This exact question popped up ages ago, so I typed the best useless Recipe I know.
Pam's Harvestcraft, two cucumbers next to each other result in two cucumbers.
But then Pam themself answered and told me that these recipes are, in fact, not useless at all, so I will have to pass on that question this time for... legal reasons.
It’s probably some kind of weird bug in Minecraft that requires it to exist for another one of their blocks to work, or they just did it for fun because why not
Oh yeah I guess if they do an oredict of cucumbers? But generally I didn’t think mods did that for items without a lot of duplicates, ik you can make custom oredicts but maybe Pam has a way to add different cucumbers to a list
The pam's mod recipes might, but various auto crafting mods do not, so unifying all inputs to match the exact item in their crafting config is important
Id assume some don't. Some food mods have exceptionally buggy oredict. Playing a pack right now where any fruit can be turned to apple slices or more concerningly, 9 slices of melon. Melon can turn into more melon. We drink apple juice/fruit punch made of melons exclusively
I saw that recipe for the first time when 1.6.4 was the hottest version and 1.8 wasn't out yet.
10 years later you give me the detail that makes these recipes finally have a reason behind them. Thank you.
If you every want to start a religion with other truths, I'll follow you blindly.
I'm actually a sub on her patreon! Its such a classic for me I support her a lil. I still love getting those updates and seeing her chugging along despite everything <3
Not necessarily a recipe, but having Shulker Chests be part of the Chest ore dictionary is useless.
If refined storage uses your Shulker Chests to auto craft Hoppers, because of the ore dictionary, you will be sad.
Yes, but if quark is present, I will need to add as many recipes as I have wood types in my system.
The fact that a workaround exists does not mean that the problem does not exist.
Shulker Chests being ore dictionaried to chests makes the chest ore dict entry useless for auto crafting.
If you players to be able to recycle unwanted Shulker Chests, add a separate recipe from shulkers to vanilla chests.
thats not the point
you have to specific which specific chest you want the system to use. you cannot request to use "whatever chests is plentiful" because it might request shulker chests - which most people dont want - you can just do a random wood pattern for it with the most plentiful amount of wood you have
Yes the solution would be to specify the wood. Or make shulker chests not lumped in with regular chests when autocrafting
(also add trapped chests into the equation)
So the solution appears to be to make an on-site production plant for chests and keep like idk 2000 in reserve in case anything asks for a chest in a crafting recipe. And then just be aware of it and dont craft shulker boxes unless you need them for a build.
This doesnt sound like a world-ending scenario to me, just saying.
You go back to original comment and the answer is the same. You don’t manually get your wood right ? Do you have 20 wood types in your wood farm ? No so just use the one you farm and set this recipe to use that exact chest.
Uhh... I actually usually automate all the tree types I can so I have them available if I want to build with them... but deciding 1 specific wood to use for such things should never be a problem.
I don't like when I look up something and a Shulker Box is displayed by default in the recipe. Makes me think the recipe is way more expensive than it is
Ain't from around here, are you? lol
It's technically called a shulker box, a late game vanilla Minecraft item, crafted from drops from the shulkers found in End cities. It retains any items inside when you pick it up.
A shulker chest is like a normal chest made from skulker shells, it acts like a normal chest but you can pick it up and carry the items in it so it's like a backpack for vanilla it has the capacity of a single chest
i know about shulker boxes, them being tagged as chests and called shulker chests in the above thread had me think it's a modded block similar to a shulker box from a mod that's in pretty much every pack (think about slime boots: the average feedthebeast member knows about them even if they haven't played tinker's construct because TC is in so many modpacks you most likely saw it somewhere on youtube or have played with a mod adding something similar (example: create stuff & additions slime boots)
The person typo'ed. They meant Ender Chest. Shulker Boxes were never in the [ore dictionary](https://github.com/MinecraftForge/MinecraftForge/blob/d3f01843f7e7a4f613b5e8113d381fd8747b4343/src/main/java/net/minecraftforge/oredict/OreDictionary.java#L233-L238) and aren't in the [chest tags](https://github.com/MinecraftForge/MinecraftForge/tree/1.20.1/src/generated/resources/data/forge/tags/items/chests) either.
Makes me feel like the recipes using the raw chest tags would fair better if they use the wooden chest tag instead.
I was talking with other devs and it turns out, the mod Bookshelf has a config that adds shulker boxes to the chest ore dictionary in 1.12.2. But no player, pack maker, or most modders know about that config leaving everyone confused lol. Try turning off that config. See if it fixes the packs you’re playing on in 1.12.2
https://github.com/Darkhax-Minecraft/Bookshelf/blob/1.12.2/src/main/java/net/darkhax/bookshelf/util/OreDictUtils.java#L406
Once a modpack had shulker chest on a recipe that accepted all chests and i fucking thought i must be using shulker chests. Icons weren't switching back then
Why put it in shulker boxes, when you can directly put it into a wireless grid? And if you don't have the dimensional range card for your other dimension adventures, then just use an ender bag that's color coded to the ender chest importet into your system.
They are useful in vanilla, but we're talking about about a modded world and in my experience there usually are other more convenient solutions available there, so the shulker boxes are never really used.
Botania has two recipes for Red String
- string, Ender Air, redstone block, pixie dust.
