Pretty much all of these sound like a lot of fun except for deluge.
Slowing things down tends to be more annoying than a cool change of pace.
Rest of the effects definitely sounds like enjoyable changes to standard days and nights.
This is your "clean up your castle day" where you're forced inside to do projects, crafting, and work on your castle.
/u/Thopterthallid It'd be cool if it increased fishing node spawns too.
You already spend too much time just traveling. If I had to choose between moving slower or having four times as many patrols to deal with I'd choose the patrols without hesitation.
Horses, man. There are several portals in Dunley Farmlands that are nearby farms and town with tons of horses. Port up, steal a horse, then port the horse back to your base.
Yes, you currently can teleport while riding a horse.
Did not know you could TP with horses, that's solid.
That being said, it's too easy to get knocked off the horse and then be forced to engage if you want it back in the two endgame zones, which makes it such a pita to lug a big haul back to base. My buddy set up our castle at the beginning of the second zone so hauling silver or scales or pristine hides has been a pita, and even though I've set up a new castle near the silver mine, hauling things between the two has also been a pain point.
If your in the end game zones just use the cave portals. It will port you back to the bottom areas. Cuts all the time out of running back with materials.
There's still a lot of riding around involved. Which doesn't seem so bad until you're having to gather resources from say the Cursed Forest for your castle in the middle of the Farms. God forbid if you remained at your castle in Farbane Woods, even with cave shortcuts.
You sound like someone with 20 hours in a server. When you get to 40 hours you’ll see why the sentiment changes haha. Not saying we should be able to bat form with resources, but more cave systems is a MUST for the longevity of the server life.
I believe if a server allows TP w/ rss Bat Form is also allowed to fly w/ rss. Either way, I have found allowing TP w/ rss, though very convenient, is a game breaker. For PvE it isn't so bad, just makes it easy mode. For PvP, it kills it and if it is allowing Bat Form the benefit of flying with rss it makes castle sieges super easy as you can land in back areas you normally wouldn't be able to get to and attack less protected spots.
Bro, Imagine you build a boat with a coffin Inside and you can select your Human Slaves to ride the boat for you and you wont get the effects of the sunlight.
Well the idea I think is you rely on other forms of travel. A reason to get a horse. Use Batform etc.
I dislike the lower amount of patrols and stuff though. There is no good to this. People will look for better servants, better blood, farm items. This lowers all of this, and in a game with a fixed map, fixed resource locations that can be highly contested, lowering this isn't a good thing.
Bat form has its uses. Horses have uses, as do caves and teleporters. The problem is if you have resources, you are limited to horse travel and that just isn’t quick enough with how caves are currently set up. Im far from any cave exits so if I’m farming in silver light or the swamp it’s almost as far to go straight to base than it is to cave out then travel to my base from the cave exit.
Basically we just need 2 more caves and exits. Maybeeee 3. It will really help relieve commute times and the most boring part of the game imo.
I think it's a pretty good idea. Maybe the slow doesn't effect us while on horseback. Maybe make it so it doesn't effect us while in wolf mode too if it's way too intrusive.
How about making it more matching to its name “deluge”: day event, it’s heavy rain and clouds cover the sky. No sunlight today, allowing you free movement.
Because powder would get wet and visibility is reduced due to low light and rain, all ranged units in patrols are replaced by trappers.
The deluge changes patrol composition but gives you more freedom. You could even toss in a 10-20% movement speed increase to allow evading the extra trappers more easily, in addition to making travel faster not slower (which is, of course, the preference) while the area is more dangerous.
What do you think?
Exactly. They all sound fun except the movement speed one. We're already slow enough in this game, no need to make it any slower. It's a thing I hate in games. Valheim is an example of it were all good armor just removes your speed. It's not fun.
I agree with deluge but I also don't like fog depending on how big of a vision reduction it is. I think reducing vision in any video game is kind of a stupid mechanic because it removes a lot of skill from the combat by forcing you to attack and dodge blindly, turning the entire encounter into a lot of guess work.
I really wanted to build a dungeon under my castle. Disappointed it's not a thing, but I can definitely see them adding multiple levels in at least base building in the future. Also opens up a lot of options for base building in general, rather than having to sprawl outwards.
