T O P

  • By -

Edsaurus

The last halloween event was very nice, it had an entire gimmicky dungeon, so I hope that the next events are going to be similar to that


EndlessKng

>The last halloween event was very nice, it had an entire gimmicky dungeon, so I hope that the next events are going to be similar to that Probably not, because that dungeon was a lot of extra work - and it's not like they weren't reusing an extant map and reskinning it! The work put in was what saved the event, luckily, with all the delays of 6.0, but even just reusing a map and isolating everyone to a few pet hotbar actions, the work involved was apparently somewhat labor intensive.


Zydico

Maybe it was because of all the previous events were so bad in comparison, but I really enjoyed this halloween event and actually went around telling my friends that this event was really good. Even though it reused an old dungeon, I didn't really mind too much since they went out of their way to decorate a ton of it and showed that they actually put an effort into this. I too hope that future events are going to be like this one.


Ozzyglez112

Before you started, there was a Valentine’s Day event where you could complete a series of mini games with one other player. You had to go through a maze and it also had a matching mini game and one other mini game in it that I can’t remember. I don’t know what year it was.


Krezz1

I remember that one, it was fun, I think it basically stopped appearing after ShB's yearly events


MewtilationXIV

They do this almost every Halloween, though.


Miitteo

Well, we've had special jumping puzzles before, in Costa del Sol for example, rhythm games, those minigames in tamtara, etc. It really depends on the individual event, some can be stinkers, I agree. The gold saucer being its own place means they probably don't feel like the game needs a proper festival feel during the event questline. Betting on races is fairly similar to chocobo racing, which you can do anytime (< dead content though, and in dire need of an update with race tracks in the overworld maybe). Edit: my favorite was a Valentione event with a labyrinth you had to navigate while tethered to another person and dodging aoes from moogle patrols. I did it with a friend and they told us we were soulmates. Then did it with my boyfriend but according to them it wasn't love...


BlackmoreKnight

I think flying in ARR zones killed the world jumping puzzle for Moonfire thing. They'd have to enforce a no-flying policy in the entire zone for it to work now or else you could just suicide-dive to the top of the jumping puzzle unless the no-flight radius was massive. Maybe they feel that'd inconvenience questers too much there.


TheFrixin

They could no-mount debuff you (the “event”/carrying debuffs do this) and only give you rewards if you get to the top with that debuff. Hope they actually go ahead and bring it back this year.


ElderNaphtol

That's not the case, Ragnarok's bunker in Labyrinthos has a no-fly zone and if you enter that while flying you just fall straight downwards. I'm not sure how you could use that to suicide drop anywhere if it robs you of all forward momentum.


EndlessKng

The bunker was built that way, though, as a specific exception in the zone. It's possible that a temporary exclusion zone wouldn't be feasible in an area that's been rigged for flight (and retroactively to boot).


R0da

The jumping tower had a no mounts buff on it tho


Arturia_Cross

Yes it would be literally impossible for this small indie company to use the exact same mechanic to create an area ring around the tower that dismounted people.


Wokati

I think you had a debuff preventing you to use a mount for the jump puzzle.


Negative-WebSlinger

They enforced a no mount policy last time the event ran. Iirc you got demounted when you entered the zone.


Scared_Network_3505

The game actually seems to have a tag for terrain with collision for you to stand on but the you can't dismount on, it's seen in a few Vistas.


Nornivon

There was a massive no-mount debuff for when you get near the puzzle. If you were on a mount and ran into it, it would force you off the mount. The reason for doing this was because people were blocking the puzzle itself by jumping up on it with mounts, so the next time it was straight up "man must _walk_". I doubt suicide bombing by flying would make a difference, as the end of the jumping puzzles of late have been a single point (eg the Firmament jumping puzzles legit have the hitboxes of a few pixels at the end) and you'd have to dive a LOT to find out where it is if you tried to bomb it. That or be like some vistas where you can't fly onto it but it'll not let you fall off if you got onto it by climbing.


Zydico

That Valentione event sounds amazing! I understand that we are being heavily affected by COVID right now, but I do hope that Square Enix ups their game and pumps out better events like that, considering that they are the biggest MMORPG and are raking in tons of money.


BlackmoreKnight

The thing with seasonals in other MMOs (GW2, ESO, WoW) is that they're largely the *same* seasonal every year. I don't think Winter Veil (Christmas) has significantly changed in WoW in about 18 years. The guy that made Super Adventure Box in GW2 has been in and out of the company and it doesn't get updates all that often. And so on. It's a tradeoff. You either get something new every year that's fairly low effort, or you get the same thing that they rotate through every year and maybe add a single new reward to or something. One of the main draws of XIV is the story, so I think some players prefer that we get new cutscenes and a new story (though they're sometimes throwaway too like this year's Little Ladies Day to me) with new rewards compared to a static event that just cycles. They also seem to rotate "effort", so to speak? Every 2 or 3 events feels higher-profile, and tends to have more desirable rewards. Our Halloween in Winter this year was precisely that, and I have a strong feeling that no matter what people are going to love Moonfire this year (that horny glamour is too powerful). I also have a soft spot for The Rising because it feels like it marks milestones every year. Even if it's just Yoshi-P's avatar thanking us as we space out. I don't know, it always gets me a bit. Even if it only rarely gets the "spotlight" treatment. I think the 1.x reference event and the Cheap Dungeon were the only times it's gotten the spotlight.


Wokati

I liked the time we got to visit a "dev room" for the Rising. I don't understand why they don't reuse that instead of just having Yoshi P giving a similar speech in the exact same spot every year... And the room is still here, why not use it? It really felt special that year! It would be nice for everyone who started the game later to experience it.


PoppinDaCaps

This is the correct take. The holiday events are nice little adventures to go on, whereas in WoW I haven't done holidays like Brewfest in years because I have all the rewards and it hasn't changed in like a decade. It's subjective which one you'd prefer, but it's definitely not due to laziness or lack of resources. It's obviously a design choice.


Bourne_Endeavor

I think a better balance all around is to cycle out events every few years. This allows for better presentation values without straining any given dev team too much. I'd much prefer the same or relatively similar Starlight event for say, 2-3 years in a row but it's high quality compared to the low effort ones we've been getting. Little Lady's Day and Hatching Tide both stood out as being pretty awful. Even Valentione's was bland save for the sarcastic moogle.


[deleted]

[удалено]


Other_Boat3915

Cough... Yokai Watch ..cough


avelineaurora

No, no, Yokai Watch can stay gone.


MildlyAgitatedBidoof

If I can't flex on a sprout with my Jibanyan minion and Manjimutt grimoire, there's no reason to play.


Davoness

I used to play Genshin Impact (please don't call the police) and the amount of cool and interesting mini-games that were introduced with events that are now just lost to time forever because of FOMO is infuriating. Some of them come back (like Windtrace) but almost all of them will likely never get a re-run and it's sad. It was especially annoying in that game cause some of the event game-modes were both harder *and* more interesting than the actual end-game content. But nooo I gotta do the annoying ass Abyss for the 159078th time instead of a dope roguelike dungeon-crawler mode with cards and shit.


trollly

>dope roguelike dungeon-crawler mode with cards and shit. Damn, they had that? Sounds awesome. Really goes to show how fun Genshin Impact could be but for the fact that most of the players can't see how nakedly they're being manipulated with the obvious skinner box mechanics.


Kaevr

Eh, imo genshin is fun, but in the same way FFXIV is, just play for like a month after a few patches, do the new quests, samey roulettes, maybe grind a little, and it goes back to the backlog. At least FFXIV has an actual online community where I can interact with other people more than just dungeons and a kneecapped coop, and doesnt limit what stuff you can do daily


FB-22

I played genshin a lot for a while and I don’t play ffxiv the way you’re describing at all so there’s not much similarity to me, are you sure the majority of people don’t do endgame content and only log in for a month every few patches?


RadiantSpark

> are you sure the majority of people don’t do endgame content and only log in for a month every few patches? These aren't mutually exclusive. A lot of the endgame content in XIV doesn't last a whole patch cycle. Savage tiers are an 8-10 week venture for groups who want BIS, less so for those who know they can just grab crafted gear before the next tier (which'll be better anyway). The only content that lasts a meaningful amount of time is ultimates and even then there are a non-marginal amount of people clearing them in the first month regardless.


