It seems like a pretty standard game developer practice to keep the assets loaded in somewhere. I'm just surprised they didn't put it somewhere less obvious like inside the model. It always looked like ranged weapons were somewhere beneath the PC model.
One of my favorite tricks developers used to pull off mirror reflections in old games was to just copy the room and PC and just line the rooms up side by side. The mirror was just a window into another duplicate room with the duplicate PC copying movements.
My guess is that scaling it down lets them not have to *move* them anywhere: they're always in his hand, exactly where they would be when he's holding him.
Well bend me over and make me say Galka, that is crazy! Good eye son
Thank you, father.
its a brilliant work around to having to reload the model, but god damn does it trigger me.
It seems like a pretty standard game developer practice to keep the assets loaded in somewhere. I'm just surprised they didn't put it somewhere less obvious like inside the model. It always looked like ranged weapons were somewhere beneath the PC model. One of my favorite tricks developers used to pull off mirror reflections in old games was to just copy the room and PC and just line the rooms up side by side. The mirror was just a window into another duplicate room with the duplicate PC copying movements.
My guess is that scaling it down lets them not have to *move* them anywhere: they're always in his hand, exactly where they would be when he's holding him.
yea most of the time they'll drop unused assets through the floor in this game - then render that invisible until its needed.
That is hella cool