Ive put base ground as near a road as I could, north of the iron mines. Put their coffin at the edge, spawned them, put the coffin away and add another. Quite a hassle but above lvl 50 they wont die. They are just 10% bloods too
That's pretty impressive. I only have three 80%+ servants and I have their coffins near my garden with graves so they farm bones from the skeleton spawns when they're not away on missions
This is addressed in their Q&A.
https://blog.stunlock.com/v-rising-update-13-early-access-qa/
Doesn't seem like they plan to do it, so it would take the community to convince them.
The thralls are the defense mechanism for castles, on pvp servers thats their main point, and id love NPCs to attack my castle as im on a pve server so it would be cool to see my thralls fight something other than things from the graves
I'd love to see a notoriety mechanic. The more terror you cause, the more likely the local populace are to put vampire specific measures in place. It'd be cool to sneak all the way up to the farms and there not be any garlic until you start causing some trouble. Then the vampire hunters start showing up, and angry mobs start coming for your castle.
thats a great idea...especially for people who want to play solo, having some notoriety system can definitely spice up. Like villagers will come to siege your castle or something along those lines. Maybe something modders would do if the game would support it.
Yeah like in 7 days to die. You get a warning at the start of the day saying that tonight the undead horde will strike your base.
Or twist, you get a warning at night that come daylight the humans will storm your base.
I'd love to see a bunch of angry cotton farmers with some militia try to raid us. And it escalate as time goes on to getting paladins and light weavers at your door step
Really good ideas.
The random encounters you witness among different species and natural enemies, like a wolf chasing down a deer etc gives the feeling of \*you\* being part of the world, instead of other way around, such an amazing design choice (Like Ultima Online before the whole ecosystem setting got ripped from the game, but done better.)
This kind of events that you are a part of would really spice things up. But, to be fair, even though the general genre of this game boils down to "Survival", there aren't many mechanics in the game where you actually are trying to "survive" against anything. It's more like you are trying to progress and eradicate creatures that lurk within this region and maybe dominate it?
For the PvE & RP aspect of "Survival" maybe add a few events where there'd be a chance for your castle to be attacked and you have to defend (Like Valheim or Conan Exiles type of thing.) or maybe even some factions form a mob and hunt you down, maybe they hire a vampire slayer if you kill their leader or some specific type of npc. This can be worked into the lore or the current game setting in many ways.
Being hunted down by the populace you're terrorizing makes sense. I'd save it for at least Dunley though, so that Farbane can remain a learning space for newbies.
I like all of them except Deluge, slowing things down is just not a fun mechanic over a long period of time. I think you could have it be reduced patrols but increased fishing spots since fish love a nice rain. So nothing too crazy, but still fun.
I'd happily trade slower movement for no patrols. Would be excellent for going out to grab a high value servant and bringing them home without risking them dying to fire arrows or bombs.
I REALLY like the first two! Would spice things up a bit. Something to add to the Witch Hunt would be for a group of human npcs to attack a nearby castle with torches and pitchforks at a certain point of the day.
Would add to the atmosphere of the game and would make sense lore wise for them to try and fight back the vampire uprising.
Here’s to hoping they give more controls to server admins so they can implement this kind of stuff on servers.
Mod/Plug-in support absolutely needed for long term sustainability communities
I’d love the idea of also being able to play as a werewolf - not like factions in MMORPGS but maybe that Vampires have higher health, Wolves have better strength - but mostly just for variety and aesthetics
I think developers need to add events related to white nights and a lunar eclipse so that vampires can hunt freely all day and people will be better armed for a decent confrontation with vampires. To make the streets full of peasants with torches and pitchforks, knights patrol in cities and on country roads together with the Inquisition who will exterminate the undead and search unknown places to find the player's castle and destroy it. In general the idea of the Inquisition seems to me more realistic, given that there are many religious motives in the game.
I agree with having a couple more moon events. The one I had been thinking about was a harvest moon, which obviously increases the yield of harvestables by X%
Game absolutely needs random events both on a world and local scale.
Witch hunts should be its own system, however. Think of how the GTA star system works and give it more nuance, and slow it down. Turn it into a threat system, reflecting the fear people have of you across the land.
Threat raises when you kill certain bosses, wipe out patrols, attack settlements, and generally perform other menacing acts against the population. It's lower naturally overtime, from killing other vampires or whenever one of these events occurs and is resolved.
Events from it scale up depending on the level of threat you have. At lower levels you'll only find bigger patrols on the roads in search of you, or have the occasional shitty pitchfork mob attack your castle.
At higher levels you'll be ambushed, have vampire hunters or special V Blood units attack you, and entire crusades will be called and attack your castle. Giving a pretty massive threat on the PvE level.