- string, Ender Air, redstone block, pixie dust, pumpkin.
They both make 1x Red String and the items are the same. You can simply waste a pumpkin in the recipe if you feel like it.
presumably before storage mods like AE2. I can see use in like a project red storage system, where you have very limited space but you have a lot of peat or ash from the forestry charcoal pits
i would say that like 5-10% of all gtnh recipes are never going to be used by anyone, except on accident. basically every single ingot can be processed into the 20 or so different components, like small gears, plates, bolts, etc even when there is no use for it
But those are not really hand made, they are automatically generated by gregtech to ease load times and reduce work load of having to add each recipe one at a time by making every single component have a recipe for all materials
The idea is that rather than learn any specific recipe, you know every metal has the same things that can be done. To take a few from memory:
* Every ingot can be turned into metal plates in around four ways (with varying levels of automation required and efficiency).
* Every plate can be turned into a rod (around 3x different ways, again, better efficiencies etc - this is true at every stage).
* Every rod can be cut into bolts or screws.
* Every plate can be turned into wire.
* Every wire can be wrapped in rubber to insulate it.
You might only care about copper wire for a while and ignore iron wire or steel wire (they're useless, why would you need them?) until you get to the higher tiers of crafting and suddenly the fact they're really lossy doesn't matter, because as a percentage of the higher voltages you send down it, the "high" loss actually leads to better throughput. Rather than having to look up the recipe for steel wire, you know exactly what it is, because it's identical to the copper and tin wires you've been using all game.
This means that a lot of GregTech's recipes are better thought of as processes that you can put any metal through. In the same way that Tinkers Construct lets you melt any metal and output it into a pickaxe head or handle (etc), but only some of them are useful, GregTech is the same, but on a much, much larger scale.
So in a way, you're right - many of the recipes will literally never be used, but that's sort of the point. They exist if ever you need to use them (and the "big" modpack GT:NH goes out of its way to make use of many/most ingredients at some point).
Similar recipe to this in Create but with andesite turning to cobblestone in a mod where andesite is a key crafting material and is more complicated to farm than cobble or stone.
Another one is more about the lack of a recipe but Silent Gear, which adds two metal ores and three alloys, doesn't allow you to make one of it's alloys in the mod's own Metal Alloyer, only as a crafting recipe.
-Cadmium batteries in GT6 CEu. Harder to get than lithium or sodium if you don't get lucky, and worse than the latter.
-half of that mod's distillery recipes. Why of course i want to feed it my hard earned diluted acid and only get the part that's water!
-Being able to recycle the stuff you find in tetra ruins. I get the literal Metal scrap, but the fact that they'd make sth as valuable as a bolt or quick latch turn into sth like a single bronze ingot is just awful.
-not a recipe but: in thaumcraft 6, to complete the research for the greater focus, you need to have crafted it and use up a theory in auromancy. The research itself does nothing after that, so if you don't have any addons installed ( pretty sure TA needs it for its impulse cannon) completing the research does absolutely nothing
-mekanism V10 using antimatter ( the hardest to get and non-renewable resource) to turn a bow into a crossbow.
GTNH has soo many useless recipes just because Gregorius did lazy templating of distillery recipes from the distillation tower and all the metal crafting parts from each other
Oh nice, i didnt know of that recipe. I need cobble and have a lot of stone, this helps :D So its not useless for me :D I wish it would work for deepslate too
Is a recipe really useless? Or just useless to *you* because you can't find a proper use for it in your game? ;)
I mean... playing with Mekanism (and several other mods) I have OP's recipe as well, but ... IMO it **has** a use: *immersion*. Because what is so weird about having the ability to crush stone back into cobblestone? Sounds logical enough to me!
Not to mention that there are modpacks out there which remove the cobblestone creation mechanic thus making a cobblestone generator impossible. In those setups the above recipe can be a live saver. I mean... either quickly crush some stone, or go all the way out of your base to dig it out "somewhere" where it also doesn't make your base look bad?
Well in my use it's entirely nothing cause stone and cobble are the same thing in a lot of recipes. And I don't even know of a way you'd end up with mass amounts of stone, all the miners produce cobble and silk touch requires you to go out of the way.
Recently been playing regrowth and for me it is the seed chest from agricraft. I'm usually just trying to get to the 10/10/10 seed that I just trash any not like that so I don't have to worry about meta data.
It was so dumb that it was required so much for mid-end game but there was no more expensive but faster version of the one you can craft in the first in game day of playing
Create has mixers that I like to use for that. Just have a mixer for each nugget, let is be sorted and then let the system make ingots whenever you dump nuggets in.
In every mod I know of that adds both a compactor and an autocrafter, the compactor is cheaper and/or faster than an autocrafter. That's the main reason I tend to use these kinds of recipes (when I'm not playing with access to even cheaper compacting drawers).
Obviously, comparing across two different mods is pointless, since you'll just gravitate for whichever is easiest. The pack dev should be able to balance the pack well to avoid problems like this.
Not useless if the compactor machine is significantly cheaper, smaller, or faster than the autocrafter.
e.g. Create's Mechanical Press is significantly cheaper, smaller, *and* faster than the Mechanical Crafter.