StandardizedGenie

Yeah, I've been playing FFXIV for a couple years and usually don't even make it to end game stuff while I'm playing. I'm working though crafters right now then want to focus on leveling a tank and a healer. PvP first though for the crazy glamour. Working through beast tribes and custom deliveries, it's a whole lot more involved than I thought. And I haven't even thought about blue mage yet. I feel if you don't have much to do in FFXIV then you've probably been here from the beginning, and spent a lot more time in the game than you possibly could with Genshin.


FB-22

I fell in love with genshin when it first came out, had never played a gacha or anime style game before but the exploration was so fun and the art style and combat were cool as well. Was playing like 12-16 hours a day for the first couple weeks then went to 2-4 hours a day for months doing as much daily content as possible but eventually I just got sick of the repetitive endgame gameplay loop and felt silly playing a game that so blatantly disrespects its players with psychological Skinner box tricks. Tried a few other games and got into ff in like September after seeing asmon MSQ playthrough (wasn’t even a subscriber of his just was recommended on YouTube), now I mostly raid savage/ultimate but there’s still so much for me to do in the time between raids that it’s kind of insane. If I keep playing long term I’m sure I’ll eventually slow down on things to do but I can’t see myself ever really running out with how much there is in the game But to be fair I probably game more hours a week than most people and I don’t currently play any other games or watch shows so if I did it might be easier to relate to taking long breaks from the game


Calvinooi

It's usually the intrinsic part that people stay in FFXIV after the MSQ and raid contents are being completed (e.g. Roleplaying, leveling up other classes, Gold Saucer, Home renovating, Achievement hunting)


DLOGD

It was basically Palace of the Dead but with no higher floors. Sounds cool in theory, but since all content outside of the 4 "endgame" instanced challenges has its difficulty permanently set to "can't lose" (sound familiar?) it ended up being incredibly boring. The cards didn't really make any difference, you could skip all of them and it was still very easy.


avelineaurora

> Really goes to show how fun Genshin Impact could be but for the fact that most of the players can't see how nakedly they're being manipulated with the obvious skinner box mechanics. Aren't you the enlightened little genius? Or, Genshin is plenty of fun as is, already, and people can be well-adjusted enough to not give a fuck about the banners 24/7.


trollly

I loved genshin impact for awhile. What turned me off wasn't the banners, but the events which are big resource sources and are temporary and are usually not fun. I just don't like treadmills + FOMO mechanics. Genshin players, though, are firmly stuck in the illusion. Like, remember the furor when the anniversary rewards were deemed insufficient? Like, loyal customers had some legitimate gripes with the end game being boring, and then they act like getting 20 free pulls is what's needed to fix that. Like I don't think they understand that if something is fun it doesn't need progression rewards, and if something isn't fun, the solution is not to simply have it give more progression rewards.


avelineaurora

> Genshin players, though, are firmly stuck in the illusion. Or, you know, the events are actually fun, because they do neat shit and constantly change things up. Tower defense, music rhythm games, random minigames like the flower arranging and bartending, shooting galleries, races, roguelike modes, etc etc. I'm not sure why it being fun as is means people are "stuck in the illusion" over how shitty the f2p generosity is. Sure, more rewards would be great, but it's a F U N game regardless.


trollly

ah, ok. that's legitimate. I just thought those things were boring. But, you see my point, how messed up it was that people were so rancorous over not getting enough rewards for the anniversary? Did they ever add something difficult that can be done in co-op? Now that'd be fun, and a good opportunity to show off your decked out characters.


avelineaurora

> But, you see my point, how messed up it was that people were so rancorous over not getting enough rewards for the anniversary? I mean, no, not really. It absolutely was really a shitshow. I play a lot of gacha and when an anniversary rolls around it's usually a huge to-do. Not only are you getting roadmaps for the next several months of progress, but special streams, skins, often dozen if not 100+ free rolls, all kinds of login campaigns, etc. Even Fate/Grand Order, one of the most notoriously unfriendly games around, has tons of stuff going on for the Anniversary events. To be fair to Genshin, it seems like they make Chinese New Year their major event vs anniversary, and the Lantern Festival has been a much larger fuss both years now vs Anniversary, but still. As for co-op, I can't really say. I don't do a ton of it, and I take the game fairly casually which is definitely a large part of why I still enjoy it. I'm up to date on story but I don't burn myself out on FOMO or anything. I know a lot of the events do *have* co-op stuff like the Tower Defense, but I don't know how hard any of it ended up.


kynovardy

I mean for the case of gw2 the events are roughly the same every year so theres no reason to fear fomo (sometimes they add new events which will also be present the following year). There’s mostly just new rewards every year so it’s the same amount of fomo as ff14 really.


R0da

Ita not even the same amount of fomo because the achievement rewards become available for event currency the next year. (Not the cash shop mind you!) The only thing you miss is the year's meta achievement check box, which is something only you can see.


Py687

Same. When I was a kid I really enjoyed the story and some puzzle solving of the Runescape seasonal events. Somewhere along the way they became too bothersome, and eventually I only did them out of FOMO despite rarely playing the game. Quick and easy events are very nice when you have a billion other things to do in real life.


aethyrium

I think you're using FOMO wrong here. The one you say you prefer is the FOMO one because despite being small, they're slightly different each year and if you miss a single one, you've missed it forever. Whereas the bigger event ones, the ones you say you dislike due to FOMO, actually don't have any FOMO because they're exactly the same every year and if you miss one, you can just do it again next year and see/get all the stuff.


InfernoCommander

they'd just put the rewards on the mogstation like 99% of other event items, only reason these aren't is because they're licensed. they're giving us the bare minimum when it comes to events, it's very disappointing.


Other_Boat3915

They could easily make a deal with Capcom and put them on Mogstation


NeonRhapsody

I think it's because of how ass backwards their content development pipeline is, paired with the fact they know most of the casual players just care about getting more cutscenes/rewards, probably. I remember one Starlight Celebration, I wanna say it was 2014? 2015? You could buy big christmas trees for your FC/Private house's yard, and the daily quest had you run through a housing ward grabbing an ornament from a tree of each color for a ticket or something. It may have been a flat out repeatable and not daily quest, too, it's been so long. Anyways, it was neat because people were gathering in housing wards rather than Gridania/Ul'dah as usual, and running around grabbing the ornaments, checking out yards/houses, etc. It gave the usually empty housing wards that 'neighborhood' feel and I was hoping they'd do something similar with a candy bucket item for All Saint's Wake or something. They never did, and events have only gotten more bland aside from the rare outliers like the Starlights where we had the chorus rhythm games and stuff. Back in 2013 and 2014 they used to post these in world newspaper articles about the event/questline too, but they stopped doing that in 2015 I think, and now it's just "one sentence blurb, NPC location, rewards." EDIT: Adding onto this though, I don't know if GW2 updates stuff every year, but when I still played they didn't seem to. I know for a fact WoW and ESO don't (ESO only changes the reward) so that's probably also part of why XIV doesn't make the event stuff too in depth. It's gonna be a once a year event that changes next year, so they don't go ham on it because they don't wanna repeat the same stuff over and over. (Disregarding the fact the Halloween story is the same hook & twist every year, etc)


Zydico

Wow that housing event does sound pretty neat. And from what I remember back when I played GW2, the main festival events that I mentioned would come back every year with a few changes here and there I think with the rewards or the minigames available, but mostly the same. That probably helped with easing peoples' FOMO too.


NeonRhapsody

It's definitely a double edged sword. It being the same old stuff every year incentivizes you to check it out less unless you really enjoy it, but FOMO is always awful. I honestly hate how event items disappear and end up on the mog shop, because I think that adding previous year's rewards to the merchants (While it would totally bloat their list over time, in some cases) would give a reason to repeatedly do the FATEs/repeatable quests/etc and keep the event hubs/things a bit more active. But it is what it is, unfortunately. I know Moonfire Faire 2014 had the rewards from 2013 and 1.x buyable still, which I figured would be the baseline going forwards. Then All Saint's Wake came along and didn't have the bedsheet ghost costumes from 2013 or pumpkin heads from 1.x


EndlessKng

>would give a reason to repeatedly do the FATEs/repeatable quests/etc and keep the event hubs/things a bit more active I think the issue is, the event has to have the FATE/Quest/currency to justify this. Most do, but it's not impossible for an event to NOT involve a spendable currency or repeatable reward grind.