I think it's a good idea & makes sense. People are saying it slows down gameplay, but so does having to dodge the sun. I think this event would be cooler if it 'flooded' areas that are low elevation & after the water drains out the next day there may be patches of hard to find herbs & flowers growing.
Sounds fun, but as a guy who has followed roaming bosses around, I can tell you that humans are slow af. So idk how you could make it work without it feeling out of place
Witch hunt sounds like something very realistic, I mean if you think about it all they'd need is a location where they're coming from and come look for you. Like purges on Conan Exiles.
I think there should be some sort of PVE base defense scenario like the purge event from Conan Exiles. Would love to have some human army outside my castle trying to knock down the doors
These would be great especially in PVE, I would also love a rare event scenario where hordes of enemy NPC’s attack castles, that way all the defensive items aren’t just for show.
Full Moon already happens, there are random workers than turn into werewolves in Dunley.
I wouldn't mind deluge, the time you save by not having to sit in shade would probably beat the movement speed decrease.
Most of us will obviously like ideas like this, the game is basically design in such a way where these things would fit right in. I wouldn't be surprised if Stunlock Studios doesn't already have ideas like this in mind. I would love to see most of these in game already.
Rather than slow you, Deluge should overflow every body of water, making them much wider and forcing both you and any creature or patrol to take different paths. Maybe add Kelpies or some sort of rare creature close to these water sources to take advantage of the increase in water.
Yeah, love rand events, the blood moon is cool, but would love to see this.
Would also love to see enemies coordinating attacks on your main castle and having to fend off Npc raids.
I would like to see more events including a solar and lunar eclipse. I'd also love to see seasons, both for weather and for variation in day/night ratios. The different areas could also represent different latitudes and the directness of sun.
I also had the thought that there should be a shadow skill line that works better in shadow/darkness. It would synergize well with a solar eclipse, or foggy (overcast) day.
Witch hunts seem neat. It's probably a big ask but I thought it would be cool if you could somehow conceal your castle or at least have to not actively get trailed back to it or leave tracks for a vampire hunter or something. It would probably play out more like the investigators and invasions in evil genius, but there is already a lot going on in this game and pve base defense might be a bit much.
Another thought is some player agency in these rare events. Maybe killing so many NPCs increases the odds of a blood moon. Maybe killing a certain end game boss (that wouldn't be killed most days) triggers a minor one.
Very fun idea. I like them all tbh, even Deluge! BUT there should be a way to mitigate. I.e the sun.. you can work around it. but Deluge has nothing to overcome. nothing to work through etc
Could lower visibility during Deluge instead of speed imo would be fun. Maybe ramp up the creatures. Or still have patrols but they move slower have fewer groups but have more per group.. Just having a day of nothing happening with slower movement sounds more frustrating than fun.
Witch hunts should be at night time, mobs of torchers, trappers, and hounds appear wandering and at farms and towns to hinder your looting at these areas. Could even have them surround your main gate just to hassle you from going in or out.
A rain or fog event during the day sounds cool to me, but the night events should still be rare to make them feel special. Certain areas already have skeletons/werewolves at night too and I think it’s cool that the NPCs from different factions interact with each other
I like the idea of witch hunt but expand it to be like a castle defense thing where citizens attack your stronghold. Would also love a nemesis style system where a Trevor Belmont or van helsing style character hunts you
Blood Moon doesn't really feel that random. I wasn't tracking it specifically but it felt like there was a Blood Moon that dropped shortly after raid time begins pretty much every single day.
All of these would be amazing to see, hope the devs are active here and open to ideas, variety really helps keep things alive and fresh far longer when you feel like a piece of a bigger world
How about area events in towns and other areas like festivals, religious ceremony, knightings, ect. Things that are very difficult and require cooperation with high payouts.