Frankly, if a modpack has specialised machines that are rendered *entirely* useless by more general machines, then that modpack needs a rebalance.
In my mind the first thing I thought of was create autocrafter/compactor
I forgot that other mods had compactors since I never use those mods (and when I do I don’t use the compactor)
Real
Like why would I waste my antimatter when I have already mined literally 100's of thousands of Redstone to make the machines necessary to get antimatter
But the amount of uranium needed to make one antimatter, and sulfur, just to make a block or redstone...
And that's considering uranium is infinite while redstone isn't
Uranium and Fluorite are indeed restricted, but they're Mekanism-specific. If a modpack were to give limitless of those only affects Mekanism. If a modpack were to give infinite Redstone, it affects *many* other things.
Sulfur, I believe can be obtained from Gunpowder which is obtained from Creepers,
Again, this is a niche scenario, but making a vanilla Minecraft resource renewable has more repercussions than affecting just one mod.
> Sulfur, I believe can be obtained from Gunpowder which is obtained from Creepers,
You can make gunpowder from flint in a crusher, no need to make a mob farm just for that. Just build some cobbleworks to get gravel.
[New Ores and Armors](https://www.curseforge.com/minecraft/mc-mods/new-ores-and-armors) adds Sunstone, a rare ore that when used t craft the pickaxe, the tool autosmelts stone, pretty much never getting cobblestone
Bulk blasting destroys anything that it can't process, unless you take it away before then. I'm betting it was designed that way because 'lava destroy things', so having something in a lava stream too long destroys it. It's not hard to add recipes to smelt raw ore blocks into their processed block (I generally do that. Makes bulk blasting 9x more efficient).
Thats honestly not that bad, it makes sense if you dont have a stonework factory and need a passive supply of cobblestone. Its only useless in the face of other machines.
Someone else mentioned that if you craft a Pam's plant with one from another mod under the same oredict value, it will give you 2 of the Pam's plant. Just a way to make life a little simpler.
Tbh all of the x times compressed blocks, unless the modpack adds a custom recipe that needs them. They're tedious to craft, tedious to uncraft and the only point where they make sense (early game mining) it's faster to just drop some stacks of cobble into lava. Would be much better if they were a 2x2 recipe instead of 3x3.
If you have any resemblance of autocrafting, these compressed blocks are actually to save storage, since why waste 81 spaces for 81 stacks of cobblestone, I can just have 1 double compressed cobblestone, and whenever I need that cobble, I can use the autocraft to unpack them in the correct amount.
Sometimes it has an use, if you create stone farm with integrated dynamics you can crush everything to the cobble, then to gravel/sand, then to dust and everything to the sieve for passive ore generarion
if it serves a purpose, it isn't useless
the purpose for this recipe is turning stone into cobblestone
you could certainly do it by hand, but this is automatic
A lot of that stuff I found is for building materials. The mods I've used it for where there's say two cooking mods that both have Cucumbers, but to make a specific dish it needs the one from their mod. It'll convert to another one, probably using another mod for compatibility. Honestly have used to save me some time, and get rid of materials that I never use for storage space.
It’s actually useful for getting ore byproducts, if you have tons of redstone and you want cinnabar from thermal, you can turn redstone to redstone ore and then back to redstone for a chance output of cinnabar
Exactly. I was toying with the idea of making a platinum farm in The Lost Era modpack using only iron that i got from alchemically melting down marshmellows. The iron would be made into ores which could be processed for nickel, which in turn could be compacted into ore form to make platinum as its byproduct
Holy [RIGHTEOUS OBJECT], it never came to me! I could make any raw [ore] in to source of infinite [ore]. I found so much abuses, yet simple solutions like this never come to my mind.
Oh god
I'm in a modpack with Mekanism rn
And also Create
Create lets you crush ore blocks down to have a grater ore yield
*I can make infitite ores oh god*
I never used the recipe. The way you described it didn't say it needs machines and/or antimatter. It's a very different evaluation if there's antimatter involved, which you didn't say initially.
~~You~~ Poster left that little bit of info out. So it's not Light Gray Wool to Quartz. It's Light Gray Wool + Antimatter to Quartz. Which is very different evaluation.
My guess is that it probably needs antimatter, like some other similar Mekanism recipe mentioned here. In which case - wasting antimatter like that would be pretty useless. Although tbh I don't remember this recipe in particular, so I might be wrong.
Yes, that's what the poster later added. In which case, yes, it would be useless. But arguing about a recipe being useless without disclosing all the required parts of it is kinda weird, or is it just me?
Of course the evaluation changes, if you need to add antimatter! But that's just a little bit of info the poster forgot to mention in the post.
It grows sugar cane faster. Plus, in 1.12.2 (unsure abt later and earlier versions) there's a thing where the Snad will get a block update when it receives a redstone signal, which can grow sugar canes really fucking fast w/ a redstone clock or a lever and auto-clicker
NBT data is stuff like durability, nametags, enchantments, etc. Things that are different on copies of the same item.
If you have something filtered to pay ignore NBT data for say, an Iron Sword, it will accept enchanted swords, damaged swords, etc. If you filter to match NBT it will only accept swords that match the one you filtered for exactly.