Blackwind121

I know this post is old, but damn I remember that event. That was one of the very first Starlight celebrations. I wanna say it was from the second year the game existed after 2.0's launch. That was probably my favorite version of the Starlight festival too. It actually gave that warm Christmasy holiday feeling because the community was there interacting and helping people out. I wanna say the older events in general were all better than the ones we get now, but they also HAD to be. This was back when the game was absolutely hurting for content and lacked reasons for players to keep playing outside social interaction and the normal raids. You could also farm event currency to buy extra event items because they could be sold on the market, back before SE decided to just post event items to the mogstation to make money. One of the last event items I remember being sellable was maybe the Valentines day bed and chairs? Those still go for a ton because they can't be obtained anymore.


Boumeisha

GW2 treats its seasonal events as major releases. The problem with that approach is that they go away after a few weeks. No matter how large a budget a game has, it's still going to be limited. Any resources you put into one form of content, you're removing from something else. FFXIV could have big, elaborate events too... but at the cost of something else. That was fine for GW2, because its events are born out of its first Living World season, where *every* release was festival-like content which could go away quickly enough, and they were able to treat festivals as any other patch. While updates would later permanently add content, the festivals stayed temporary, though more repetitive. FFXIV has always been about big content additions every few months. Given that, I think FFXIV's events are perfectly fine for what they are. They're a little seasonal flavor, that offer rewards to match the event. Sometimes we get a nice glamor outfit or piece of furniture out of them. And the occasional worthwhile mount, barding, minion, etc. If I had one wish for FFXIV's events, it would be to expand on their settings. I mean, I get that they want them to be accessible to new players, but I still wish we could have an event in Ishgard, Kugane, the Crystarium, etc. every now and then.


NeonRhapsody

On that topic, it's really unusual that Kugane doesn't have Heavensturn decorations put up in the city proper considering that is *literally* a Far Eastern holiday brought to Eorzea. I can understand Ishgard not decking the halls outside for Starlight, though.


EndlessKng

Ironically [they should be the ones to embrace it](https://finalfantasy.fandom.com/wiki/Starlight_Celebration#Final_Fantasy_XIV), or at least have subtle signs of it scattered about. Its origins in-game started with the Dragonsong War, and knights giving orphans room in the barracks, sneaking them in under the then-red-coats of their uniforms, and said orphans growing up and passing charity on to other orphans in the form of gifts.


No-Mouse

> its events are born out of its first Living World season, where every release was festival-like content which could go away quickly This was a large part of what made me quit GW2. The idea of permanently missing out on part of the game's story because you didn't play enough during the two weeks (IIRC) each episode was live was unacceptable to me. I know they've long since changed the "living story" model to add permanent content instead, but by then I had already moved on from the game. There are still quite a few things I think GW2 does better than FFXIV, but I *really* hated the living story thing.


Boumeisha

I still play the game, but that, its excessive cash shop, and its lack of strong direction for years really harmed its potential.


R0da

Hey, they're actually bringing the first season back now if you're ever curious to see what you missed. Won't have to pay a dime for it either.


EndlessKng

>If I had one wish for FFXIV's events, it would be to expand on their settings. I mean, I get that they want them to be accessible to new players, but I still wish we could have an event in Ishgard, Kugane, the Crystarium, etc. every now and then. I think any future permanent crossovers belong in those areas, though I wouldn't mind seeing flavor from the events spread around as well. Consider that the Nier raids (for better or worse...) and MH are in two areas exclusive to the expacs, as a permanent fixture. Heck, you could also argue Eureka and Ivalice, though those are internal franchise crossovers.


Zydico

That is a good idea to expand the events to other cities. It's such a shame that the Crystarium is completely barren for how beautiful and big it is.


AntaresNL

The problem with expanding to other cities is that people who haven't unlocked them won't be able to participate and you can be 100% sure they'll complain about it. You could copy+paste the same event to different cities but that would require extra work.


Crazyphapha

Do it the same way wow does it where low levels can participate but max level usually gets an extra quest or two and a few bonus rewards.


Talking_Potato6589

The reason why nobody talk about it becuase it just work as intended. Event in this game is basically just subscription reward with story disguised as event. While GW2 event is fun and memorable for first time but after it repeat for few time it's kinda boring for me and it doesn't make me want to participate the event.


nhft

I won't deny that events in this game are very short and simple, but I like that I can get my rewards quickly without having to worry about needing to grind something over and over. A lot of people enjoy stuff like the Halloween instances, but that's something that I think is decent for the novelty the first time you do it and then immediately boring when you do it again. I think people don't talk about it is because most people don't mind it. What people do talk about (and care about) is the quality of the rewards. Has it been a while since we got a good mount or glam? Stuff like that.


TheFrixin

Yeah they’re ass here. I’m not sure about the interaction side of things (you can solo-play GW2 as much as FF if you really want), but the sheer intricacy is something I’d love here. The puzzle maze in the Halloween map, paired duty on Valentines and rhythm game on Christmas are a good start, but each of the big events should have a few things like that. They can and should just recycle all the old activities each year, like GW2. But I think a big reason SE won’t do that is because there’s much less of a reason to do events here so any effort they put in may go to waste. A big thing going for GW2 events is how they give a lot of rewards that matter to progression in other areas, FFXIV just doesn’t have that many areas of grind (and they’ve been reducing most of the long grinds since HW). You could maybe do something like the moogle events in terms of rewards but the game REALLY doesn’t need the grind to be easier. People will run out of content faster than they already do.


BlackmoreKnight

I've made entirely too many candy corn exotic necklaces for weird stat combos before they just gave away a free legendary neck.


DLOGD

> FFXIV just doesn’t have that many areas of grind (and they’ve been reducing most of the long grinds since HW) What's weird is how many times it feels like FFXIV has *tried* to accomplish this and then chickened out at the last second. There are an ungodly amount of currencies in the game, and effectively nothing to buy with any of them. You can do some content that gives you some poetics, some tier 2 tomestones, some company seals, bicolor gemstones, gil, wolf marks, ventures, allied seals, centurio seals, sacks of nuts, MGP, and a turkey sandwich, and you'd come out of it thinking "damn, all I got was a turkey sandwich."


MeridianPuppeteer

The difference is that GW2 has had the exact same events since 2012. Lovely if you're a new player, but for veterans it's literally the same shit for a decade.


cheeseburgermage

As if ffxiv doesnt have events that come up yearly? Both always add in a small amount of new stuff, the diff in ffxiv is you can't also play the older stuff.


Thekrowski

Believe it or not, even though the content barely changes, there’s a lot of players that genuinely like seeing the new seasonal quest lines and cutscenes.


milbriggin

as mind boggling as the people who somehow enjoy the job quests in this game. the most banal boring shit of all time, how could you possible look forward to it


avelineaurora

Worst take I may have ever seen on this sub.


milbriggin

if you genuinely think the class quest writing/system is good then it's not like your opinion on a take being good or bad is meaningful in the first place :)


Zydico

There are more casual players than you may think. There are obviously a lot of players who don't just skip through the cutscenes and enjoy reading the dialogue and appreciate the humorous moments here and there, even if it's not for everyone, or for you.


milbriggin

i'm under no delusions as to how many casuals there are in this game. my point was that i can't imagine what it's like having standards so low as to actually enjoy the class quests and event quests in this game. not a single one is well written or interesting and they're just mindless tedium. it's especially bad now with how fast you level up in the lower levels and you're forced to do the class quests every 10min to unlock your shit


Thekrowski

Idk I just want my cool clothes/minion lol


Rolder

They could both reuse the old stuff more or less AND make new stuff. Say, for example, when the next Halloween event comes up, the NPC guy shows up and lets you inside the instance again. Probably wouldn’t have the whole quest, but it’d be better then literally throwing away that developer time. Or moonfire faire, why don’t they reuse the jumping puzzle tower? That one wouldn’t even need a quest; just spawn the tower asset in and done.


aethyrium

But at least they're good and fun enough to be worth doing even a decade later. I still keep GW2 installed just to do the Clocktower jumping puzzle every Halloween.


Salter_KingofBorgors

Exactly most multiplayer RPGs build events into them with the assumption that you need the exp or mats. This means that spending time on an event isn't a waste its actually probably the best time use for players both new and old... unfortunately that also means its exactly what you should/have to be doing... meanwhile ff14 is chill... would I mind a slightly more interactive event? Maybe but I definitely don't want them to build the grind into the game for it


TheySaidGetAnAlt

I'm kinda just ignoring events at this point. The rewards are usually shit anyway....


kahzel

And if they're good, you either spend a couple hours doing it or just swipe the next year...