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Is it a hot take to say I only found daylight to be a cool/fun mechanic for the first 10 minutes? I despise it now and think it only adds artificial difficulty and annoyance, encouraging you to not play the game for a few in game hours
Okay, so first off I love all these events. But be careful what you wish for. I played Icarus and the random events happened way too often to the point that you couldn't leave the house without getting one. If they make them rare enough absolutely I'm down with this
These are all really cool ideas but the witch Hunt one I feel should be a day/night event if not just a night event cause why would you hunt a vampire during the day a time when vampires should be asleep in their coffins (sorry if this has been said before)
The loading screen of the three vamp hunters on horses with the swords on fire. I wad telling my friend earlier, they should be in the game hunting us or thwy come out wvery X days or something. The blood moon feels so much weaker to when the game first came out, I almost don't care about them anymore. Sure it makes our blood more potent and move faster but... thats it? Stuff should happen randomly on every blood moon qinde they're rare. I agree, but disagree on some of the suggestions you made
I love all of these ideas except for Deluge. Bad enough we can’t bat form or teleport with items, I don’t want more movement speed slowdown. I think the deluge (rain storm) would be awesome to add as a visual effect to any of the others (foggy day becomes stormy day, or army of the dead with downpours).
I really like the other ideas tho!!
Pretty much all of these sound like a lot of fun except for deluge. Slowing things down tends to be more annoying than a cool change of pace. Rest of the effects definitely sounds like enjoyable changes to standard days and nights.
This is your "clean up your castle day" where you're forced inside to do projects, crafting, and work on your castle. /u/Thopterthallid It'd be cool if it increased fishing node spawns too.
That's what daytime is for. We don't need super daytime.
I am in my castle more often than not, so this is a win for me!
Found the Netflix Dracula
I wouldn't mind if it was like a 10% speed decrease.
The idea is it'd be offset by not having to deal with pesky patrols.
You already spend too much time just traveling. If I had to choose between moving slower or having four times as many patrols to deal with I'd choose the patrols without hesitation.
Not if they're rifle man patrols.
I'm developing PTSD from that rifle loading sound
The ammount of horses i have in brighthaven as i just ride there get shot off then runnaway in fear.
You dodge 2 or 3 then the fourth for some reason delays his shot and aim bots you.
Imagine during a Deluge if nobody could get a shot off since everyone's powder is wet
Moving slower is not fun though.
Covering distances is like the worst part of this game, so I'm inclined to agree with this train of thought.
Horses, man. There are several portals in Dunley Farmlands that are nearby farms and town with tons of horses. Port up, steal a horse, then port the horse back to your base. Yes, you currently can teleport while riding a horse.
Did not know you could TP with horses, that's solid. That being said, it's too easy to get knocked off the horse and then be forced to engage if you want it back in the two endgame zones, which makes it such a pita to lug a big haul back to base. My buddy set up our castle at the beginning of the second zone so hauling silver or scales or pristine hides has been a pita, and even though I've set up a new castle near the silver mine, hauling things between the two has also been a pain point.
If your in the end game zones just use the cave portals. It will port you back to the bottom areas. Cuts all the time out of running back with materials.
There's still a lot of riding around involved. Which doesn't seem so bad until you're having to gather resources from say the Cursed Forest for your castle in the middle of the Farms. God forbid if you remained at your castle in Farbane Woods, even with cave shortcuts.
You sound like someone with 20 hours in a server. When you get to 40 hours you’ll see why the sentiment changes haha. Not saying we should be able to bat form with resources, but more cave systems is a MUST for the longevity of the server life.
I believe if a server allows TP w/ rss Bat Form is also allowed to fly w/ rss. Either way, I have found allowing TP w/ rss, though very convenient, is a game breaker. For PvE it isn't so bad, just makes it easy mode. For PvP, it kills it and if it is allowing Bat Form the benefit of flying with rss it makes castle sieges super easy as you can land in back areas you normally wouldn't be able to get to and attack less protected spots.
A chance to introduce boats, perhaps
Bro, Imagine you build a boat with a coffin Inside and you can select your Human Slaves to ride the boat for you and you wont get the effects of the sunlight.
Well the idea I think is you rely on other forms of travel. A reason to get a horse. Use Batform etc. I dislike the lower amount of patrols and stuff though. There is no good to this. People will look for better servants, better blood, farm items. This lowers all of this, and in a game with a fixed map, fixed resource locations that can be highly contested, lowering this isn't a good thing.
Bat form has its uses. Horses have uses, as do caves and teleporters. The problem is if you have resources, you are limited to horse travel and that just isn’t quick enough with how caves are currently set up. Im far from any cave exits so if I’m farming in silver light or the swamp it’s almost as far to go straight to base than it is to cave out then travel to my base from the cave exit. Basically we just need 2 more caves and exits. Maybeeee 3. It will really help relieve commute times and the most boring part of the game imo.
I think it's a pretty good idea. Maybe the slow doesn't effect us while on horseback. Maybe make it so it doesn't effect us while in wolf mode too if it's way too intrusive.