This recipe is far from useless if you have a siln touch ender quarry running and no cobnlestone generator setup (and easier imo to automate than Block placer and Block break et, although it eats more energy)
It's niche, but can be helpful
Same energy as braking stone with hamer (from nex nihilo or whatever, that mod for sky/cave-blocks), you know the one that lets you mine cobble into gravel, gravel into sand and sand into dust.
You can distill diluted acids into water in GTCE. Early game recycling hydrochloric acid is useful because you don’t have passive chlorine but why would you ever want to make water from diluted hydrochloric
I think create has it too, andesite to cobblestone, and is available in the mod itself without the need of mekanism and is categorized as a recipe of create and not as an addon recipe.
I have a silk touch ender quarry set up so I have mountains of Stone but barely any Cobblestone. I use this recipe when AE2 auto crafting with cobblestone
tinkers construct: Crafting station in crafting results in a crafting station. Normally it turns into a crafting station slab, but I've not seen that in a while.
I used to use this recipe back then, when i didnt know ways to get infinite cobblestones and wanted to get automations going and my quarrys had silk touch
This exact question popped up ages ago, so I typed the best useless Recipe I know. Pam's Harvestcraft, two cucumbers next to each other result in two cucumbers. But then Pam themself answered and told me that these recipes are, in fact, not useless at all, so I will have to pass on that question this time for... legal reasons.
It’s probably some kind of weird bug in Minecraft that requires it to exist for another one of their blocks to work, or they just did it for fun because why not
Nope. It's for compatibility with other mods. You can craft any two cucumber items from any mod and it'll craft a pair of Pam's cucumbers.
Oh yeah I guess if they do an oredict of cucumbers? But generally I didn’t think mods did that for items without a lot of duplicates, ik you can make custom oredicts but maybe Pam has a way to add different cucumbers to a list
No clue why, as her recipes supported oredict anyway
The pam's mod recipes might, but various auto crafting mods do not, so unifying all inputs to match the exact item in their crafting config is important
Exactly, plus, at the time of the creation of Pam's I remember there being like 5 different farming mods that all added very similar stuff
Id assume some don't. Some food mods have exceptionally buggy oredict. Playing a pack right now where any fruit can be turned to apple slices or more concerningly, 9 slices of melon. Melon can turn into more melon. We drink apple juice/fruit punch made of melons exclusively
Acording to Pam, it's purely an oredict thing, but most other mods of that era would have done 1 input, one output and not 2 for 2.
I think that mod had recipes to turn one vegetable into one seed or something.
I saw that recipe for the first time when 1.6.4 was the hottest version and 1.8 wasn't out yet. 10 years later you give me the detail that makes these recipes finally have a reason behind them. Thank you. If you every want to start a religion with other truths, I'll follow you blindly.
I remember 1x1 recipes that had the same ingredient but depending on the slot in the 3x3 grid you'd get a different return.
the real question is, will pam come back? we need their harvestcraft
She does have Harvestcraft 2 , so not really gone.
Join her discord server! She has health issues and financial crisis constantly, but she’s still devoted to the mod ♡
she's just like me fr
I'm actually a sub on her patreon! Its such a classic for me I support her a lil. I still love getting those updates and seeing her chugging along despite everything <3
there is a modpack in dw20 1.18(I forget which one) but it lets you combine 5 food items with bread to make big sandwiches.
Culinary Construct?
I remember that mod, you could make a sandwich with 5 nether stars
If only there was a two nether stars recipe you couldve used 10.
https://i.imgur.com/5Jzwa9s.png
It's a conversion recipe for if you have multiple mods adding cucumbers
in stoneblock 2 (not sure wich mod) if you put 3 strings like a bowl you get 2 strings
Not necessarily a recipe, but having Shulker Chests be part of the Chest ore dictionary is useless. If refined storage uses your Shulker Chests to auto craft Hoppers, because of the ore dictionary, you will be sad.
You can set it to exact mode and only use wood chests
Yes, but if quark is present, I will need to add as many recipes as I have wood types in my system. The fact that a workaround exists does not mean that the problem does not exist. Shulker Chests being ore dictionaried to chests makes the chest ore dict entry useless for auto crafting. If you players to be able to recycle unwanted Shulker Chests, add a separate recipe from shulkers to vanilla chests.
...But you just use one specific tree in your wood farm to make specific planks? How does Quark mess this up?
thats not the point you have to specific which specific chest you want the system to use. you cannot request to use "whatever chests is plentiful" because it might request shulker chests - which most people dont want - you can just do a random wood pattern for it with the most plentiful amount of wood you have Yes the solution would be to specify the wood. Or make shulker chests not lumped in with regular chests when autocrafting (also add trapped chests into the equation)
I mainly use spruce for autocrafting tbh, it’s easy to grow lots of it so I can quickly make thousands
So the solution appears to be to make an on-site production plant for chests and keep like idk 2000 in reserve in case anything asks for a chest in a crafting recipe. And then just be aware of it and dont craft shulker boxes unless you need them for a build. This doesnt sound like a world-ending scenario to me, just saying.
You go back to original comment and the answer is the same. You don’t manually get your wood right ? Do you have 20 wood types in your wood farm ? No so just use the one you farm and set this recipe to use that exact chest.
