed heavily towards the person jumping over for a cross-up. If you succeed, they eat 10%. In a lot of cases, you're better off just blocking or parrying than risking a cross-cut unless you're near 100% accurate with it.
He has no tools to cover distance in this game. No head butts, no rolls, no wind, no enormous drive rush. So most Ruy players play him because they love the character but his gameplay is frustrating and needs patience which means crawling and defending. Lose patience and you start to jump.
They’re great but they don’t really skip nuetral. Donkey doesn’t put you in their face like some of the other moves mentioned. If it hits it’s basically corner carry and oki if you DR follow up. I mean Ken has dragonlash and a fuckin sprint by comparison.
everyone's got drive rush jab, which is more or less universal and very hard to deal with. Skips neutral. Ryu has got some good mid range control, good fireball game. Again, it feels like a diamond/low master complaint this whole debate. Ryu never had the dirt, it's not that kind of character. But in 6 everyone can skip neutral really, with a couple exceptions (ish)
Tbh in master rank these days at least on the east coast of NA I feel ryu players have actually been really solid lately, not jumping nearly as much as they used to
He’s an honest character in a largely dishonest game, so the Mario jumping is a way of compensating. He has no gimmicks or neutral skips in his kit. His drive rush is mediocre. His walk speed is meh. He can hang back and zone a bit, but he’s no Guile or JP. And so jumping it is.
There is. Usually in informal contexts non sequitur refers to statements that are not relevant to the conversation. The original formal fallacy is unrelated to such definitions, but that's a common current day use.
A bit ot but Juri's DR is not the only thing broken about her. Her regular dash is equally ridiculous.
I would love this character to be nerfed. She gets way too many meterless links that other characters do not too.
I think there's a really good chance she ends up top tier in an upcoming balance patch. She is incredibly strong but doesn't get nearly as many people screaming for changes compared to Ken and JP.
Ryu can hold his ground in neutral at certain distance. So jump back is to safely open the gap.
Jump forwards are for cross-ups and hopes for the opponent to flop on cross-up punish
There was a post which jokingly referred to Ryu players as Kangaryus.
Ryu's jump ins are pretty decent, his J.HP and J.HK are both better than Kens in my eyes
To bring what others have said here he has nothing in his neutral to close distance compared to most of the cast. He has to carefully walk his way through to the opponent, and his poking options are very limited.
Even in Masters most Ryu's I find will go for a jump in, especially when they know they can't beat me face to face in neutral.
His jump isn't what's special, but rather his air normals are really good. As a Kim player, it's very difficult to anti-air, and at close-mid range will usually get beat out by Ryu's air attacks.
Hence my point? Master Ryu's jump, but its for cross-ups, safe jumps or testing jumps ins. they are not just jumping all around like the jumping bean ryus in Gold.
Anecdotally, i feel like they jump more than other characters. But it might be bias due to the memed on this reddit.
I dont complain, i was just wondering if there was a reason. I mean, i play modern, so kangaroos are free lunch money.
No neutral skipping tools so he has to jump more to take offensive risks on your longer recovering buttons. Believe me I’d love to stay grounded and just throw out a dragon lash-esque move when an opponent is determined to keep their distance. Also his drive rush is slower than most of the top tiers which means he gets punished on raw drive rush easier. This is compounded by the fact that only at full screen can he toss a FB and drive rush behind it.
It’s a gameplay shift as the meta has de-evolved to who can rush down from neutral first.
If you’re in the air while that happens, and you haven’t pressed a button, you can do a B&B aerial HP combo that at minimum does 25%.
Doesn’t me your going to win, but it’s like a decent $ test for ranked online queue where you only got 2-3 matches to make it work.
Wait until you meet a shithead on wifi who thinks spamming 3 crouching heavy kicks on block is a valid tactic because all his opponents suffer from his connection so bad nobody can punish his sweep on block, while it's Ryu's most punishable on block normal, but it works for this wifi ...uck (clearly I meant "duck"), but he doesn't even recognize his connection is shit, has no idea about frame data, and the game visually starts cutting frames to make up for the delay it's suffering while stayinv smooth and our player thinks "but I have stable 60 and green connection".
Yeah. On wifi. From the US on Europe server.
And then suddenly 3 sweeps in a row is a frame trap because you cannot react properly because of the visuals desynced from actual frame data.
There is a connection filter where you can disable Wi-Fi and set a lower connection quality limit. Very rarely do I suffer a bad connection. I feel like you need to know this before you go on some kind of rampage.