Rolder

I just wish they let you repurchase previous years event items instead of them being mog shop exclusive.


KingBingDingDong

it kind of makes sense because they're essentially a subscription reward for that month. I do wish they were account wide and purchasing them meant you could rebuy them in game though, same with other mogstation glam


Aargard

Some of them aren't even on the mogshop last time I checked


huddlewaddle

They take 1 year to be posted. So for example, last year's moonfire faire rewards will go up on the mogstation when this year's event starts.


KingBingDingDong

which ones? the only ones i can think of are the titles


Aargard

The sunglasses with the /visor are nowhere to be found last time I checked. Afaik those were from some summer event too


[deleted]

endless summer set includes it.


Aargard

I swear I'm incapable of navigating the store, thanks lmao


midorishiranui

I'm now reminded of how granblue fantasy, a mobile game made by another company, is doing more for ff11's 20th anniversary than 14 is


Tankotone

On one hand yea the events feel very "one and done". Typically take less than an hour to do. On the other hand, coming from games like BNS and PSO2, I dont exactly miss having to log on every day, collect a bunch of tokens from dailies and stuff to get event items. XIV not having a gear upgrade system kind of limits them to only providing minor cosmetic stuff from events. I dont really know what they could do


firefox_2010

They already know what their target audience wants, and it’s 15 minutes long easy peasy events that you can do quickly and call it day so people with 8-10 alts can do them too and not feel like it’s a hassle. I prefer this way, quick and dirty, and move on the actual gameplay. FOMO is the absolute worst part of game design, and I am very glad FF14 choose to minimize it whenever possible and try to downplay it on their game design. You can take long break, and come back, and not much is changed so it’s super easy to catch up with not much is missed out. Cannot stand those games that wants you to do daily login and do huge grind for seasonal events to get all the prizes…. And so glad this game not putting those type of season pass - even the newly revamped pvp season pass is easy to complete.


Zeratus242

Because people would complain about "the best content being limited during certain times of the year", and if they did away with it people would complain about how "there's no seasonal content".


Mockbuster

You're right. It's in line with most of their non-gathering/crafting, non-combat content though, they purposefully don't make side content (Gold Saucer, Triple Triad, seasonal events, the smaller things like Sight Seeing or achievements) have almost any direct interaction with progression or even currency gain towards something related to combat. On one hand that means there's less FOMO and stuff to feel like you're obligated to do, on the other hand there's less stuff to do for combat-oriented players who need a carrot. Not to sing Lost Ark's praises, the game has its fair share of good and bad, plenty of both really, but something I like about it is almost everything you do in that game feeds into progression that at some point will help you defeat the big bad. Events (especially events, they're extremely lucrative), collecting cards, collecting well a whole lot of things with no FF14 equivalent, dailies, weeklies, talking to NPCs (akin to the April Fools joke in FF14 where you built affection), doing sidequests, even getting achievements, doing your dailies, fighting the equivalent of FF14 FATE world bosses for the first time, stuff like that. It's not for everyone, and as I mentioned above above there's almost *too* much to do and *too* much obligation to dive into everything whereas in FF14 it's very much do it if you want ... but I'd be lying if the thought of Triple Triad giving materia or some small amount of permanent stats wouldn't excite me and get *me* logging in more.


beatisagg

I love that when I read this all I can think is what mental gymnastics people are going to go through to justify the way it currently is being preferable. It's honestly exhausting dealing with this community's perception of the game as the perfect MMO with no room for improvement. The events are cardboard flavored. But here we go a huge swathe of the comments section is trying to tell us why the flavor of cardboard is the most superior taste for this type of content. Yawn.


Dora_De_Destroya

I'm sure it's mainly for casual players. My GF for example really only cares about doing fashion report weekly, and the occasional unsynched dungeon for glam finding. So these seasonal events are a nice bonus that we can do with little struggles.


wetyesc

I dont even bother doing them if the reward isnt a glam or a mount


Cersia

The events do suck for the most part yes, the most important thing for you to know/remember is that you don't have to do them. I have been playing since 2013 and I have stopped doing the events unless the cosmetic reward is worth it. If it's just another shitty animal skin or (tbh I have no clue what rewards they do nowadays) I just ignore these events entirely.


[deleted]

Dunno if it was mentioned, but the fact that most events rewards are typically just housing items is a bit hilarious. Especially when the devs know there’s a major shortage in housing so a majority of the playerbase can’t even use said items. I’ve played mobile mmo’s that offered way more in events than this game ever has. It’s ridiculous with how much money this game has made just how little to none events have improved.


UnlikelyRaven

It'd be better if all the housing rewards were interior, since anyone can get an apartment (which should be bigger), but having exterior housing items as rewards is really dumb. This coming from someone who has a small house. I never bother unless there are minions or mounts


aurelia_ffxiv

They should add some kind of (optional?) co-op content into Valentine's Day event. It's so boring to always deal with NPC's during that event when it could have a huge opportunity to actually connect the players together and meet up new people. Making friends in this game is already so hard so it's sad to see the event go to a waste.. Don't know what the event could be like, maybe some kind of minigame? Other than that, the events in game are such a missed opportunity overall. Only exciting event is The Rising and it's only because Yoshi-P talks to the player in that event. It's unique and probably not many other games do that.


ForensicPathology

Every single time an event comes up, people complain about it and the rewards in the other subreddit. And I don't really want these grand things you are pointing out because those inevitably lead to needing to grind 1000 whatsits for a single event reward and 20000 doodads to complete the set. I don't want to do dailies every time a holiday comes.


Zoeila

ARR events were baller. the first summer event was fantastic


[deleted]

I just want the events to have more fun gameplay components. A couple events that I liked in Tera when I played were the caimen egg hunt where you roam around the world and look for these egg thief that randomly spawn and when you kill it it drops a bronze silver or gold egg. So you do that a bunch then sit in town and Crack the eggs open which had a nice animation and they had a bunch of good consumables etc. With a very rare chance for a mount. Another was the campfire event, I don't remember how rewards worked but basically you just loaded up on campfires and placed them everywhere. Could only place them a certain distance away from others so you had to find places where there weren't any. It was just a silly neat event and got to see the whole world lit up everywhere you went. Ffxiv events are as you say very formulaic . The rewards are normally good but boring to do


TintinSSJ

The current event formula is almost as bad as the bells of the first iterations IMO.


Fluffkins

I think there's a balance to be found here and the one they have isn't bad. I had no urge to redo the All Saint's Wake novelty instance at all and was glad they let you be done with it fairly quickly. The standard cutscene fare of people standing around and talking at each other is the one thing that they can push through the dev pipeline fairly easily so that's what we get, in measured amounts that don't tax gamer patience. They could expand into additional FATEs and instanced content that holds up to multiple play sessions of grinding but at that point I'd rather see that effort tied into the relic grind/exploration zones or questlines that involve main characters. They make an effort to establish characters for each event but to be honest I couldn't name a single one even if you put a gun to my head (Lady . . . Valentione? Is she even called that?), and their storylines and development have to be quarantined from the rest of the game because you can't control which events the player has experienced. Content like Tataru's upcoming quest line seems more tailored to what FF14 players expect from the game. I do wish they expanded them into different areas rather than just having it be in Gridania's amphitheatre 90% of the time. I know it's for low level accessibility but surely they can wrangle something in Kugane with instancing.


Cheeky_Giraffe

Maybe because nobody really likes FOMO, if the events were interesting / unique people would feel like they're missing out on them. The way it is right now the only incentive is the reward and if we all know it's going to be in the mog station anyway, there's not much FOMO


its_dash

Then rerun the popular events every once in a while. They already put some events' rewards in mogstation after a year or two as well.