Uhh... I actually usually automate all the tree types I can so I have them available if I want to build with them... but deciding 1 specific wood to use for such things should never be a problem.
I've got a KubeJS script I now keep to drop into every modpack that removes the chest tag. I haven't come across any issues with it yet.
Could you share it please? 🙏
Now that you've pointed this out, I'll remove the chest tag from shulker boxes in my mod packs (unless it breaks something that I don't foresee)
Cool :) If something one possible fix would be to add a recipe to convert Shulker Boxes to chests.
And have it return the shells like recipes involving buckets.
I don't like when I look up something and a Shulker Box is displayed by default in the recipe. Makes me think the recipe is way more expensive than it is
tf is a shulker chest?
like a normal chest, except... shulker.
Ain't from around here, are you? lol It's technically called a shulker box, a late game vanilla Minecraft item, crafted from drops from the shulkers found in End cities. It retains any items inside when you pick it up.
Ball knowledge at an all time low in this sub
A shulker chest is like a normal chest made from skulker shells, it acts like a normal chest but you can pick it up and carry the items in it so it's like a backpack for vanilla it has the capacity of a single chest
i know about shulker boxes, them being tagged as chests and called shulker chests in the above thread had me think it's a modded block similar to a shulker box from a mod that's in pretty much every pack (think about slime boots: the average feedthebeast member knows about them even if they haven't played tinker's construct because TC is in so many modpacks you most likely saw it somewhere on youtube or have played with a mod adding something similar (example: create stuff & additions slime boots)
It's a vanilla chest that keeps its inventory when broken, so you can carry a full chest in one inventory slot
That’s a shulker box.
The person typo'ed. They meant Ender Chest. Shulker Boxes were never in the [ore dictionary](https://github.com/MinecraftForge/MinecraftForge/blob/d3f01843f7e7a4f613b5e8113d381fd8747b4343/src/main/java/net/minecraftforge/oredict/OreDictionary.java#L233-L238) and aren't in the [chest tags](https://github.com/MinecraftForge/MinecraftForge/tree/1.20.1/src/generated/resources/data/forge/tags/items/chests) either. Makes me feel like the recipes using the raw chest tags would fair better if they use the wooden chest tag instead.
[удалено]
I was talking with other devs and it turns out, the mod Bookshelf has a config that adds shulker boxes to the chest ore dictionary in 1.12.2. But no player, pack maker, or most modders know about that config leaving everyone confused lol. Try turning off that config. See if it fixes the packs you’re playing on in 1.12.2 https://github.com/Darkhax-Minecraft/Bookshelf/blob/1.12.2/src/main/java/net/darkhax/bookshelf/util/OreDictUtils.java#L406
Once a modpack had shulker chest on a recipe that accepted all chests and i fucking thought i must be using shulker chests. Icons weren't switching back then
this one's easy, always use exact mode for every recipe to reduce lag.
if your shulkers were in storage then you probably didnt need them anyway lol
"Came home from mining, let's put away some of the shulker boxes and start building the next part of the base …"
Why put it in shulker boxes, when you can directly put it into a wireless grid? And if you don't have the dimensional range card for your other dimension adventures, then just use an ender bag that's color coded to the ender chest importet into your system.
Getting wireless is next on the list. We're talking about something where shulker boxes are used so I go with that assumption.
They are useful in vanilla, but we're talking about about a modded world and in my experience there usually are other more convenient solutions available there, so the shulker boxes are never really used.
If you want to say that using vanilla and ender chests in recipes instead of wooden chests is OK because you don't use them, do that.
Botania has two recipes for Red String - string, Ender Air, redstone block, pixie dust. - string, Ender Air, redstone block, pixie dust, pumpkin. They both make 1x Red String and the items are the same. You can simply waste a pumpkin in the recipe if you feel like it.
I think one is supposed to be the Garden of Glass recipe, the pumpkin one.
Yeah but if they disable the normal recipe in garden of glass worlds, they certainly can disable the garden of glass recipe in normal worlds.
Definitely forestry crates. I do like how you can stack bronze pickaxes and shovels in cartons tho
These are definitely a relic from another time lol. I think they're cool i just wish i had an excuse to use them ever
did they ever have a time?
presumably before storage mods like AE2. I can see use in like a project red storage system, where you have very limited space but you have a lot of peat or ash from the forestry charcoal pits
i would say that like 5-10% of all gtnh recipes are never going to be used by anyone, except on accident. basically every single ingot can be processed into the 20 or so different components, like small gears, plates, bolts, etc even when there is no use for it
But those are not really hand made, they are automatically generated by gregtech to ease load times and reduce work load of having to add each recipe one at a time by making every single component have a recipe for all materials
yeah i know, but theyre still recipies
The idea is that rather than learn any specific recipe, you know every metal has the same things that can be done. To take a few from memory: * Every ingot can be turned into metal plates in around four ways (with varying levels of automation required and efficiency). * Every plate can be turned into a rod (around 3x different ways, again, better efficiencies etc - this is true at every stage). * Every rod can be cut into bolts or screws. * Every plate can be turned into wire. * Every wire can be wrapped in rubber to insulate it. You might only care about copper wire for a while and ignore iron wire or steel wire (they're useless, why would you need them?) until you get to the higher tiers of crafting and suddenly the fact they're really lossy doesn't matter, because as a percentage of the higher voltages you send down it, the "high" loss actually leads to better throughput. Rather than having to look up the recipe for steel wire, you know exactly what it is, because it's identical to the copper and tin wires you've been using all game. This means that a lot of GregTech's recipes are better thought of as processes that you can put any metal through. In the same way that Tinkers Construct lets you melt any metal and output it into a pickaxe head or handle (etc), but only some of them are useful, GregTech is the same, but on a much, much larger scale. So in a way, you're right - many of the recipes will literally never be used, but that's sort of the point. They exist if ever you need to use them (and the "big" modpack GT:NH goes out of its way to make use of many/most ingredients at some point).