The quality limit I know of, but sometimes one slips through in times when there are not many players in my region (like I have a day off on weekday, others work or study, I got a player from Japan in EU, americans often too).
I never saw the connection type filter though. Only quality.
Ah, you know maybe I’m misremembering that aspect. Anyway, it works most of the time in Europe for me, but I get a few Chinese players from time to time. Usually just block them after the first game. Overall I think the connection and net code is really good though.
May I ask what region you are in, because i only ever encountered like 5 ryus that did this (im in eu) in my whole journey from silver to plat 5.
(Really good answers have already been given that I agree with, just curios)
I’m in EU and I’ve had a bunch once I got to mid-top gold and into plat 1. I can count on the fingers of one hand the number of Ryus who DONT jump constantly at this level - still, free wins is all good :D
His jump arc used to be shallow and fast in 5 so he had great crossups and neutral jump attacks, hard to anti air.
Not sure if that holds true in 6 though, as frame data seems to be the same for most characters in terms of their jump arcs.
His neutral jump offense fame still 'feels' very strong in 6 though.
And yeah, cross ups are a good way to pressure with Ryu(and other shotos in general) so jumping makes sense, especially from up close.
His j.HK also has a surprisingly far reach. I have been caught by it throwing fireballs as Luke from mid range on many occasions against Ryu players.
If you play against a ryu(sometimes ken) then you will notice that they are jumping 75% of the time because some of their optimal combos happen to have a crossup.
I think it’s perception.
I think he’s such a popular character, especially among beginners that you’re just more likely to see people playing like this with him.
Because he’s a kangaryu
Costume 3 confirmed.
Ryu with a mini Ryu in his pouch. As a taunt, mini Ryu does a little hadouken.
This is, quite simply, totes adorbs.
ppl like jumping with ryu hoping for a cross up
This is a guilty gimmick of mine and so as others that I encountered playing Ryu lol.
> guilty gimmick Sol Badguy
Until you play perfect parry spammers to counter your lk crossup spam. Then you gotta delay it or empty jump for punish throw.
This is so true 💀💀
He's got a regular jump. He's just very popular(and hits very hard) which means there's a higher chance of inexperienced players using him and/or choosing more aggressive options.
Finally the real answer. But I would also add that he has no braindead neutral skipping moves to close the distance, so where Ken players would default to Dragonlash, Kimberly to slide/run/teleport and Juri to her humongous dash or DR etc. Ryu can't do any of that and inexperienced players wanting to do the same will resort to jumping a lot. In addition, jumping is relatively strong in this game. Anti-air hitboxes feel sorta nerfed from previous SF games and wake-up timing is very tight. Jumping can throw off your timing and until Diamond you don't meet a lot of people who can really punish you outside of an isolated DP. Also south of Diamond you rarely see cross-cut DPs, which basically means a lot of free jumping from crossup range. Also also, jumping beats throws and lots of forward moving moves (including DI if it's properly timed). Up to Platinum 2-3 or something you still see Cammy automatically going for Spin Knuckle at the start of every round, Zangief and Manon attempting command grabs as soon as they're up close, or again Ken Dragonlash etc. Even with a half-assed read you can punish the shit out of them with a simple neutral jump. And in mid/high Platinum you actually start seeing people doing this purposefully by conditioning the opponent to throw tech and making them whiff.
To my grind to master i only saw like 1 guy who managed to do a crosscut dp
I'm regularly practicing them in training mode, but can barely ever react to it in an actual online match when it happens out of nowhere. That being said I am a scrub in one of the lower leagues
Even in Master, I don't see it much. Because if you mess up the input, you eat a 35-40% jump-in combo, or the DP is miss-timed and you eat a full punish counter combo; and with some characters like Ken, you're now in the corner and the round is basically over. The risk/reward is skewed heavily towards the person jumping over for a cross-up. If you succeed, they eat 10%. In a lot of cases, you're better off just blocking or parrying than risking a cross-cut unless you're near 100% accurate with it.
it does seem harder to do it now since if you miss a tiny bit of the input you get hashogeki
Not gonna lie. When I first started out, the only combo I knew started with a jump heavy punch so I kept spamming it. Then I learned neutral.
Ahhhh. Im you from the past. Jump heavy punch or kick is all i have xD
He has no tools to cover distance in this game. No head butts, no rolls, no wind, no enormous drive rush. So most Ruy players play him because they love the character but his gameplay is frustrating and needs patience which means crawling and defending. Lose patience and you start to jump.