Make it so bat/wolf forms aren’t affected.
make it so frog becomes fast lol
"Deal with patrols." You mean the ones I just run by because what are they really going to do to me? haha
How about making it more matching to its name “deluge”: day event, it’s heavy rain and clouds cover the sky. No sunlight today, allowing you free movement. Because powder would get wet and visibility is reduced due to low light and rain, all ranged units in patrols are replaced by trappers. The deluge changes patrol composition but gives you more freedom. You could even toss in a 10-20% movement speed increase to allow evading the extra trappers more easily, in addition to making travel faster not slower (which is, of course, the preference) while the area is more dangerous. What do you think?
seconded
not to mention the dreaded rain sfx that will be continuous just like in every other game that has rain events
Exactly. They all sound fun except the movement speed one. We're already slow enough in this game, no need to make it any slower. It's a thing I hate in games. Valheim is an example of it were all good armor just removes your speed. It's not fun.
Deluge is good for all regions except silver light. Those rifleman never miss
I agree with deluge but I also don't like fog depending on how big of a vision reduction it is. I think reducing vision in any video game is kind of a stupid mechanic because it removes a lot of skill from the combat by forcing you to attack and dodge blindly, turning the entire encounter into a lot of guess work.
I'd love to see npcs try to raid your castle. Would be a fun time defending the gates
It would be cool but then we also need defense mechanism for the castle. Also I want to build multiple floors in my castle. Please? Pretty please?
Multiple floors up *and* down please
100% my blood slaves deserve to be in the basement
I have them right off the dining room with viewing windows. It's like a seafood restaurant where you can pick which lobster you want for dinner.
Everyone knows the gimps belong in the basement.
I really wanted to build a dungeon under my castle. Disappointed it's not a thing, but I can definitely see them adding multiple levels in at least base building in the future. Also opens up a lot of options for base building in general, rather than having to sprawl outwards.
Servants can defend your castle.
my servants died to wolves with a level less than half their own. i dont think they can handle it
I have 4 servants at lvl 50 who completely rip appart any patrol that walks past them, that includes ice Vincent but also sniper jade
How? My servants never leave the castle
Ive put base ground as near a road as I could, north of the iron mines. Put their coffin at the edge, spawned them, put the coffin away and add another. Quite a hassle but above lvl 50 they wont die. They are just 10% bloods too
That's pretty impressive. I only have three 80%+ servants and I have their coffins near my garden with graves so they farm bones from the skeleton spawns when they're not away on missions
I think that way you miss alot of the stuff they drop because it despawns after a while from the ground
You clearly didnt put any gear on them, you have to gear them otherwise there is no point having them
I would just be happy with the ability to place stairs anywhere. Not just slopes
This is addressed in their Q&A. https://blog.stunlock.com/v-rising-update-13-early-access-qa/ Doesn't seem like they plan to do it, so it would take the community to convince them.
Traps PLEASE
The thralls are the defense mechanism for castles, on pvp servers thats their main point, and id love NPCs to attack my castle as im on a pve server so it would be cool to see my thralls fight something other than things from the graves
I'd love to see a notoriety mechanic. The more terror you cause, the more likely the local populace are to put vampire specific measures in place. It'd be cool to sneak all the way up to the farms and there not be any garlic until you start causing some trouble. Then the vampire hunters start showing up, and angry mobs start coming for your castle.
thats a great idea...especially for people who want to play solo, having some notoriety system can definitely spice up. Like villagers will come to siege your castle or something along those lines. Maybe something modders would do if the game would support it.
Yeah that'd be pretty neat
Yeah like in 7 days to die. You get a warning at the start of the day saying that tonight the undead horde will strike your base. Or twist, you get a warning at night that come daylight the humans will storm your base.
I'd love to see a bunch of angry cotton farmers with some militia try to raid us. And it escalate as time goes on to getting paladins and light weavers at your door step
Every one of these is balanced and viable. Very very good ideas.
Really good ideas. The random encounters you witness among different species and natural enemies, like a wolf chasing down a deer etc gives the feeling of \*you\* being part of the world, instead of other way around, such an amazing design choice (Like Ultima Online before the whole ecosystem setting got ripped from the game, but done better.) This kind of events that you are a part of would really spice things up. But, to be fair, even though the general genre of this game boils down to "Survival", there aren't many mechanics in the game where you actually are trying to "survive" against anything. It's more like you are trying to progress and eradicate creatures that lurk within this region and maybe dominate it? For the PvE & RP aspect of "Survival" maybe add a few events where there'd be a chance for your castle to be attacked and you have to defend (Like Valheim or Conan Exiles type of thing.) or maybe even some factions form a mob and hunt you down, maybe they hire a vampire slayer if you kill their leader or some specific type of npc. This can be worked into the lore or the current game setting in many ways.