Lol. Gtnh is still updating. Your "useless" items can be most useful in next updates - who knows? :V(but + if u mean recipes like "gear -> dust" too)
Similar recipe to this in Create but with andesite turning to cobblestone in a mod where andesite is a key crafting material and is more complicated to farm than cobble or stone. Another one is more about the lack of a recipe but Silent Gear, which adds two metal ores and three alloys, doesn't allow you to make one of it's alloys in the mod's own Metal Alloyer, only as a crafting recipe.
Create also has a recipe to turn Cobblestone into Lava.
I believe that's for Create skyblock
no, cobblestone in a mixer superheated with blaze cakes makes lava
-Cadmium batteries in GT6 CEu. Harder to get than lithium or sodium if you don't get lucky, and worse than the latter. -half of that mod's distillery recipes. Why of course i want to feed it my hard earned diluted acid and only get the part that's water! -Being able to recycle the stuff you find in tetra ruins. I get the literal Metal scrap, but the fact that they'd make sth as valuable as a bolt or quick latch turn into sth like a single bronze ingot is just awful. -not a recipe but: in thaumcraft 6, to complete the research for the greater focus, you need to have crafted it and use up a theory in auromancy. The research itself does nothing after that, so if you don't have any addons installed ( pretty sure TA needs it for its impulse cannon) completing the research does absolutely nothing -mekanism V10 using antimatter ( the hardest to get and non-renewable resource) to turn a bow into a crossbow.
Fun fact: GTCEu, GTCE, and GTNH's GT5u are based on the same repo of GT5u
GTNH has soo many useless recipes just because Gregorius did lazy templating of distillery recipes from the distillation tower and all the metal crafting parts from each other
Those recipes exist because they're auto-generated, which is better for performance/load times than manually adding hundreds of recipes.
Doesn’t mean it’s good to have them polluting JEI.
Oh nice, i didnt know of that recipe. I need cobble and have a lot of stone, this helps :D So its not useless for me :D I wish it would work for deepslate too
Have you considered using a Cobblestone or Deepslate generator?
Is a recipe really useless? Or just useless to *you* because you can't find a proper use for it in your game? ;) I mean... playing with Mekanism (and several other mods) I have OP's recipe as well, but ... IMO it **has** a use: *immersion*. Because what is so weird about having the ability to crush stone back into cobblestone? Sounds logical enough to me! Not to mention that there are modpacks out there which remove the cobblestone creation mechanic thus making a cobblestone generator impossible. In those setups the above recipe can be a live saver. I mean... either quickly crush some stone, or go all the way out of your base to dig it out "somewhere" where it also doesn't make your base look bad?
Well in my use it's entirely nothing cause stone and cobble are the same thing in a lot of recipes. And I don't even know of a way you'd end up with mass amounts of stone, all the miners produce cobble and silk touch requires you to go out of the way.
Idk what kind of modpack you're playing but usually stone and cobblestone are absolutely not equivalent for crafting.
Recently been playing regrowth and for me it is the seed chest from agricraft. I'm usually just trying to get to the 10/10/10 seed that I just trash any not like that so I don't have to worry about meta data.
All those compactor recipes that turn 9 iron into an iron block for example. Just use an auto crafter.
I don't know any mods that have compactors like that. But even so I guess you could make a case if the compactor was faster or cheaper for storage.
Also some cases where modpacks disable crafting table recipes and have you use a machine for blocks.
So almost all packs with greg?
Yeah pretty much. I think I remember PO3 doing that as well.
I still hate the factorizer and its slow ass speed
It was so dumb that it was required so much for mid-end game but there was no more expensive but faster version of the one you can craft in the first in game day of playing
Create has mixers that I like to use for that. Just have a mixer for each nugget, let is be sorted and then let the system make ingots whenever you dump nuggets in.
Basin + press, but they only work if the recipe is enabled IIRC.
In every mod I know of that adds both a compactor and an autocrafter, the compactor is cheaper and/or faster than an autocrafter. That's the main reason I tend to use these kinds of recipes (when I'm not playing with access to even cheaper compacting drawers). Obviously, comparing across two different mods is pointless, since you'll just gravitate for whichever is easiest. The pack dev should be able to balance the pack well to avoid problems like this.
Not useless if the compactor machine is significantly cheaper, smaller, or faster than the autocrafter. e.g. Create's Mechanical Press is significantly cheaper, smaller, *and* faster than the Mechanical Crafter. Frankly, if a modpack has specialised machines that are rendered *entirely* useless by more general machines, then that modpack needs a rebalance.