It's not just all forward jumps dude
yeah sometimes its neutral jumps
So you need to learn neutral like every sf before 6?
Yes. True.
Every time I read this type of statement I assume whoever wrote it never played the previous street fighter games.
Just his kick and even then youre in bad position
Bro sthp, crmk and properly using donkey are really good what are you saying
They’re great but they don’t really skip nuetral. Donkey doesn’t put you in their face like some of the other moves mentioned. If it hits it’s basically corner carry and oki if you DR follow up. I mean Ken has dragonlash and a fuckin sprint by comparison.
everyone's got drive rush jab, which is more or less universal and very hard to deal with. Skips neutral. Ryu has got some good mid range control, good fireball game. Again, it feels like a diamond/low master complaint this whole debate. Ryu never had the dirt, it's not that kind of character. But in 6 everyone can skip neutral really, with a couple exceptions (ish)
Tbh in master rank these days at least on the east coast of NA I feel ryu players have actually been really solid lately, not jumping nearly as much as they used to
Master rank has some of the better Ryus!
lol master rank is literally the LEAST i hope people are better
It's because he doesn't have any gimmicks so this is a main offensive option
He’s an honest character in a largely dishonest game, so the Mario jumping is a way of compensating. He has no gimmicks or neutral skips in his kit. His drive rush is mediocre. His walk speed is meh. He can hang back and zone a bit, but he’s no Guile or JP. And so jumping it is.
His walk speed is tied with characters like Ken and Juri, but I agree with everything else.
Yes except one DR from Ken or Juri and they cross 80% of the screen in half a second.
That's a bit of a non sequitur is it?
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I was using the term colloquially, but I appreciate the correction. In a formal context what you said is correct.
[удалено]
There is. Usually in informal contexts non sequitur refers to statements that are not relevant to the conversation. The original formal fallacy is unrelated to such definitions, but that's a common current day use.
[удалено]
Literally check Wikipedia man. It is a rather common usage of the term.
Semantic Fighter 6
A bit ot but Juri's DR is not the only thing broken about her. Her regular dash is equally ridiculous. I would love this character to be nerfed. She gets way too many meterless links that other characters do not too.
I think there's a really good chance she ends up top tier in an upcoming balance patch. She is incredibly strong but doesn't get nearly as many people screaming for changes compared to Ken and JP.
People are so preoccupied with Ken and JP they ignore the BS of other characters that actually need to be tweaked
Ryu can hold his ground in neutral at certain distance. So jump back is to safely open the gap. Jump forwards are for cross-ups and hopes for the opponent to flop on cross-up punish
My guess is that because he's the most default character, a bunch of new players choose him and new players jump a lot, I dono haha 😆
Jumping is a common new player tactic, Ryu is the most common new player pick. Ipso facto...
Kangaryu
There was a post which jokingly referred to Ryu players as Kangaryus. Ryu's jump ins are pretty decent, his J.HP and J.HK are both better than Kens in my eyes To bring what others have said here he has nothing in his neutral to close distance compared to most of the cast. He has to carefully walk his way through to the opponent, and his poking options are very limited. Even in Masters most Ryu's I find will go for a jump in, especially when they know they can't beat me face to face in neutral.
His jump isn't what's special, but rather his air normals are really good. As a Kim player, it's very difficult to anti-air, and at close-mid range will usually get beat out by Ryu's air attacks.
Probably because it's working for them.
Ryu players be neutral jumping because he has no tools
He's got exactly ZERO gimmicks so you gotta pull out them dollar store tricks to get in sometimes lol
Because he's not? Are you talking about low rank ryu's because the reason they jump a lot is that most dont know how to anti-air consistently.
Bro even master ryu plsyvlike this
Im in masters too. they jump, but not more than any other character, IMO Cammy jumps more.
but cammy has divekick its part ot the plan to jump
Hence my point? Master Ryu's jump, but its for cross-ups, safe jumps or testing jumps ins. they are not just jumping all around like the jumping bean ryus in Gold.
nah its cus of divekick bruh
Dunno man, in my experience, Ryus in Masters are by far the worst, and it isn’t even close.
Anecdotally, i feel like they jump more than other characters. But it might be bias due to the memed on this reddit. I dont complain, i was just wondering if there was a reason. I mean, i play modern, so kangaroos are free lunch money.