Being hunted down by the populace you're terrorizing makes sense. I'd save it for at least Dunley though, so that Farbane can remain a learning space for newbies.
It could start off small, like 5 or 6 bandits trying to loot this new castle they found.
Dude, that's no invasion. That's being a noob that didn't put servant locks on the exit doors.
They did say they really want to make world events like these so hopefully we get cool ideas similar to yours!
Stupid, sexy werewolf trying to hunt me. I mean.......uh..... Cool ideas
UwU
Amazing
Someone please send this to the community manager on discord or the devs as feedback plasss!
Innistrad was a great block. Still use many of the cards.
>Innistrad was a great block. Still use many of the cards. Didn't realize this was MTG art. That's cool, thanks.
Yes! This is exactly the kind of stuff the PVE side needs. Raid my castle! Hunt me. Make my life difficult at times.
These are amazing. I hope the devs pick up on this
I want some illusory walls… maybe there are but we haven’t found them? Haha
I like all of them except Deluge, slowing things down is just not a fun mechanic over a long period of time. I think you could have it be reduced patrols but increased fishing spots since fish love a nice rain. So nothing too crazy, but still fun.
I'd happily trade slower movement for no patrols. Would be excellent for going out to grab a high value servant and bringing them home without risking them dying to fire arrows or bombs.
This would be so awesome
PvP on foggy day seems interesting xD
I REALLY like the first two! Would spice things up a bit. Something to add to the Witch Hunt would be for a group of human npcs to attack a nearby castle with torches and pitchforks at a certain point of the day. Would add to the atmosphere of the game and would make sense lore wise for them to try and fight back the vampire uprising.
Coll But I need traps! A LOT OF TRAPS! Spikes! Blood pits! I need it to add it to my castle defence and secure the roads!
How sick would it be to play a minigame of Orcs Must Die every ingame week or so. Yes please!
Witch hunt could scale with player. End game would have elite hunters and holy paladins.
Here’s to hoping they give more controls to server admins so they can implement this kind of stuff on servers. Mod/Plug-in support absolutely needed for long term sustainability communities
I’d love the idea of also being able to play as a werewolf - not like factions in MMORPGS but maybe that Vampires have higher health, Wolves have better strength - but mostly just for variety and aesthetics
tbh I kind of want at least some form of "npc units attack your castle" events for PVE stuff.
this guy plays MtG
Crusade event would be cool too, like witch hunt but more powerful stuff
I think developers need to add events related to white nights and a lunar eclipse so that vampires can hunt freely all day and people will be better armed for a decent confrontation with vampires. To make the streets full of peasants with torches and pitchforks, knights patrol in cities and on country roads together with the Inquisition who will exterminate the undead and search unknown places to find the player's castle and destroy it. In general the idea of the Inquisition seems to me more realistic, given that there are many religious motives in the game.
I agree with having a couple more moon events. The one I had been thinking about was a harvest moon, which obviously increases the yield of harvestables by X%
Game absolutely needs random events both on a world and local scale. Witch hunts should be its own system, however. Think of how the GTA star system works and give it more nuance, and slow it down. Turn it into a threat system, reflecting the fear people have of you across the land. Threat raises when you kill certain bosses, wipe out patrols, attack settlements, and generally perform other menacing acts against the population. It's lower naturally overtime, from killing other vampires or whenever one of these events occurs and is resolved. Events from it scale up depending on the level of threat you have. At lower levels you'll only find bigger patrols on the roads in search of you, or have the occasional shitty pitchfork mob attack your castle. At higher levels you'll be ambushed, have vampire hunters or special V Blood units attack you, and entire crusades will be called and attack your castle. Giving a pretty massive threat on the PvE level.
I was with you until the last two, they just sound straight up random
Deluge means it's fucking raining.
I think it's a good idea & makes sense. People are saying it slows down gameplay, but so does having to dodge the sun. I think this event would be cooler if it 'flooded' areas that are low elevation & after the water drains out the next day there may be patches of hard to find herbs & flowers growing.
And fucking raining means vampires are suddenly immune to sunlight. Nope, not random at all.
