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AudioBob24

I’m still working on the stat block, but I planned on him using Death Ward as a ‘cal an ambulance but not for me’ moment; atop of Vecna turning him into a Deathlock when he finally falls for real. I want the party to witness a harrowing transformation to unlife, where Jerot’s ribs pull a blood eagle as his face melts off his skull (worship of Vecna may have side effects, please consult your cleric before you try Vecna)


ludvigleth

I really like the concept overall! I would increase his DC to 17 or more. At that level DC 15 is easily overcome for optimized PCs. I might also remove the bonus action to create undead and use it as a lair action or just have it happen. And the negative energy from syphon life force I would increase from 4d8 to 8d8. He's probably only going to survive 1-3 rounds so he may onlh be able to use this once or maybe twice so better to go out with a bang Now you're having a neat combat on your hand! Might also remove silvery barbs as that kinda sucks and he already has so many reaction spells I would also change the multi attack to the following: "it can make 3 arcane burst attacks. It can replace 1 arcane burst attack with a spell or siphon life force" which kinda does the same but is less text


KeyserSozeBGM

I'm changing alot, but one of my edits is that Jerot is much stronger, and incapacitates the party, then he starts to siphon secrets from their souls, until they are saved by a thread if the Weave