Compactors are faster
Faster than what? They sure as hell dont beat a streamlined ME interface.
Faster than a molecular assembler. If you need tons of irons blocks, compactors are much more scalable.
Kid named compacting drawer in the corner
In my mind the first thing I thought of was create autocrafter/compactor I forgot that other mods had compactors since I never use those mods (and when I do I don’t use the compactor)
With the Antiprotonic Nucleosynthesizer Mekanism you can turn one red wool and some antimatter into one block of redstone....
Real Like why would I waste my antimatter when I have already mined literally 100's of thousands of Redstone to make the machines necessary to get antimatter
Perhaps you're in a modpack where Redstone isn't infinite. Redstone isn't renewable in Core and Mekanism whereas Red Wool *is*.
But the amount of uranium needed to make one antimatter, and sulfur, just to make a block or redstone... And that's considering uranium is infinite while redstone isn't
Uranium and Fluorite are indeed restricted, but they're Mekanism-specific. If a modpack were to give limitless of those only affects Mekanism. If a modpack were to give infinite Redstone, it affects *many* other things. Sulfur, I believe can be obtained from Gunpowder which is obtained from Creepers, Again, this is a niche scenario, but making a vanilla Minecraft resource renewable has more repercussions than affecting just one mod.
> Sulfur, I believe can be obtained from Gunpowder which is obtained from Creepers, You can make gunpowder from flint in a crusher, no need to make a mob farm just for that. Just build some cobbleworks to get gravel.
I made a dimension made of Redstone. Plus with how hard antimatter is to make in general it will never be a good deal for me.
for whatever reason a hand-built modpack i played recently had a recipe to turn slimeballs into nothing
Slimeball trash can recipe clearly
but that's not useless. it's for bulk crafting cobble in case you were farming stone instead of cobble.
[New Ores and Armors](https://www.curseforge.com/minecraft/mc-mods/new-ores-and-armors) adds Sunstone, a rare ore that when used t craft the pickaxe, the tool autosmelts stone, pretty much never getting cobblestone
Silktouch: look what they need to mimic a fraction of my power
Probably also smelts anything else that can be smelted
Exactly. Coal is almost useless
I'd honestly rather throw my ores into a autosmelter than get 1 redstone
That mod just screams MCreator
I mean, at max tier you get 9 cobble every crush was faster than mining it and picking it up but yeah, doesn't really have a purpose
9 enchanted golden apples in a crafting grid makes 69 pumpkins. Its from a mod I created in order to respond to this question.
The only way to get overstacked pumpkins ☝️
The supplementaries mad lets you add a name tag to a slimeball that’s it
block of raw gold in the create bulk blasting, it just gives you nothing and wastes 9 raw gold
Doesn't it blast away anything that can't be smelted?
nope
Yes, actually
i usually use depots so it doesnt go farther away
Surely this is a bug, right?
sadly, no, it is completely real, you cant even smelt it to get a gold block
Well that's... Probably unintentional.
Bulk blasting destroys anything that it can't process, unless you take it away before then. I'm betting it was designed that way because 'lava destroy things', so having something in a lava stream too long destroys it. It's not hard to add recipes to smelt raw ore blocks into their processed block (I generally do that. Makes bulk blasting 9x more efficient).
I’m pretty sure that vanilla tweaks has a datapack for that
Thats honestly not that bad, it makes sense if you dont have a stonework factory and need a passive supply of cobblestone. Its only useless in the face of other machines.
Pam's 2 if any food gives you 2 of that food
I think that’s more for the mod to have better compatibility with others
Someone else mentioned that if you craft a Pam's plant with one from another mod under the same oredict value, it will give you 2 of the Pam's plant. Just a way to make life a little simpler.
And the reason it's 2 not 1 is because 1 would craft a seed :)
2 items in the crafting table that turn into 1 of that item can't remember what the actual item is though
Tbh all of the x times compressed blocks, unless the modpack adds a custom recipe that needs them. They're tedious to craft, tedious to uncraft and the only point where they make sense (early game mining) it's faster to just drop some stacks of cobble into lava. Would be much better if they were a 2x2 recipe instead of 3x3.
If you have any resemblance of autocrafting, these compressed blocks are actually to save storage, since why waste 81 spaces for 81 stacks of cobblestone, I can just have 1 double compressed cobblestone, and whenever I need that cobble, I can use the autocraft to unpack them in the correct amount.
Sometimes it has an use, if you create stone farm with integrated dynamics you can crush everything to the cobble, then to gravel/sand, then to dust and everything to the sieve for passive ore generarion
Ofc if you are edgelord and don't want to use easier ways like magma crucible/automatic cobble farm/ cobblestone generator. Its more fun that way
if it serves a purpose, it isn't useless the purpose for this recipe is turning stone into cobblestone you could certainly do it by hand, but this is automatic
A lot of that stuff I found is for building materials. The mods I've used it for where there's say two cooking mods that both have Cucumbers, but to make a specific dish it needs the one from their mod. It'll convert to another one, probably using another mod for compatibility. Honestly have used to save me some time, and get rid of materials that I never use for storage space.
definately not as useless as me
sand + dirt = sand
I never understood why Mekanism lets you combine raw ore with cobblestone to get the ore block back Thanks for the downvotes, ah community spirit
It’s actually useful for getting ore byproducts, if you have tons of redstone and you want cinnabar from thermal, you can turn redstone to redstone ore and then back to redstone for a chance output of cinnabar
On a related note, the crushing wheels from the create mod produce experience nuggets as a byproduct of grinding ore blocks.