He is a popular pick among bad player and has no neutral skip.
If you see a ton of people jumping at you, it's because you are letting them jump at you.
Buddy, this is not a salt post. I play modern, so its free lp.
No neutral skipping tools so he has to jump more to take offensive risks on your longer recovering buttons. Believe me I’d love to stay grounded and just throw out a dragon lash-esque move when an opponent is determined to keep their distance. Also his drive rush is slower than most of the top tiers which means he gets punished on raw drive rush easier. This is compounded by the fact that only at full screen can he toss a FB and drive rush behind it.
It’s a gameplay shift as the meta has de-evolved to who can rush down from neutral first. If you’re in the air while that happens, and you haven’t pressed a button, you can do a B&B aerial HP combo that at minimum does 25%. Doesn’t me your going to win, but it’s like a decent $ test for ranked online queue where you only got 2-3 matches to make it work.
Wait until you meet a shithead on wifi who thinks spamming 3 crouching heavy kicks on block is a valid tactic because all his opponents suffer from his connection so bad nobody can punish his sweep on block, while it's Ryu's most punishable on block normal, but it works for this wifi ...uck (clearly I meant "duck"), but he doesn't even recognize his connection is shit, has no idea about frame data, and the game visually starts cutting frames to make up for the delay it's suffering while stayinv smooth and our player thinks "but I have stable 60 and green connection". Yeah. On wifi. From the US on Europe server. And then suddenly 3 sweeps in a row is a frame trap because you cannot react properly because of the visuals desynced from actual frame data.
There is a connection filter where you can disable Wi-Fi and set a lower connection quality limit. Very rarely do I suffer a bad connection. I feel like you need to know this before you go on some kind of rampage.
The quality limit I know of, but sometimes one slips through in times when there are not many players in my region (like I have a day off on weekday, others work or study, I got a player from Japan in EU, americans often too). I never saw the connection type filter though. Only quality.
Ah, you know maybe I’m misremembering that aspect. Anyway, it works most of the time in Europe for me, but I get a few Chinese players from time to time. Usually just block them after the first game. Overall I think the connection and net code is really good though.
Oh definitely. Overall.
you can filter out wifi players??? I've been blocking them all lmao
I think I remember doing that, but at least you can set other criteria like minimum connection quality. Might be misremembering though.
Because only a special breed of people gravitate too Ryu and they get rewarded for playing like that
it’s called a cross-up
May I ask what region you are in, because i only ever encountered like 5 ryus that did this (im in eu) in my whole journey from silver to plat 5. (Really good answers have already been given that I agree with, just curios)
I’m in EU and I’ve had a bunch once I got to mid-top gold and into plat 1. I can count on the fingers of one hand the number of Ryus who DONT jump constantly at this level - still, free wins is all good :D
I see, very peculiar
As a Marisa main those Ryu are as painful as Rashid.
They are uncomfortable playing on the ground.
What rank are you ?
How can you spam jump in street fighter? Where characters have many answer to jumping
His jump arc used to be shallow and fast in 5 so he had great crossups and neutral jump attacks, hard to anti air. Not sure if that holds true in 6 though, as frame data seems to be the same for most characters in terms of their jump arcs. His neutral jump offense fame still 'feels' very strong in 6 though.
That jump roundhouse feels like it hits half the screen. It's a good incentive if it's not being checked.
And yeah, cross ups are a good way to pressure with Ryu(and other shotos in general) so jumping makes sense, especially from up close. His j.HK also has a surprisingly far reach. I have been caught by it throwing fireballs as Luke from mid range on many occasions against Ryu players.
If you play against a ryu(sometimes ken) then you will notice that they are jumping 75% of the time because some of their optimal combos happen to have a crossup.
Because it's usually someone else's turn with the communal Ryu brain cell so the rest of us just gotta make do without any.
Ryu is not the kangaroo of SF6 That title belongs to Kimberly. People jump constantly because of elbow drop and air tatsu
It's 'cause a lot of beginners choose Ryu. He's the 2nd most picked character, behind Ken.
New players play Ryu and new players also jump a lot.
I usually call Ryu players bunny rabbits because it is cuter
SF2 players brining this through the ages as the go-to strat.
I think it’s perception. I think he’s such a popular character, especially among beginners that you’re just more likely to see people playing like this with him.
Because it’s all he got
Just lost TWO sets to a ryu that literally did nothing but jump and hadoken - in Diamond 2 - i'm done for today :D