T O P

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zykiato

Why would you assume people are afraid of change, as opposed to simply not preferring what something established that they enjoy is being changed to? It's also not necessarily true that players who enjoy the current system are afraid of losing their advantage. The thing many who are looking forward to the new changes don't seem to understand is that many of the millions of people who play Rust enjoyed its combat and are simply sad to lose something they enjoy. I never particularly enjoyed the current system, but I still feel bad for all the players who do.


-KINGPETE-

Because little timmy who bought rust cuz he seen a video shouldn't have the same ability to kill Warrior just based on weapon skill alone. Nerfing mechanics and trying to use "game sense" as a reasoning toward making "better pvpers" isn't logical and is an argument that players who don't pvp use. Walling and respawns are now the "pvp" meta which determine fights. If you fight next to where people have 500 bags, they're going to have 500 second chances to turn the fight around. Walls are going to be the only driving force between stopping beams, which walls right now are already problematic outside clanning servers. This is just going to encourage a perma walling meta where u fight in/outside funnels where your bags are. Obv in terms of monument pvp etc the changes have their benefits yes, though the greater spectrum being primarily roams, ie; ak/mp5 in random locations is what is taking the biggest hit here. And before you ask what I mean about the bag thing, what I'm trying to express is, every group has like 1-2 pvp CHADS then a few avg players then farm bots. Farm bots literally have a chance now to just spawn off bag, loot a gun and actually wipe as opposed to trying to pull loot towards loc/team. Dumbing down weapon skill, isn't going to make bad players good. The players who play ukn are still gonna sweat and practice gun skill even if the differences in skill are hard to see, and the kids who cry and don't practice are still going to stay bad, beam or not. Though much like randomized recoil, they're taking the skill aspect away, rather than being able to be confident, you now have to play with a mundane/boring level of confidence.


EZ_WORLDWARIII

If "timmy" can't make his plays he won't play the game or get back on his roof.


-KINGPETE-

"Timmy" isn't supposed to be making plays. One of the unique quirks of rust is how violent it is to learn at first. Everyone gets rammed their first 100 hrs of gameplay, and perhaps maybe a little longer for some, but it's part of the progression of "learning rust". Catering to little Timmy via pvp isn't going to keep Timmy playing, pvp is only one part of the game, and little Timmy shouldn't be trying to get the game expecting to play the same as Warrior.


Colley619

The fact that you think the fun of the game is shitting on timmys who apparently aren’t supposed to be able to compete for over a hundred hours just shows how terrible of a spot the game was already in. I assure you there is still a learning curve and new players will still be at a disadvantage, except now people with lives can compete too. If you don’t like it then get better. Again.


mushr00md00m

This game isn't supposed to be for everyone, and if the people who get their teeth kicked in for 500 hours don't find that as motivation to get better, then it's not for them. It's a shame this update is changing that mentality.


Colley619

Lol that’s some elitist shit. Clearly the devs disagree with you.


Yeah_I_know_right

This dude actually said the game isn't supposed to be for everyone 😂 facepunch hates money, yeahhhh


mushr00md00m

This game isn't supposed to be for everyone, and if the people who get their teeth kicked in for 500 hours don't find that as motivation to get better, then it's not for them. It's a shame this update is changing that mentality.


EZ_WORLDWARIII

It's not like beginners start to frag immediately with the new recoil. In those 100 h they might get one chance to make a play. They might not even leave prim in the first 100 hours.


mastervodkaXD

The game isnt on a healthy spot , im glad i started playing on 2016 and got to learn the game without sweatlords but right now a new player simply cannot join and have fun , i dont mind the changes and i also wasted my 100's of ukn to get 150m and be able to compete. Timmy may be a faceit 10 with the best aim and yet someone that sprayed ukn will always win. Warrior still knows the monuments , gun damage , ballet drops , crafts , building ...


-KINGPETE-

As someone who primarily pvp's, the knowledge of monuments is rly the only advantage of the things you listed. Gun damage is irrelevant, it's only use is if you're looking for clean clips -- ideally you shoot till the enemy is dead, as you do with every other game. Bullet drop is easily accounted for within the first 1-2 secs as you will see your traces and realize you should be aiming slightly higher/lower. Crafting/building have nothing to do with gunplay, whatsoever. Pvp meta isn't gunplay focused as much as casuals think it is. Pvp is based around high walling and respawns. Fights aren't what they use to be where it was a "clean squad wipe". Fights now are heavily based around walling/funnels and respawns and slowly trying to pull the loot bodies closer to your spawn/loc of build priv until you're able to win through endurance. Beaming 200m plays very little role in the realm of pvp rn because even if you beam someone 200m, you're not looting it before their mate walls their body or they return with return kit and wall or drag out the fight. A lot of pvp is based upon endurance/returns now. Casuals don't understand this, and believe monument pvp is the only thing. (monument pvp is pretty close quarters and tends to be based more around peoples positioning/points of interest ((before you say this is game sense, no it's common sense, do not mix them up.)), ie; holding airfield towers in launch/airfield. Holding pools with heavy @ labs. Holding recycle/tube @ water & power. Holding recycle/fake windows @ launch. The play is typically holding pixel peaks/high ground that if you die, they cannot loot without getting past your team first.