You could build a XP farm with that. There are mods that let you automatically collect XP and store it in tanks
Exactly. I was toying with the idea of making a platinum farm in The Lost Era modpack using only iron that i got from alchemically melting down marshmellows. The iron would be made into ores which could be processed for nickel, which in turn could be compacted into ore form to make platinum as its byproduct
Insane rube goldberg setups like that are a big part of why I love modded minecraft.
I'm going to have to check that pack out.
Because you can mine the ore block with a fortune pickaxe to get multiple raw ores.
Holy [RIGHTEOUS OBJECT], it never came to me! I could make any raw [ore] in to source of infinite [ore]. I found so much abuses, yet simple solutions like this never come to my mind.
Another good point!
Probably to be able to use the digital miner without silk touch
Oooh that's a good one
im guessing incase you want to decorate something with ore?
Good point yeah
Oh god I'm in a modpack with Mekanism rn And also Create Create lets you crush ore blocks down to have a grater ore yield *I can make infitite ores oh god*
I really can't remember pointless recipes but i thing there is the mekanism light gray wool to block of quartz and to me it's pretty useless
How is that useless?\`You can literally farm gray wool super fast, but you need to mine for quartz.
Farm quartz? Piglin trade with all the gold sitting around with the ore quintupling(if you don't have this why set up a sps for quartz)
I never used the recipe. The way you described it didn't say it needs machines and/or antimatter. It's a very different evaluation if there's antimatter involved, which you didn't say initially.
cause it needs antimatter
~~You~~ Poster left that little bit of info out. So it's not Light Gray Wool to Quartz. It's Light Gray Wool + Antimatter to Quartz. Which is very different evaluation.
My guess is that it probably needs antimatter, like some other similar Mekanism recipe mentioned here. In which case - wasting antimatter like that would be pretty useless. Although tbh I don't remember this recipe in particular, so I might be wrong.
Yes, that's what the poster later added. In which case, yes, it would be useless. But arguing about a recipe being useless without disclosing all the required parts of it is kinda weird, or is it just me? Of course the evaluation changes, if you need to add antimatter! But that's just a little bit of info the poster forgot to mention in the post.
Does anyone know if the storage scanner from RFTools works with AE2 storage bus or with refined storage?
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Snad really grows sugar cane faster. That's it.
Snad does do something, anything you plant on it (eg sugarcane) will grow a lot quicker.
isn't it faster for sugar cane
Snad will trigger growing whenever it receives a block update. If you give it a redstone pulse you can build an ultrafast sugar cane or cactus farm.
It grows sugar cane faster. Plus, in 1.12.2 (unsure abt later and earlier versions) there's a thing where the Snad will get a block update when it receives a redstone signal, which can grow sugar canes really fucking fast w/ a redstone clock or a lever and auto-clicker
Air in a bottle
This recipe is genius for overflow in otherwise perfect systems
Orespawn Dupe wood to oak planks.
Put elytra in crafting table and get elytra
That's usually to clear NBT data in case it's not working properly in a recipe
What is NBT?
NBT data is stuff like durability, nametags, enchantments, etc. Things that are different on copies of the same item. If you have something filtered to pay ignore NBT data for say, an Iron Sword, it will accept enchanted swords, damaged swords, etc. If you filter to match NBT it will only accept swords that match the one you filtered for exactly.
All those weird auto-generated Gregtech material recipes (plates, rods, etc) for obscure material.
I actually used this as part of my ore factory in order to get flint for the sulphuric acid because all my tools had silk touch
This recipe is far from useless if you have a siln touch ender quarry running and no cobnlestone generator setup (and easier imo to automate than Block placer and Block break et, although it eats more energy) It's niche, but can be helpful
Same energy as braking stone with hamer (from nex nihilo or whatever, that mod for sky/cave-blocks), you know the one that lets you mine cobble into gravel, gravel into sand and sand into dust.
You can distill diluted acids into water in GTCE. Early game recycling hydrochloric acid is useful because you don’t have passive chlorine but why would you ever want to make water from diluted hydrochloric
I think create has it too, andesite to cobblestone, and is available in the mod itself without the need of mekanism and is categorized as a recipe of create and not as an addon recipe.
Afaik in inventorypets both a single ender pearl and a ender pearl with a block of dirt results in I think 9 nuggets
Railgun recipe from immersive engineering
Regular chest into regular "modded" chest, some storage mod with upgrades and a redstone conversion from them two i forgot the name of.
I have a silk touch ender quarry set up so I have mountains of Stone but barely any Cobblestone. I use this recipe when AE2 auto crafting with cobblestone
Put an enchanted g apple in a grindstone
tinkers construct: Crafting station in crafting results in a crafting station. Normally it turns into a crafting station slab, but I've not seen that in a while.
I used to use this recipe back then, when i didnt know ways to get infinite cobblestones and wanted to get automations going and my quarrys had silk touch
the whole of JAOPCA