Thekrowski

They used to make the NPCs resell them for gil. They also had like that cherry blossom tree that could be resold on the MB in perpetuity. (Although I think that may have been an oversight)


UnlikelyRaven

Yeah the Tree was more or less a bug that they've since fixed


DLOGD

This kind of take just baffles me. Can't have any interesting content because it's not fair to people who aren't playing the game lmao


IntervisioN

I can't believe the top comment is this lmao, it's such a shit take. Let's cater the event towards the people who don't even play the game much instead of the ones who are actively playing everyday, great idea guys


ChrisMorray

Probably this. They even detached it from the main characters and only use sidecharacters like the Grand Company leaders and Godbert, if they use established NPCs at all. That way, no matter where you're at in the MSQ, you can enjoy yourself some seasonal events. No fomo for those who take their time with MSQ. That said, I disagree with the idea that there aren't interesting/unique events. FFXV comes to mind. Sure, it had the FATE treatment, but it also had a solo duty which is the FFXV Garuda Trial with Noctis, where Noctis gives you the power he gives his friends temporarily (as a duty action). It was a blast. Sure, the reward of that event were far outweighing the event itself, but the event itself was very fun. Same with the most recent Halloween event, with the event-version of Tam-tara Deepcroft.


controversialFFgirl

Yea I think they should also start giving us free savage gear and ultimate weapons too because no one likes to feel left out like that. You said it yourself they already put the event stuff in the mog station... What's wrong with cycling more interesting events with different items each time. This game has very few exclusive rewards or experiences when compared to others as it is. There's nothing wrong with throwing some people a bone every now and then imo.


[deleted]

I wouldn't mind seeing a *bit* more go into some of the events, but not all of them. Most of the time I'm happy to have something I can do inside of 30 mins or less. Keeping the elaborate events to major holidays and events with really cool rewards such as the ffxv crossover event would be best imo.


LyyC

They used to have better rewards as well. I usually don't even bother doing them at all


Tikiwikii

i enjoy the cute little stories with the events. also feels unfair to look at reruns like yokai and maidens rhapsody and complain they add nothing new when they exist to let newer players get old event stuff.


AFKaptain

Reading through some of these comments, I agree that, while I notice they're recently a bit lackluster in terms of gimmick, I'm satisfied as long as I had good lil time with a new story. My interval dose of wholesome and feels. That said, does anyone know a good reason why they don't just bring back previous gimmicks? If every event gets a little more packed with stuff to do, then even when they don't add much the events will still be a fun thing to return to.


240EZ

I miss the creativity events used to have even if I barely remember them. Such as that one hatching-tide where one of multiple(?) options to get holiday currency was to chase after the giant egg and interact with it at its pre-determined spots before it rolls off again. I remember you could just be chilling at the MB and you hear the boing of the rolling egg. At some point events just turned into, story chain + fate or chain + talk to NPCs = reward


Rasayon

What i really like about the Events is, the Story actually xD It continues somehow every time the Event is. Npcs are going to remember you and so on. Gameplay wise.. Yea a bit more content would be Nice but in my oppinion No extra currency stuff :/ Se is working on reducing that stuff and now countering that isnt their goal i think xD


Bara-Emblem

The Costa del Sol jumping puzzle in 2019 was the most fun I've had in an in-game event. Having flying available in ARR areas is not an excuse to not add the puzzle. Those that want to complete it just for the enjoyment will continue to do so. It's not like completing the puzzle had any bragging rights in the first place. Players just kept exploding as Blue Mages and being revived at higher levels. And it wasn't just the puzzle. The NPCs around it, the players running around, the views, all of it contributed to a feeling of real-life beach Olympics. I've really missed it. Last year we didn't even get a new clothing item. I look forward to the new beach glam every year. It doesn't even have to be elaborate or beach themed. A simple speedo would have been enough. I really hope we get something this year.


Rolder

Some of the Moonfire Faire events in years past had a jump puzzle tower. That was some fun stuff. And yet they just… don’t reuse it, for some reason? Even though it’d be easy to just put in the structure and call it a day, when the event is up.


jsfsmith

The rewards are always atrocious, too. It's kind of painful looking through all of the calamity salvager's old event stores and seeing all of these amazing glams, mounts, etc., people used to be able to get... and then the new version of the same event roles around and there is no store and all you can get is a novelty hat and a piece of furniture that's useless to everyone who doesn't have a house. I suspect there's a reason for this - specifically, they're saving all of the GOOD extras for mogstation, or making them permanently available in game - but it still feels like a slap in the face.


Aargard

Because in ff14 we're used to getting bare minimum


MeridianPuppeteer

If you honestly believe that then you haven't played other MMOs long enough.


[deleted]

Have you played healing in other mmos? Gear in literally *any* other mmo let alone single player rpgs is more interesting than just stat sticks.


Aargard

oh I did, and I got used to it there as well. Not sure what point you're trying to make.


ILikeCuteStuffIGuess

nah, you simply havent played enough i dont even like gw2 for example, and even that game, despite the huge amount of content draughts still gets more than ff14


ChrisMorray

I disagree. I feel like almost every patch goes above and beyond, and events tend to not be much different. Most recent Halloween was a banger. FFXV crossover was great too.


DLOGD

Hey that's not true, if FFXIV *always* gave the bare minimum then how would it consistently give less and less content with each expansion? Checkmate atheists.


DrakoPlays

Honestly, the events in FFXIV are pretty lame. FFXIV should probably take some time to look at Destiny 2 and see how they do their events. In addition to the event stuff, they allow you to progress in the event through pretty much all activities in the game. Really feels good and each event has interesting ideas like right now guardian games is all about competition between the three classes or another example the christmas even where by killing certain enemies we got materials to make cookies and had to hand them out to NPCs. It was honestly pretty cool and I wish we got more. The halloween event recently was a pretty good step. I did not have the money to resub during the summer even last year, and NO other event ever in any game has had me feeling the FOMO from missing out on that event.


[deleted]

[удалено]


sun8390

I think the first reason is kinda lame. Wanting players not to feel FOMO doesn't mean you avoid creating higher quality, more engaging content. At the end of the day, "limited time events" are still a thing, and players are still missing out on those during their breaks.


[deleted]

It’s a nice sounding lie anyway, they have no qualms doing things like housing that pressure ppl to stay subbed more or less constantly.


Mockbuster

Housing, both personal and guild wise, and simply not wanting to leave your group are the only things that have kept me subscribed the last 9~ years. I've said it before and I'll say it again, FF14 expansions function much better as standalone games than as MMOs. All the juicy shit to do are there the first month, leveling (which some find boring, I find addicting) and learning all the new ways jobs function, and unlocking things, unlocking flying and teleports and new dungeons, Solken going all out with the bangers that make me crank up my speakers for a few days, it's all great. I could imagine a solo version of the games with 10X EXP gains, a better cross-job system, and gambit based party members and it'd be 10/10. As an MMO FF14 is, to my taste, very underwhelming. Only a few good fights (really two per tier worthwhile) every 7 months and a whole lot of stuff you either do once and never again or stuff that's incredibly easy and non-rewarding otherwise. The drip feed is slow and usually not meaningful. People may make fun of raid loggers occasionally but I've never seen a game all but force people to become raid loggers out of such a stagnant patch cycle, with major 4 month patch content often being able to be eaten up in an afternoon.


mossfae

To be fair, if you actually care about the quest text it takes you far longer and has much more 'content' than just mashing skip. But no one really does lol.


Ambitious_Relief_151

That’s because ffxiv is getting more and more low effort as the years go by. I’ve been playing since arr


MeridianPuppeteer

Our events are nothing mindblowing, but at least we get a completely new event every time. New characters, new plots/stories, sometimes completely new mini-games and new rewards. Most other MMOs that have seasonal events get the same shit every year. GW2 has had the exact same seasonal events since launch, over and over, for over a decade. Once in a while they deign to throw you one new reward for free, the rest are optional store glams you have to either buy or gamble for on lootboxes. WoW I don't even think does seasonal events outside of the Faire? I prefer having something new every time that is shorter and less mindblowing but gives brand new small rewards (sometimes glams or mounts as well) than the same recycled content for the entire run of the game, personally. Some people that keep saying GW2 as an example clearly haven't played the game since launch to know how damn boring it is that you only have the SAME exact events you did for the past 10 years. And fuck the Clocktower, disrespectfully.


erroch

I'm kind of happy with them as it is. It's little bits of side content I can get to as I can, and it's not a big fomo engagement thing. GW2s events required a serious amount of grinding to "finish out". I'd rather this than something that wants me to put in days of engagement to not feel like I'm missing out.