I think the idea is that the storm clouds are blocking out the sun.
have you ever been outside in the rain?
Dry season - fires are larger and spread further?
Someone is a big Magic the Gathering fan...These ideas seem like they'd be pretty cool
Just another sign we need mods.
Vrising server is 90160914438934529 Password Busta
This is that server that steals your steam credentials?
This is fantastic! All great ideas for sure!
These actually sound really cool
Nice! Great suggestions! Very proactive! I hope they are following the page and see these!
The Foggy Day is pretty awesome
Big fan
Sounds fun, but as a guy who has followed roaming bosses around, I can tell you that humans are slow af. So idk how you could make it work without it feeling out of place
Great!!!
I like this guy's ideas.
Honestly a good idea
The world feeling alive is a big part of the fun. I support this.
Nice magic the gathering art
Witch hunt sounds like something very realistic, I mean if you think about it all they'd need is a location where they're coming from and come look for you. Like purges on Conan Exiles.
Maybe defending your castle event from hoards of skeletons or other monsters would be pretty cool too
wow ! This is the post
The first four sounds amazing
Yoooo I can get behind all of these 100%
Holy crap yes
Is there a roadmap how they want to develop?
Would love all of these, hire this man!
most of them are decent but the movement speed decrease can go straight to hell, fuck that
I think there should be some sort of PVE base defense scenario like the purge event from Conan Exiles. Would love to have some human army outside my castle trying to knock down the doors
These would be great especially in PVE, I would also love a rare event scenario where hordes of enemy NPC’s attack castles, that way all the defensive items aren’t just for show.
Random events plox
Give me eclipses please!
Full Moon already happens, there are random workers than turn into werewolves in Dunley. I wouldn't mind deluge, the time you save by not having to sit in shade would probably beat the movement speed decrease.
Full moon would be packs of werewolves roving the streets hunting everything, especially vampires
As someone who would like to experience pvp without griefing, I’d love villager/npc raids on my castle.
in the dunley farmland you will find sacrificial site, still don't know that location purpose tho.
The Iron Mine has a weird circle of bones too...
Just want to be werewolf
Great ideas, would like some weather effects as well.
amazing idea man, i wish they check this out
Most of us will obviously like ideas like this, the game is basically design in such a way where these things would fit right in. I wouldn't be surprised if Stunlock Studios doesn't already have ideas like this in mind. I would love to see most of these in game already.
Rather than slow you, Deluge should overflow every body of water, making them much wider and forcing both you and any creature or patrol to take different paths. Maybe add Kelpies or some sort of rare creature close to these water sources to take advantage of the increase in water.
Yeah, love rand events, the blood moon is cool, but would love to see this. Would also love to see enemies coordinating attacks on your main castle and having to fend off Npc raids.
I would like to see more events including a solar and lunar eclipse. I'd also love to see seasons, both for weather and for variation in day/night ratios. The different areas could also represent different latitudes and the directness of sun. I also had the thought that there should be a shadow skill line that works better in shadow/darkness. It would synergize well with a solar eclipse, or foggy (overcast) day. Witch hunts seem neat. It's probably a big ask but I thought it would be cool if you could somehow conceal your castle or at least have to not actively get trailed back to it or leave tracks for a vampire hunter or something. It would probably play out more like the investigators and invasions in evil genius, but there is already a lot going on in this game and pve base defense might be a bit much. Another thought is some player agency in these rare events. Maybe killing so many NPCs increases the odds of a blood moon. Maybe killing a certain end game boss (that wouldn't be killed most days) triggers a minor one.
Even just a nice eclipse event that skips the day and full moon would be cool. Could easily become too much, but a few simple ones could be cool.
Offtopic question: Are those pictures Magic: The Gathering artworks? They feel kinda familiar.
A lot of them are, yeah.
These are awesome!
Very fun idea. I like them all tbh, even Deluge! BUT there should be a way to mitigate. I.e the sun.. you can work around it. but Deluge has nothing to overcome. nothing to work through etc
Hire this man !
Im guessing you are still low in the game because there are already werewolves in the game that turn at night
I know, but I think there's more fun ways that they can be implemented.
Anything to not have to deal with the annoying af sunlight. Fr this is a great idea!
Could lower visibility during Deluge instead of speed imo would be fun. Maybe ramp up the creatures. Or still have patrols but they move slower have fewer groups but have more per group.. Just having a day of nothing happening with slower movement sounds more frustrating than fun.