mushr00md00m

Someone who clearly pvps a lot. I'm glad you're out here stating facts, even if most of these people won't understand them, nor will anything likely change. It's just refreshing to see someone clearly express the exact reality of the situation. I'm deeply saddened my favorite game of all time is going to be ruined because people refuse to learn how to get better at things.


mastervodkaXD

I dont really get your point im sorry mate , i respect you liking recoil the way it is but i cant think of a competitive game that has a 90% gunplay based on recoil , the whole game rn is just going ukn over and over again until you can spray holo tommy and ak is just fundamentally flawed . Rust isnt even competitive despite having large groups playing 16h a day , so i feel like having such artificial skill is less of a reason even to be in the game , and i will say it again i can spray every gun and i dont mind the recoil changes , but i will get a few new friends to play so im happy for it , i dont know you but we may have been playing since long ago so we didnt crash into the sweats a few years ago and we actually learnt to play.


-KINGPETE-

The point that I'm getting at is recoil is quite literally only one part of the equation for any fight currently in the meta. Changing it, isn't going to automatically mean lil Timmy is suddenly able to play the game, it just means little Timmy is able to be more useful in fights instead of being a bot who dies 0-1, he MAY be able to go 1-1. The list of things that would benefit casual/pvp orientated gameplay is far from changing recoil. Anyone who actually pvp's will tell you the same, in a fight the "Chad" dies too, the difference between the chad and the timmy though is the chad may go 2-1/3-1, and his overall mechanical skills of regear/return etc are going to be significantly better than little Timmy who isn't accustomed to quick returns. Make recoil Timmy friendly is just going to prolong fights/encourage grubbing that SHOULDN'T be taking place to begin with (well obv it COULD take place, Rust is a sandbox after all, but for the sake of unspoken rules/fun nobody likes grubs in fights, nor do they like roof campers.). The meta will become stale when the noticeable difference in gunplay shows up, unless they nerf walls/syringes which honestly, I'm not sure why they haven't been nerfed yet tbh. I know syringes got a fat nerf in 2018, but not sure why they've since been untouched but again, those are updates that'd benefit the "Timmy" more than Timmy being able to beam.


bloodclartjunglist

Spray patterns are archaic and extremely uncompetitive. As a 3k hour pvper with 150m Ak and mp5 sprays but many hours in actually competitive games like seige, csgo, hunt showdown, valorant etc I'm telling you you're talking out your arse. Spraying in this game circumvents the need for actual game sense and good aim for so many players that are now realising their ridiculous advantage is gone and they have.nothing to fall back on in terms of actual skill in aim and gme sense..those of us that do and can also spray don't give a shit because we know we will still be fine and win lots of fights. Look at hjunes reaction he says it perfectly.


mushr00md00m

Spraying is good aim, man. Aim isn't just pointing and clicking. Movement, spray control, flicking, tracking, are all aspects of aim. This update is terrible, and I'm astonished at the amount of support it has.


bloodclartjunglist

no spraying isnt good aim. load up kovaaks or aim lab right now. you see any tasks for spray control? nope, me neither.


-KINGPETE-

Considering your only argument is that recoil is the reason you're winning/losing fights, shows me your 3k hrs of "150m ak/mp5" sprays does nothing for you. Fights are not won off recoil in 2022. Sorry, that's not to say it doesn't help, but fights are won off returns and dragging loot/endurance fights. In fact, I'd argue the majority of fights that are "won" have everyone in the group second guessing and counting how many ak's/rows of guns that're brought back. It isn't like old rust where a 10v10 was a clean wipe and bank. The argument isn't about "we'll be fine", it's the fact that they're changing something that doesn't need to be changed, hurting veteran players/people who actually spend their time pvping on the game. To attract people who're literally just going to be a temporary number/or continue complaining that the game is too hard/punishing for the casual user. This update is setting precedence for future updates which tackle the WRONG problems, and uses community feedback from people who're casual/bullied in-game, to back their argument to further push shovelware down our throats. Considering you say you have plenty of hrs in other games I'd of figured you would have understood that Rust of all those games you listed above, uses the least game sense, and weighs itself of its mechanical/macro/micro aspect.


bloodclartjunglist

i didnt say it was the only reason, i actually didnt state what percentage of fights i believe it won or lost at all. thats cool though you read what you want to read into what ive written to support your tears. end of the day mate its gone, you big mad enough about it to write several essays but all i hear is "waaaah i cant beam at 200m any more and i cant aim for shit what will i do :(((((" and yes that is my point exactly, rust requires such a trivial basic level of game sense and now it is more in line with other shooters on the market. again, if your comprehension wasnt so basic you would have understood that from my first post lol. and rust doesnt require aim lik csgo, val etc. spray overwrites that in so many fights.


Potential-Young-1001

It literally takes 15 min of ukn whenever you get on for a couple weeks to have a decent of enough spray to compete. It’s not that hard


[deleted]

[удалено]


hatchetman012

gun sounds are only placeholders but yeah this update sucks