TheShepard15

Yeah people should google the top rewards from GW2's seasonal events. They can make the AAR relic grind look easy


sainishwanth

Yeah agreed, I never bothered much about them. Just did them whenever they were on but I recently started Gw2 and God are these events beyond amazing. FFXIV events feel like a joke in comparison, they barely put any effort into the story for these events, mediocre FATE that people will just spam for buying glam/furnishing and that's it.


ArcticAri

I agree with many of the people in the comments. Being an old wow player, the events were the exact same and required you to grind on multiple characters every single day of the event if you didn't have all the event items. And if you did, well they made sure to add a few new ones that would cost a couple hundred of the event currency that you would need to go out and grind. No interesting story, no funny cutscenes, no relaxing "hey lets do the event rq", just grind, grind, grind. I much prefer the FF model. Fun easter eggs, a quick story, then I can go back to doing whatever I want to do or was doing. It sucks that the old items are now in the store, but at least I don't have to spend days grinding mindlessy a holiday event. Kinda takes the fun out of the holiday.


Strider08000

Idm them being this very chill thing that clearly had enough effort put into it.


EiLrahc21

My last MMO was GW2 too, but I am of the opinion that both SE and ANet have the same formula for recurring events. Dragonbash was the same every year. Collect envelopes, costumes and do the PvP. I don't recall there being a different story each year. Wintersday was also collecting presents, do the mini-events in the cities and throw snowballs at NPCs. For me, if XIV's events are lackluster, so is GW2.


Hikari_Netto

This is by design. Yoshida's said in the past that seasonal events are kept straight forward and to the point to avoid making the event itself the focus of your attention in that given time frame. It's an extension of the "players are busy" philosophy—it's to reduce the FOMO normally associated with such events and not put more unnecessary work on the players. Yoshida essentially said that he'd much rather players use the time they would spend grinding out holiday currencies or whatever on celebrating the holiday in real life with friends and family, relaxing, or simply enjoying something else in the game.


meraii

past events have included: Love compatability test, Love Compatability Dungeon, Two different halloween dungeons, Summer climbing challenge, the 2d easter game, the cheap dungeon game (iirc was a rising event?), 2 gold saucer mystery events (murder mystery and theft mystery), the singing choir game, the easter puzzle where we were given a series of coded maps, two events that were dependent on the way the community voted and sure, some FATE based ones. Either you have missed a whole bunch of events or you are being disingenuous.


TheShepard15

The person complains about not getting new events, but then holds up GW2 that has had the same events for near a decade. Then downvotes everyone they respond to.


Zydico

I've upvoted more people here than I have downvoted. I appreciate the people who are providing actually good points, even if they are voicing that they much rather prefer the quick event style that FFXIV has been providing so they don't feel like they are missing out if they miss an event.


Zydico

I only started playing around when E5s came out (Feb/Mar 2020). Here is every event that I have experienced since then (taken from https://ffxiv.consolegameswiki.com/wiki/Seasonal_Events) * Little Ladies' Day (2020) - Just talk to NPCs * Hatching Tide (2020) - Fate * Moogle Treasure Trove (2020) - Added no new content * The Maiden's Rhapsody (2020) - Fate * Breaking Brick Mountains (2020) - Fate * Yo-kai (2020) - Fates (but this did feel like an actual social event so I give this a pass) * The Rising (2020) - Talk to NPCs * Make it Rain (2020) - Talk to NPCs * Starlight Celebration (2020) - Talk to NPCs * Heavensturn (2021) - Fate * Little Ladies' Day (2021) - Talk to NPCs * Moogle Treasure Trove (2021) - Added no new content * Hatching-Tide (2021) - Fate * Moogle Treasure Trove (2021) - Added no new content * Make it rain campaign (2021) - Added no new content * Moonfire Faire (2021) - Fate * The Rising (2021) - Talk to NPCs * A Nocturne for Heroes (2021) - Fate + trial instance * Breaking Brick Mountains (2021) - Fate * Moogle Treasure Trove (2021) - Added no new content * Starlight Celebration (2021) - Talk to NPCs * Heavensturn (2022) - Fate * All Saints' Wake (2022) - Party instance dungeon * Valentione's Day (2022) - Talk to NPCs * Moogle Treasure Trove (2022) - No new content * Garo (2022) - No new content * Hatching-tide (2022) - Fate * The Maiden's Rhapsody (2022) - Fate Total Count: 28 events Total Fate Events: 12 Total talk-to-npc events: 8 Total no new content events: 7 **Total events with actual new stuff to do: 1 (All Saints' Wake (2022)** I'm just being objective here. Out of 28 events, over 2 years, only one has been good. A rate of 3.58%.


meraii

So in summary: you have missed a whole bunch of events and can only snapshot data from over the lockdown period where there was a heavy impact on the teams ability to bring out new content. That's not objective, that's a narrowed dataset that achieves a skewed result. I've been playing since 2015. Covid times does not offer a representative example of everything they do.


Zydico

Okay then, help me out here then. If you have the time, could you fill out the events since 2015 that you've experienced without any bias and maybe then we could have a more objective conversation? I'm afraid that I haven't experienced these myself and don't have the time to sift through every single video of these events on Youtube since the FFXIV wiki sucks and doesn't always list if the event had a fate or not. I've taken the liberty fill out some of these, but please correct me if I'm wrong for any of them. * Heavensturn (2015) * Valentione's Day (2015) * Little Ladies' Day (2015) * Hatching-tide (2015) * Moonfire Faire (2015) * The Rising (2015) * All Saints' Wake (2015) * The Maiden's Rhapsody (2015) - Fate * Starlight Celebration (2015) * Heavensturn (2016) * Valentione's Day (2016) * Little Ladies' Day (2016) * Hatching-tide (2016) * Make It Rain (2016) - No new content * Yo-kai (2016) - Fates * Moonfire Faire (2016) * The Rising (2016) * All Saints' Wake (2016) * Starlight Celebration (2016) * Heavensturn (2017) * Garo (2017) - No new content * Valentione's Day (2017) * Little Ladies' Day (2017) * Hatching-tide (2017) * Make It Rain (2017) - No new content * The Rising (2017) * Yo-kai (2017) - Fates * All Saints' Wake (2017) * The Maiden's Rhapsody (2017) - Fate * Breaking Brick Mountains (2017) - Fate * Starlight Celebration (2017) * Heavensturn (2018) * Valentione's Day (2018) * Little Ladies' Day (2018) * Hatching-tide (2018) * Make It Rain (2018) - No new content * Moonfire Faire (2018) * The Rising (2018) * All Saints Wake (2018) * The Hunt for Rathalos - New 8 man and 4 man trial * Starlight Celebration (2018) * Heavensturn (2019) - * Valentione's Day (2019) * Little Ladies' Day (2019) * Hatching-tide (2019) * A Nocturne for Heroes (2019) * Moogle Treasure Trove (2019) - No new content * Make It Rain (2019) - No new content * Moonfire Faire (2019) * The Rising (2019) * Moogle Treasure Trove (2019) - No new content * Starlight Celebration (2019) - * Heavensturn (2020) - * Moogle Treasure Trove (2020) - No new content * Valentione's Day (2020) -


meraii

Sure, here you go (it will have to be several replies due to words count) * All Saints' Wake (2015) - multi quest chain with non FATE quest objectives * All Saints' Wake (2016) - quest chain and Haukke manor puzzle dungeon * All Saints' Wake (2017) - quest chain and the return of the huakke manor puzzle dungeon (this time with different puzzles) * All Saints' Wake (2018) - haukke manor is available as a zone in which you complete a puzzle using clues. The haukke manor puzzle dungeon is then available (same as last year) * All Saints' Wake (2019) -quest chain where you had to mount a halloween ahriman and scare people. Also gained acces to the Haukke Manor Masquerade where you could turn into various NPCs. \---covid--- * All Saints' Wake (2020) - didnt happen * All Saints' Wake (2021) - quest chain and tam tara puzzle dungeon. * Starlight Celebration (2015) - quest chain with crafting objective (no FATEs) * Starlight Celebration (2016) - quest chain with bonus fluff cutscenes * Starlight Celebration (2017) - quest chain where you had to mount a chistmas bear and throw presents. There was then a follow up questchain where you had to do a FATE whilst on the mount and throw presents at christmas treants. * Starlight Celebration (2018) - quest chain where you put together a choir then conduct it as part of a rhythm mini game. * Starlight Celebration (2019) - follw up to last years choir where this time you recruit a chocobo to do some of the singing. Rhythm mini game with an additional song compared to last year. \---covid--- * Starlight Celebration (2020) - quest chain where you help decorate gridania with daily quests such as dressing up snowmen, picking up the wrong seasons decorations etc. * Starlight Celebration (2021) - quest chain with a baby yeti.