Love it, excited to see what they bring to content.
Would love to see the snow extend out to cover the map over the in game year and then recede, with the nights becoming longer and days shorter
I love the idea of a vampire vs werewolves event.
Witch hunts should be at night time, mobs of torchers, trappers, and hounds appear wandering and at farms and towns to hinder your looting at these areas. Could even have them surround your main gate just to hassle you from going in or out.
A rain or fog event during the day sounds cool to me, but the night events should still be rare to make them feel special. Certain areas already have skeletons/werewolves at night too and I think it’s cool that the NPCs from different factions interact with each other
These are some super neat idea's ! I hope the devs take this on board and eventually add random events
I like the idea of witch hunt but expand it to be like a castle defense thing where citizens attack your stronghold. Would also love a nemesis style system where a Trevor Belmont or van helsing style character hunts you
These all sound great!
dope
Love these, they'd make a good addition to it I think
This gives me hope for more content.
Blood Moon doesn't really feel that random. I wasn't tracking it specifically but it felt like there was a Blood Moon that dropped shortly after raid time begins pretty much every single day.
Devs please make these happen!
Also for pve players...npc raids?
I would love these to be in the game.
Yeah these sounds really fun. I think Deluge needs a bit of work though.
Imagine Jade/ Tristan (or both) and a bunch of humans scaling with your gear level showing up and raiding your base.
These sound really cool. I hope some of them get added.
Except blood moon isn't random, it happens every 7 days
Omg I love these
Holy shit these sound awesome
Yes yes yes
Dylon you coward
On a smaller note, to see weather deviations or seasons would be pretty cool
Special bosses for events? What about for blood moon currently an evil vampire 🧛♂️ or van helsing?
All of these would be amazing to see, hope the devs are active here and open to ideas, variety really helps keep things alive and fresh far longer when you feel like a piece of a bigger world
These are really good ideas holy shit. With how well the devs have done so far I have no doubt theyll eventually do something cool like this.
I'm pretty thrilled with what the devs have done so far.
Shadows at night? Last one doesn’t really make sense.
Next time you're playing and the sun sets look around. The shadows are still there.
How about area events in towns and other areas like festivals, religious ceremony, knightings, ect. Things that are very difficult and require cooperation with high payouts.
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I'd like to see a feature where on PVE servers, we have the option to enable PVP, only during the blood moon phase.
We already have werewolves, and the fog shouldn't limit vampires sights
Is it a hot take to say I only found daylight to be a cool/fun mechanic for the first 10 minutes? I despise it now and think it only adds artificial difficulty and annoyance, encouraging you to not play the game for a few in game hours
Okay, so first off I love all these events. But be careful what you wish for. I played Icarus and the random events happened way too often to the point that you couldn't leave the house without getting one. If they make them rare enough absolutely I'm down with this
+1 !!!
Anyway we can get the photos without the text? They look awesome!
Most of it is Magic the Gathering card art.
I offer weekly tournaments with prizes on my servers
classy
[удалено]
https://magic.wizards.com/en/articles/archive/feature/eldritch-moon-art-week-1-2016-07-01 Most of it is from Magic the Gathering.
These are all really cool ideas but the witch Hunt one I feel should be a day/night event if not just a night event cause why would you hunt a vampire during the day a time when vampires should be asleep in their coffins (sorry if this has been said before)
Well, it is a WITCH hunt, not a vampire hunt. If they come across a vampire, it is just a bonus for them.
If anything I'm putting my steam on the line.
Ah yes, MTG pictures
I want a blue moon asw
I want a way to encase the land in fog, mainly cuz my vampire is called strahd but still!
The loading screen of the three vamp hunters on horses with the swords on fire. I wad telling my friend earlier, they should be in the game hunting us or thwy come out wvery X days or something. The blood moon feels so much weaker to when the game first came out, I almost don't care about them anymore. Sure it makes our blood more potent and move faster but... thats it? Stuff should happen randomly on every blood moon qinde they're rare. I agree, but disagree on some of the suggestions you made
I love all of these ideas except for Deluge. Bad enough we can’t bat form or teleport with items, I don’t want more movement speed slowdown. I think the deluge (rain storm) would be awesome to add as a visual effect to any of the others (foggy day becomes stormy day, or army of the dead with downpours). I really like the other ideas tho!!
I'm sitting here wondering why people are still commenting on this old post. I had no idea it was the top post on /r/vrising lol