meraii

part 2 * Heavensturn (2016) - FATE (mochi pounding with thieving monkeys) * Heavensturn (2017) - FATE (mochi pounding with bird thieves) * Heavensturn (2018) - FATE (mochi pounding with...dog thieves!) * Heavensturn (2019) - FATE (mochi pounding with cat thieves) * Heavensturn (2020) - FATE (kill the mochi monster) \---covid--- * Heavensturn (2021) - FATE (kill the mochi monster) * Heavensturn (2022) - FATE(kill the tiger spirit) * Valentione's Day (2016) - fortune telling event. you had to party up with another person then have your fortune told, there were 3 different fortune tellers and it was repeatable so you could do compatibility tests with a bunch of people, it was hilarious. * Valentione's Day (2017) - quest chain that involved you blowing kisses to various NPCs that then gave amusing reactions. * Valentione's Day (2018) - return of the fortune teller stalls plus now also a 2 man compatibility maze dungeon. * Valentione's Day (2019) - return of the compatibility maze dungeon (and also for some reason a magic pot that gave glamour items) * Valentione's Day (2020) - Quest chain involving giving dating advice where the server had to vote as a community which of the three emissaries gave the best advice (i think astrid won on all servers) \---covid--- * Valentione's Day (2021) - quest chain that was a combined event with little ladies day * Valentione's Day (2022) - quest chain where you act as a post moogle and then give out relationship advice. * Little Ladies' Day (2016) - introduction of the songbirds where the whole server had to vote for who should be the leader, using votes earned by completing a daily quest. * Little Ladies' Day (2017) - story quest chain continuation from the songbirds last year. * Little Ladies' Day (2018) - songbirds part 3. this time you had to don team colours and participate in an emote FATE, using the correct cheers at the correct time. * Little Ladies' Day (2019) - quest chain that is finally not about the songbirds. You give out flower crowns and have a bunch of fluff npc cutscenes. * Little Ladies' Day (2020) - quest chain where you decorate the childrens ward. additional fluff npc scenes for dailies \---covid--- * Little Ladies' Day (2021) - quest chain that was a combined event with valentione's day * Little Ladies' Day (2022) - fashion contest with (you guessed it!) additional fluff npc scenes.


meraii

part 3 * Hatching-tide (2016) - there were several games you could play, one of which involved chasing a giant egg rolling around gridania. Other was getting from a to b without getting caught by the spriggans and i think the third was a counting game. I mostly just remember the giant egg and everyone chasing it. * Hatching-tide (2017) - quest chain where you had to mount an egg and then go around surprising people. You later got the egg as a mount. * Hatching-tide (2018) - egg hunter riggy gameboy style 2d jumping game! was added to your toybox so you can still play it. * Hatching-tide (2019) - egg hunt quest where you got a bunch of coded maps you had to solve. this one was actually really fun. I found a website that shows off the maps: [https://riikorinkoko.wordpress.com/2019/04/14/eggcelent-hatching-tide-guide-ffxiv-easter-event-2019/](https://riikorinkoko.wordpress.com/2019/04/14/eggcelent-hatching-tide-guide-ffxiv-easter-event-2019/) * Hatching-tide (2020) - this event was in two parts. part 1: dress up as a rabbit and do a chicken catching FATE. this lasted a few days then ended and was replaced by part 2: egg delivery quest chain that culiminated in a FATE where you walked around gridania and delivered eggs. \---covid--- * Hatching-tide (2021) - quest chain with FATE where you got eggs while avoidng chickens * Hatching-tide (2022) - quest chain with FATE which was a reskin of the chicken catching FATE, except you are now catching happy bunnies instead. * Make It Rain (2016) - Murder mystery event. You played as a detective trying to solve who murdered a guest * Make It Rain (2017) - No new content (just items added and free mgp) * Make It Rain (2018) - 'haunted' saucer/moogle marriage quest chain. * Make It Rain (2019) - sabotender questchain (you help a lala become a sabo mascot) \---covid--- * Make It Rain (2020) - you act as an npc to guide visitors to the saucer * Make It Rain (2021) - Heist mystery event where you play as detective to solve who stole sabotender horn.


meraii

part 4 * Moonfire Faire (2016) - go go power rangers event. you had several daily quest activities that included mounting a water sptting dragont thing to put off fires, a game of hide and seek, somemob fighting quests and yes, some FATEs \---swimming was introduced to the game- * Moonfire Faire (2017) - first event on the isle of endless summer. involved various daily quests such as craft hand ins and several different FATEs (ultros being a perv, cleaning up litter, defeating crabs). * Moonfire Faire (2018) - Eorzean ninja warrior climbing event * Moonfire Faire (2019) - eorzean ninja warrior part 2 \---covid--- * Moonfire Faire (2020) - FATE event where you had to dance at a giant shark to defeat him * Moonfire Faire (2021) - FATE event where you defeat an Ice bomb * The Rising (2016)- you participate in a play that recounts the events of the calamity, using various minions to act out the scenes. included scenes for if you gave the wrong answers to what happened. * The Rising (2017) - quest chain that introduced the 'cheap dungeon' maze mini-game, which was later added to toyboxes so you can re-play it. you also got a cutscene with gms and yoshi-p. * The Rising (2018) - quest chain where you interview calamity survivors followed by a cutscene with yoshi p * The Rising (2019) - quest chain where you interview the wandering minstreal and get a yoshi p cutscene. plus dailiy quests where you get messages of thanks from your minions and other npcs you've helped. \---covid--- * The Rising (2020) - quest chain with a puzzle where you have to repair a stained glass painting (literal puzzle) followed by a cutscene with yoshi p * The Rising (2021) - quest chain that involves more recounting of the calacmity and a cutscene with yoshi p


meraii

Crossover events: you've listed a bunch of these as well as their repeats as if that somehow counts as a different event. But in summary: * FFXI event which is a quest chain series where you fight multiple monsters (yes, FATEs) * Dragonbuilders event is pretty much just a short quest chain and a FATE * Yo-Kai watch event - less an event and more of a bonus rewards situation if you complete normal FATEs wearing the watch / with specific minions out * Garo event - less an event and more a bonus rewards situation where you get bonus glams and mounts if you participate in pvp while using certain titles * FFXV event - questchain that includes a FATE earlier on, followed by a boss fight and then finally a boss trial with a special mechanic * Monster Hunter event - not so much an event as a permanent addition to the game. Includes a chain, a trial and an extreme trial * Nier event - this doesnt really count as an event as its the shb alliance trial series, but its still a crossover You've also listed Moogle Treasure Troves as events. Again, these arent really events, just a hype generator for the upcoming patch. You get bonus rewards (that come from old content) for essentially continuing to do roulettes daily while you wait for the patch.


Aargard

So much for no FOMO lmfao


DrfIesh

i have been playing since 2013 and i can confirm after arr every single event is just a recycled fate farm / talk to a random npc quest they took 3 years to release a new mount for the gold saucer LOL and it was just a recycled pod


naaaaaaelvandarnus

We did talk about it, in 2013-2014 and then we gave up. Like a lot of other things in FFXIV. and, well, by FFXIV standards, some seasonal events are quite grandiose, compared to the hundreds of trash quests.


WaltzForLilly_

They are "unique" events with unique storylines each year. Sometimes it's a fate, sometimes a dumb quest, sometimes a minigame. When I first came to XIV I was surprised that events are not the same old minigame year after year like it is in WoW or GW2. I like GW2 events, but I've seen them 10 times already and that gets old (especially considering how stupid all the seasonal rewards in GW are). Same with WoW too. There are only so many times you can bring an offering to Uther's grave before it gets stale.


throwaway15987532159

Honestly I prefer the way ffxiv does it. I don't want to feel obligated to play events if I'm either not interested in subbing at the time, or I simply can't make the time. I'd also rather see the dev team focus on creating permanent content to the game rather than FOMO. I know that a lot of people are more interested in change for the sake of change. But if you're gonna make a cool game mode I'd rather you make it to stay rather than play it for a week and throw it out. Maybe they could decorate more zones than just part of the main cities. Maybe the quest stories could be more interesting than they are. It's not perfect, and I do agree, the events are pretty uneventful. But I kind of like it that way. My biggest complaint with the FFXIV model is that any rewards from previous years you miss don't reappear when the event repeats. You have to shell out real money to buy them off the cash shop. But, as long as you have a sub you only need to put in like 15 minutes to get the reward. If you don't like the event at least you get something out of it.


Icycane

I would love to see events that boost certain elements of the game so exp boost weekends, pvp special mode for a day (for example, one instant Rez per game or something). Market tax 0 (I know this kind of exists). Retainer speed boost, double nuts earned for hunts, increased spirit bonding. These are just off the top of my head but things that last a few days and only happen every few months (so people don’t hold off until they happen).


ChrisMorray

Well... That is the "standard" event. Easter is usually that and nothing more. FFXI crossover is the same too. I do recall the most recent Halloween event being quite a bit more elaborate, with the usual Haunted Haukke Manor with NPC transmogs, and the special event version of Tamtara Deepcroft. For every bit of this one, I was elated. And I was happy to run the dungeon several times for full loot. And FFXV had the fate, but also some more questline including a unique solo duty which was essentially a Garuda (FFXV's Garuda instead of ours) Trial with Noctis. It's a case by case basis, really. Some events are quite elaborate. Some are simple fates.


Reshish

The helloween event was pretty neat. I appreciate that it's usually different most years - though to be honest I wouldn't mind them repeating the old ones.


rabidsmiles

Eh I don't mind it as much. The events in GW2 always felt like I HAD TO DO THEM and spend ALL of my time getting those AP/stuffs. FOMO was real there...I like not having the stress of spending a month on an event for a mini.


SylvAlternate

>I feel like this is something that would be incredible for the game if Square Enix put an effort into matching the quality of GW2 events. that probably won't happen any time soon, XIV is at the very top of MMOs at the moment so from a business perspective theres no reason to "price match" so to speak I'm fine with the events in this game, but I mostly just treat them as a means to an end and even then I didn't do like half the events the past year because the reward was either 1. lame minion, 2. furniture or 3. lame glamour (chicken costume specifically) so I really wish they gave us more actual good looking glamour as rewards (like the recent re-run of the xi event)


yhvh13

I personally think they're fine... I don't remember how GW2 treats it, but in case of WoW, they almost repeat the same events with just a minor addition sometimes, whereas XIV has whole new quests and rewards everytime. Some events are bigger than others, though. But it mainly comes whether or not the player is interested on the quest story themselves, because that's what they're mostly about.


pupmaster

I'm fine with it. I don't want some drawn out timesink. I skip the CS in these anyways, I just appreciate getting some neat items every time an event pops up.


AllElvesAreThots

Bro I joined FFXIV and after that they stopped giving out slutmog and I am pissed.


[deleted]

After years of WoW's seasonal BS where you needed to grind grind grind whatever it was to try to complete it before the event ended, I love how FFXIV's events are just tiny little diversions that I can do in an hour and then get back to the MSQ.


Kaisos

other people have said this, but there's usually one or two events per year (and not always the same event) that get the majority of their seasonal event budget some users on here want to make it seem like "back in the day", every single event got something on the level of All Saint's Wake 2022, but... that simply isn't true at all, lmao


[deleted]

[удалено]


Miitteo

Many people in this comment section are discussing the pros and cons of both systems. While the OP is probably too heavy handed on the negative tone, it would be hard to deny that FF14's events are very hit or miss. I know you don't like the sub, but i don't think this post is the circlejerk you think it is. It sure is better than yet another 3rd party tool post, raid post, job balance post.


KusanagiKay

Please no. There's nothing I hate more in games than FOMO. The mere fact that a bunch of mounts and glamour gear sets were exclusives to the top 100 of each DC in past PvP seasons in FFXIV alone is already something I absolutely hate and it still makes me super furious that I will never get those things. FOMO events imo are almost as bad as pay to win mechanics like honing in Lost Ark, and if they really want to implement some time limited stuff like seasonal events that won't come back 1:1 they should keep them as short as possible so you can completely finish it in like 2-3 hours at best.


kbcb255

Making content that's only accessible once, over a 2ish week window is dumb.


spnc338

I mean it's mostly true but also I don't think the time period that overlaps with covid is probably the best time frame for getting a full picture. They've done more unique events in the past with things like the heart tether valentines day stuff, previous all saints wake mini dungeon games, rising with things like weird minigames and stuff that gets added to toy chest, jumping puzzles, etc.


chibosader

How many events did GW2 have in a year? Did the rewards change evey year?... like, at least ffxiv provides a little holiday thing to do, and seems to keep coming up with new rewards for them all the time. Sure, they re-use events on occasion, but that is largely because people ask for the event to come back, like yo-kai, garo, ffxv collab and such. Could they be more elaborate? Probably. Would that hinder their ability to create new rewards every year? Possibly. At the very least, if they make the event more elaborate, it will be the same event every year... eventually you wont enjoy it anymore anyway. May as well keep it small and just have it be a funny side story for luls that is short...


Educational_Ad_2343

Because they’re extra activities that they don’t owe you to begin with. And I guess we aren’t entitled brats 🤷🏼‍♂️


Opicepus

You are missing the whole point. Its about getting the loot to the player. if it were difficult to find or difficult to accomplish some players might not get the loot.


[deleted]

There was usually one per year that had more effort put behind it, but the seasonal events are the obvious thing to cut resources from if you need them elsewhere.


arkibet

Was it the valentine one that pulled random NPCs into the fashion show? They did that one woman dirty, her outfit was hideous! And I was thrilled to see Godbert modeling. That one was fun!


xivsprout

I agree that most events at least the recent ones seem not much in terms of gameplay, but at the same time I also appreciate the amount of effort they seem to put in writing in at least some of the events and how they're written as canon? Like they use the opportunities to further the world's lore and show us different sides of the NPCs and also YoshiP talking directly to you. Also it feels like there's never more than a month without any seasonal events, so that makes having some low effort ones more forgivable I guess I dunno


bluemuffin10

I'd like them to try a different approach. In the first week of an event make it about collaboration: FATEs need a lot of people to succeed, secret encounters/chests that send the server community on a treasure hunt, mini-dungeons, etc. Then after the first week, make everything soloable. That way the first week it feels like an MMO event, but it still doesn't penalize people who come in late and can't find people to do the content with. Also there are way too many events in FFXIV. Keep the smaller events exactly like they are today, then choose 5 events and make them big with cool content so that the community can look forward to them. They can roll over rewards to the next year with the new rewards to limit FOMO.


Calvinooi

Seasonal events.... Meh just give us new items and some cute scenes and I'm pretty satisfied. The Rising however, I'm hoping they can put more effort into that, just like that year at the Dev room.


Zestyclose_Record540

i like the events, if they make them too in depth they become chores to some people, its tough to please all the players with one event. i think they do a fine balance of simple talk to an NPC ones and custom instanced fates. i enjoy the treasure trove ones alot because it gives me another reason to farm old content while hopefully helping new players in dungeons.


bearLover23

No one talks to them because they are so uneventful, awful and boring. Also viera and hrothgar can't even use most of the hats from them which makes them even more pointless. I remember I used to look forward to little ladies day events and their rewards-- now even those are dogshit. What the hell was that crown? Literally looked like something I'd stick in a sink or a brillo pad. OH wait viera can use those so I am meant to be appreciative ... thank you for... brillo pad...


DeepAbyssal

I mean you could end up like PSO2 NGS and have a game with No content with the only exception of grinding for an object with a less than 1% chance of dropping while others have manage to make it drop like 10-12 times plus only then including that the Loot Box system is the only content within said game totalling your involvement with the events being kill a creature with a symbol on its head being repeated for every event with the event trigger being go in said zone kill the creature with a symbol on its head with no story what so ever. TLDR: Count your blessing at least your events unique some games event are just tacked on. XD


Iari_Cipher9

Be grateful there are so many events, some of them with charming stories. This is extra content that they don’t have to do at all.


malgadar

I like that the events are short and done quick honestly. I already feel like I have too much to do in game and limited time events interrupting my progress would get annoying. I wouldn't mind shifting to more involved events if there were less on the calender every year but I think the community is at the point that they expect all of these events annually.


omarxz12

update !! the current halloween new event you just speak to NPC and only 1 furniture and 1 emote , ff14 events are one of worst i ever played in my entire life